Player Matchup

Lancelot
Lancelot
Izak_BuN
Lancelot
Level 49
God Stats
7W - 2L
1,802 SR
Queue Stats
88W - 99L
1,401 Elo+
Party 1
Scylla
Scylla
lXl_MigueI_lXl
Scylla
Level 43
God Stats
4W - 5L
1,463 SR
Queue Stats
112W - 123L
1,315 Elo+
Party 1
Sol
Sol
trobe56
Sol
Level 37
God Stats
10W - 18L
1,237 SR
Queue Stats
16W - 33L
1,146 Elo+
Solo
Team Averages
Level 43
1,501 SR
1,287 Elo+

VS

Team Averages
Level 41
1,470 SR
1,294 Elo+
Cthulhu
Cthulhu
LTLlCKME9728
Cthulhu
Level 46
God Stats
6W - 7L
1,510 SR
Queue Stats
70W - 96L
1,306 Elo+
Party 2
Fenrir
Fenrir
Matsu_Soul
Fenrir
Level 47
God Stats
14W - 18L
1,401 SR
Queue Stats
46W - 67L
1,323 Elo+
Solo
Jing Wei
Jing Wei
S0lNKY
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 153L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Izak_BuN
Lancelot
11
6 / 1 / 0
8,355
836
8,077
7,815
4,046
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 2 / 2
8,525
853
7,151
6,574
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
10
0 / 2 / 5
7,558
756
7,514
7,297
2,180
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LTLlCKME9728
Cthulhu
10
0 / 6 / 3
6,798
680
5,957
10,983
6,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Matsu_Soul
Fenrir
8
2 / 2 / 1
6,862
686
4,091
8,774
5,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
S0lNKY
Jing Wei
11
3 / 3 / 1
7,716
772
6,070
8,010
2,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
5
5
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Izak_BuN
Lancelot
6
1
0
6
L
Cthulhu
LTLlCKME9728
Cthulhu
0
6
3
0.25
L
Fenrir
Matsu_Soul
Fenrir
2
2
1
1.25
L
Jing Wei
S0lNKY
Jing Wei
3
3
1
1.17
W
5
2
2
3
W
Sol
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,742
Damage
16,118
21,686
Taken
27,767
8,427
Mitigated
14,474
2,234
Healing
2,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Izak_BuN
Lancelot
8,077
1,296
0
0
7,815
4,046
95
1,478
6,337
0
23,305
L
Cthulhu
LTLlCKME9728
Cthulhu
5,957
112
366
227
10,983
6,576
0
6,828
4,155
19,695
0
L
Fenrir
Matsu_Soul
Fenrir
4,091
932
0
1,043
8,774
5,116
0
3,487
5,287
0
13,803
L
Jing Wei
S0lNKY
Jing Wei
6,070
3,862
239
595
8,010
2,782
0
4,476
3,534
0
17,761
W
7,151
62
0
575
6,574
2,201
0
2,253
4,321
25,558
0
W
Sol
7,514
2,367
195
1,464
7,297
2,180
950
2,486
4,811
24,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,438
Gold Earned
21,376
83
Minions Killed
57
0
Camps Cleared
0
530,576
Distance Traveled
543,094
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,355
836
15
2
0
198,098
4
L
Cthulhu
6,798
680
15
2
0
178,062
0
L
Fenrir
6,862
686
15
2
0
177,706
0
L
Jing Wei
7,716
772
27
3
0
187,326
0
W
Scylla
8,525
853
40
4
0
175,354
0
W
Sol
7,558
756
28
3
0
157,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role