Player Matchup

Zhong Kui
Zhong Kui
SuicideSesoner
Zhong Kui
Level 149
God Stats
13W - 8L
1,592 SR
Queue Stats
172W - 130L
1,568 Elo+
Solo
Bellona
Bellona
Triinkett
Bellona
Level 45
God Stats
16W - 11L
1,575 SR
Queue Stats
27W - 31L
1,325 Elo+
Party 1
Cerberus
Cerberus
werez
Cerberus
Level 29
God Stats
20W - 19L
1,508 SR
Queue Stats
27W - 30L
1,329 Elo+
Party 1
Team Averages
Level 74
1,558 SR
1,408 Elo+

VS

Team Averages
Level 40
1,587 SR
1,357 Elo+
Surtr
Surtr
Baiji OP
Surtr
Level 37
God Stats
4W - 7L
1,455 SR
Queue Stats
6W - 13L
1,306 Elo+
Party 2
Chang'e
Chang'e
TooManyPuppiezz
Chang'e
Level 60
God Stats
31W - 25L
1,568 SR
Queue Stats
139W - 132L
1,369 Elo+
Solo
Danzaburou
Danzaburou
u6mq
Danzaburou
Level 24
God Stats
1W - 2L
1,739 SR
Queue Stats
1W - 4L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SuicideSesoner
Zhong Kui
15
9 / 1 / 4
11,932
918
25,654
17,235
14,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Triinkett
Bellona
12
2 / 4 / 7
9,776
752
10,760
15,490
16,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
werez
Cerberus
13
3 / 2 / 7
10,306
793
8,325
16,588
12,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Baiji OP
Surtr
11
2 / 7 / 4
9,073
698
7,840
21,479
17,283
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 5
9,388
722
14,602
17,142
6,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
u6mq
Danzaburou
12
4 / 4 / 3
10,014
770
13,376
12,865
5,734
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
14
Kills
7
7
Deaths
14
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Surtr
Baiji OP
Surtr
2
7
4
0.57
W
Zhong Kui
SuicideSesoner
Zhong Kui
9
1
4
11
L
1
3
5
1.17
W
Bellona
Triinkett
Bellona
2
4
7
1.38
L
Danzaburou
u6mq
Danzaburou
4
4
3
1.38
W
Cerberus
werez
Cerberus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,739
Damage
35,818
49,313
Taken
51,486
43,777
Mitigated
29,645
15,823
Healing
8,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Baiji OP
Surtr
7,840
2,469
0
1,804
21,479
17,283
0
12,094
8,239
279
19,146
W
Zhong Kui
SuicideSesoner
Zhong Kui
25,654
9,293
0
8,814
17,235
14,833
971
5,230
12,005
76,605
8,905
L
14,602
1,413
1,688
4,590
17,142
6,628
0
11,011
5,607
43,116
0
W
Bellona
Triinkett
Bellona
10,760
1,727
0
2,426
15,490
16,590
950
5,402
10,088
0
28,259
L
Danzaburou
u6mq
Danzaburou
13,376
7,284
0
428
12,865
5,734
0
8,446
4,019
0
34,757
W
Cerberus
werez
Cerberus
8,325
467
0
4,583
16,588
12,354
122
4,365
12,223
23,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
28,475
186
Minions Killed
102
0
Camps Cleared
0
709,386
Distance Traveled
645,989
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,073
698
18
1
0
222,485
0
W
Zhong Kui
11,932
918
111
9
0
217,679
0
L
Chang'e
9,388
722
43
3
0
221,179
0
W
Bellona
9,776
752
24
2
0
250,982
2
L
Danzaburou
10,014
770
41
3
0
202,325
0
W
Cerberus
10,306
793
51
4
0
240,725
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role