Player Matchup

Chaac
Chaac
BadLad14
Chaac
Level 144
God Stats
7W - 4L
1,634 SR
Queue Stats
487W - 451L
1,537 Elo+
Solo
Mulan
Mulan
Chromicle
Mulan
Level 125
God Stats
58W - 53L
1,574 SR
Queue Stats
114W - 110L
1,524 Elo+
Solo
Lancelot
Lancelot
Glizziguzler
Lancelot
Level 128
God Stats
2W - 2L
1,637 SR
Queue Stats
54W - 39L
1,611 Elo+
Solo
Chronos
Chronos
SCORPIONxPRx
Chronos
Level 154
God Stats
2W - 3L
1,653 SR
Queue Stats
365W - 331L
1,587 Elo+
Solo
Anhur
Anhur
iheartZurg
Anhur
Level 120
God Stats
3W - 1L
1,290 SR
Queue Stats
7W - 8L
1,373 Elo+
Solo
Team Averages
Level 134
1,558 SR
1,526 Elo+

VS

Team Averages
Level 130
1,401 SR
1,420 Elo+
Yu Huang
Yu Huang
Briefcasejoe777
Yu Huang
Level 146
God Stats
2W - 1L
1,516 SR
Queue Stats
223W - 252L
1,409 Elo+
Party 1
Sun Wukong
Sun Wukong
HeatwaveS13
Sun Wukong
Level 131
God Stats
5W - 9L
1,218 SR
Queue Stats
198W - 243L
1,382 Elo+
Party 1
Nemesis
Nemesis
alexmngo
Nemesis
Level 119
God Stats
2W - 4L
1,450 SR
Queue Stats
247W - 228L
1,521 Elo+
Solo
Charon
Charon
kwasno
Charon
Level 149
God Stats
23W - 40L
1,357 SR
Queue Stats
280W - 326L
1,376 Elo+
Party 1
Cernunnos
Cernunnos
meta1freak429
Cernunnos
Level 103
God Stats
19W - 24L
1,465 SR
Queue Stats
110W - 143L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BadLad14
Chaac
10
0 / 2 / 2
6,441
495
4,510
12,098
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Chromicle
Mulan
11
0 / 3 / 1
6,334
487
6,353
11,207
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
Glizziguzler
Lancelot
11
0 / 1 / 0
6,304
485
7,245
11,375
8,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
SCORPIONxPRx
Chronos
11
2 / 6 / 0
6,546
504
4,188
12,204
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
12
1 / 1 / 1
6,574
506
3,777
9,077
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
7 / 1 / 4
8,874
683
15,322
7,907
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
HeatwaveS13
Sun Wukong
13
1 / 0 / 1
8,098
623
8,186
11,260
7,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
alexmngo
Nemesis
13
2 / 1 / 7
7,955
612
4,333
11,029
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
kwasno
Charon
11
3 / 0 / 3
7,337
564
7,743
9,715
8,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
meta1freak429
Cernunnos
12
0 / 1 / 2
7,221
555
3,032
6,519
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
13
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
BadLad14
Chaac
0
2
2
0.5
W
Yu Huang
7
1
4
9
L
Mulan
Chromicle
Mulan
0
3
1
0.17
L
Lancelot
Glizziguzler
Lancelot
0
1
0
0
W
Sun Wukong
HeatwaveS13
Sun Wukong
1
0
1
1.5
L
Chronos
SCORPIONxPRx
Chronos
2
6
0
0.33
W
Nemesis
alexmngo
Nemesis
2
1
7
5.5
L
Anhur
1
1
1
1.5
W
Charon
kwasno
Charon
3
0
3
4.5
W
Cernunnos
meta1freak429
Cernunnos
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
38,616
55,961
Taken
46,430
27,662
Mitigated
25,330
18,937
Healing
13,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BadLad14
Chaac
4,510
519
0
4,100
12,098
7,254
0
7,387
4,711
0
22,518
W
Yu Huang
15,322
1,771
0
750
7,907
3,497
0
1,960
5,947
63,467
0
L
Mulan
Chromicle
Mulan
6,353
1,535
0
5,605
11,207
4,966
0
3,445
7,762
0
56,522
L
Lancelot
Glizziguzler
Lancelot
7,245
1,194
0
3,124
11,375
8,762
0
1,232
10,143
0
44,435
W
Sun Wukong
HeatwaveS13
Sun Wukong
8,186
2,579
0
5,115
11,260
7,397
0
0
10,500
0
66,531
L
Chronos
SCORPIONxPRx
Chronos
4,188
1,753
0
1,439
12,204
3,299
0
6,955
5,249
49,090
0
W
Nemesis
alexmngo
Nemesis
4,333
1,443
0
1,765
11,029
4,053
0
712
10,317
0
66,550
L
Anhur
3,777
2,360
0
4,669
9,077
3,381
0
4,046
5,031
0
53,004
W
Charon
kwasno
Charon
7,743
1,562
0
2,270
9,715
8,205
0
2,071
7,558
21,283
0
W
Cernunnos
meta1freak429
Cernunnos
3,032
1,148
0
3,292
6,519
2,178
905
295
6,224
0
50,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,199
Gold Earned
39,485
370
Minions Killed
428
0
Camps Cleared
0
1,250,499
Distance Traveled
1,349,696
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,441
495
15
1
0
268,540
5
W
Yu Huang
8,874
683
99
8
0
255,291
3
L
Mulan
6,334
487
100
8
0
257,982
0
L
Lancelot
6,304
485
69
5
0
258,326
0
W
Sun Wukong
8,098
623
122
9
0
270,313
0
L
Chronos
6,546
504
77
6
0
232,846
0
W
Nemesis
7,955
612
89
7
0
333,979
5
L
Anhur
6,574
506
109
8
0
232,805
1
W
Charon
7,337
564
14
1
0
255,843
3
W
Cernunnos
7,221
555
104
8
0
234,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role