Player Matchup

Bastet
Bastet
BrrrmHa
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 100L
1,209 Elo+
Party 2
Izanami
Izanami
GenghisDahn
Izanami
Level 12
God Stats
0W - 1L
1,282 SR
Queue Stats
2W - 18L
1,500 Elo+
Party 2
Hercules
Hercules
Kriterian
Hercules
Level 33
God Stats
0W - 6L
1,495 SR
Queue Stats
136W - 172L
1,400 Elo+
Party 2
Charon
Charon
MadamGreene
Charon
Level 28
God Stats
8W - 11L
1,691 SR
Queue Stats
18W - 57L
1,500 Elo+
Party 2
Chronos
Chronos
ZX_ML22
Chronos
Level 49
God Stats
1W - 2L
1,694 SR
Queue Stats
32W - 23L
1,500 Elo+
Solo
Team Averages
Level 30
1,532 SR
1,422 Elo+

VS

Team Averages
Level 49
1,518 SR
1,427 Elo+
Janus
Janus
DylanKacz
Janus
Level 61
God Stats
2W - 3L
1,495 SR
Queue Stats
6W - 9L
1,467 Elo+
Party 1
Bellona
Bellona
FluffyPotatoX
Bellona
Level 40
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 69L
1,319 Elo+
Solo
Mercury
Mercury
Maxi9235
Mercury
Level 63
God Stats
4W - 2L
1,538 SR
Queue Stats
5W - 4L
1,583 Elo+
Party 1
Skadi
Skadi
Nic Dubbs
Skadi
Level 47
God Stats
3W - 1L
1,596 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Thor
Thor
canaripoggers
Thor
Level 32
God Stats
1W - 2L
1,463 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BrrrmHa
Bastet
13
2 / 0 / 2
8,212
513
5,456
9,400
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Izanami
GenghisDahn
Izanami
12
0 / 1 / 2
6,729
421
3,499
7,815
2,776
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Kriterian
Hercules
12
1 / 1 / 0
6,822
426
7,533
12,024
9,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon
12
1 / 2 / 1
6,930
433
2,985
10,475
7,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
ZX_ML22
Chronos
13
1 / 4 / 0
7,363
460
5,074
9,752
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DylanKacz
Janus
14
3 / 1 / 0
8,558
535
7,967
7,720
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
14
0 / 1 / 2
8,717
545
4,783
12,656
7,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Maxi9235
Mercury
17
4 / 1 / 3
9,516
595
6,885
12,052
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
Nic Dubbs
Skadi
14
1 / 2 / 2
8,014
501
6,962
9,993
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 0 / 0
4,809
301
0
175
55

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
8
8
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
BrrrmHa
Bastet
2
0
2
3
W
Janus
DylanKacz
Janus
3
1
0
3
W
Bellona
0
1
2
1
L
Izanami
GenghisDahn
Izanami
0
1
2
1
L
Hercules
Kriterian
Hercules
1
1
0
1
L
Charon
1
2
1
0.75
W
Mercury
Maxi9235
Mercury
4
1
3
5.5
W
Skadi
Nic Dubbs
Skadi
1
2
2
1
L
Chronos
ZX_ML22
Chronos
1
4
0
0.25
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,547
Damage
26,597
49,466
Taken
42,596
27,142
Mitigated
20,161
16,991
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BrrrmHa
Bastet
5,456
1,439
0
5,268
9,400
3,589
0
608
8,712
0
62,443
W
Janus
DylanKacz
Janus
7,967
38
96
2,948
7,720
3,042
1,094
4,445
3,275
60,642
0
W
Bellona
4,783
778
0
3,095
12,656
7,798
782
55
11,710
0
62,783
L
Izanami
GenghisDahn
Izanami
3,499
1,579
0
3,156
7,815
2,776
293
0
7,815
0
62,828
L
Hercules
Kriterian
Hercules
7,533
1,209
0
5,135
12,024
9,234
0
1,698
10,216
0
37,166
L
Charon
2,985
502
0
2,083
10,475
7,915
24
462
9,973
16,219
0
W
Mercury
Maxi9235
Mercury
6,885
4,111
0
1,845
12,052
5,177
543
1,314
10,690
0
101,347
W
Skadi
Nic Dubbs
Skadi
6,962
1,631
0
2,608
9,993
4,089
1,528
2,070
7,875
0
63,929
L
Chronos
ZX_ML22
Chronos
5,074
970
0
1,349
9,752
3,628
671
4,603
4,783
49,327
0
W
0
0
0
0
175
55
0
175
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,056
Gold Earned
39,614
358
Minions Killed
449
0
Camps Cleared
0
1,485,540
Distance Traveled
1,243,547
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,212
513
97
6
0
366,473
0
W
Janus
8,558
535
96
6
0
274,146
2
W
Bellona
8,717
545
106
7
0
314,508
4
L
Izanami
6,729
421
103
6
0
280,464
0
L
Hercules
6,822
426
63
4
0
277,641
2
L
Charon
6,930
433
14
1
0
292,358
0
W
Mercury
9,516
595
156
10
0
367,680
0
W
Skadi
8,014
501
91
6
0
287,086
0
L
Chronos
7,363
460
81
5
0
268,604
0
W
Thor
4,809
301
0
0
0
127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role