Player Matchup

Terra
Terra
Don_Dada_83
Terra
Level 128
God Stats
1W - 1L
1,316 SR
Queue Stats
47W - 55L
1,509 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mr Dang Don
Ah Muzen Cab
Level 106
God Stats
11W - 2L
1,811 SR
Queue Stats
95W - 95L
1,414 Elo+
Party 2
Mulan
Mulan
Mr Ooopsies
Mulan
Level 108
God Stats
4W - 6L
1,442 SR
Queue Stats
158W - 157L
1,458 Elo+
Party 2
Tiamat
Tiamat
mistica4888
Tiamat
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 145L
1,474 Elo+
Solo
Agni
Agni
roxycottontailss
Agni
Level 104
God Stats
2W - 2L
1,175 SR
Queue Stats
38W - 57L
1,325 Elo+
Party 1
Team Averages
Level 108
1,449 SR
1,436 Elo+

VS

Team Averages
Level 89
1,504 SR
1,408 Elo+
Maui
Maui
 
Maui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
IceMochaLox
Zeus
Level 100
God Stats
35W - 26L
1,592 SR
Queue Stats
120W - 98L
1,483 Elo+
Solo
Bacchus
Bacchus
Seymourtdr
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,186 Elo+
Solo
Gilgamesh
Gilgamesh
x M1ND HUNT3R x
Gilgamesh
Level 82
God Stats
98W - 114L
1,430 SR
Queue Stats
192W - 221L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
8,719
1,090
3,361
8,688
8,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
Mr Dang Don
Ah Muzen Cab
14
1 / 0 / 1
8,422
1,053
4,807
3,318
1,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 0 / 3
8,110
1,014
9,257
11,186
9,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
13
0 / 1 / 3
7,576
947
4,316
5,927
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 2
7,844
981
4,354
3,647
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

326

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
1 / 1 / 3
8,700
1,088
3,870
12,084
12,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
 
Vulcan
13
0 / 0 / 2
7,755
969
4,461
1,090
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 1
9,244
1,156
10,293
6,327
2,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
Seymourtdr
Bacchus
11
0 / 0 / 0
5,445
681
0
0
0
Gilgamesh
x M1ND HUNT3R x
Gilgamesh
13
0 / 1 / 2
7,629
954
6,493
8,754
7,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
4
Kills
4
4
Deaths
4
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
1
3
2.5
L
Vulcan
 
Vulcan
0
0
2
1
W
2
1
1
2.5
L
3
2
1
1.75
W
Ah Muzen Cab
Mr Dang Don
Ah Muzen Cab
1
0
1
1.5
W
1
0
3
2.5
L
Bacchus
Seymourtdr
Bacchus
0
0
0
0
W
Tiamat
0
1
3
1.5
W
0
2
2
0.5
L
Gilgamesh
x M1ND HUNT3R x
Gilgamesh
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,095
Damage
25,117
32,766
Taken
28,255
24,366
Mitigated
23,070
6,913
Healing
1,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,870
705
0
703
12,084
12,329
0
5,799
6,007
5,777
0
L
Vulcan
 
Vulcan
4,461
1,446
0
447
1,090
440
0
568
522
17,236
0
W
3,361
475
786
1,160
8,688
8,303
0
5,123
3,565
9,659
0
L
10,293
575
0
0
6,327
2,565
0
2,157
3,948
39,919
0
W
Ah Muzen Cab
Mr Dang Don
Ah Muzen Cab
4,807
2,108
0
43
3,318
1,273
0
984
2,034
0
29,668
W
9,257
2,058
0
4,005
11,186
9,052
0
5,403
4,915
0
20,914
L
Bacchus
Seymourtdr
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
4,316
221
0
519
5,927
4,207
0
4,055
1,872
10,893
0
W
4,354
205
0
400
3,647
1,531
0
2,609
1,038
11,650
0
L
Gilgamesh
x M1ND HUNT3R x
Gilgamesh
6,493
468
0
15
8,754
7,736
0
3,357
4,597
0
11,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,671
Gold Earned
38,773
161
Minions Killed
154
6
Camps Cleared
3
738,760
Distance Traveled
591,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,700
1,088
10
1
1
169,894
0
L
Vulcan
7,755
969
38
5
0
121,500
0
W
Terra
8,719
1,090
8
1
1
145,930
0
L
Zeus
9,244
1,156
91
11
2
148,872
0
W
Ah Muzen Cab
8,422
1,053
75
9
3
160,143
0
W
Mulan
8,110
1,014
32
4
1
148,804
0
L
Bacchus
5,445
681
0
0
0
0
0
W
Tiamat
7,576
947
13
2
0
145,793
0
W
Agni
7,844
981
33
4
1
138,090
0
L
Gilgamesh
7,629
954
15
2
0
151,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role