Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AFMS5
Hades
Level 102
God Stats
60W - 59L
1,457 SR
Queue Stats
429W - 421L
1,437 Elo+
Solo
Izanami
Izanami
Dente10
Izanami
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 107L
1,426 Elo+
Solo
Yemoja
Yemoja
OSJ_Smooth
Yemoja
Level 68
God Stats
9W - 6L
1,532 SR
Queue Stats
344W - 316L
1,419 Elo+
Solo
Anubis
Anubis
SoUr-_-StArBuRsT
Anubis
Level 80
God Stats
9W - 10L
1,315 SR
Queue Stats
158W - 161L
1,415 Elo+
Solo
Team Averages
Level 74
1,461 SR
1,439 Elo+

VS

Team Averages
Level 114
1,480 SR
1,440 Elo+
Nemesis
Nemesis
Fest Ackinator
Nemesis
Level 100
God Stats
5W - 14L
1,323 SR
Queue Stats
283W - 267L
1,381 Elo+
Party 2
Shiva
Shiva
FestArcadia
Shiva
Level 124
God Stats
25W - 15L
1,633 SR
Queue Stats
198W - 175L
1,433 Elo+
Party 2
Chronos
Chronos
Lilley1213
Chronos
Level 127
God Stats
3W - 3L
1,450 SR
Queue Stats
818W - 814L
1,492 Elo+
Party 1
Raijin
Raijin
Rate Nose
Raijin
Level 108
God Stats
5W - 2L
1,706 SR
Queue Stats
451W - 442L
1,477 Elo+
Party 1
Geb
Geb
blooblud22
Geb
Level 109
God Stats
4W - 11L
1,290 SR
Queue Stats
224W - 216L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 1
7,941
529
7,219
16,014
16,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
AFMS5
Hades
4
1 / 2 / 0
5,191
346
1,581
2,767
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Dente10
Izanami
12
1 / 2 / 0
7,344
490
4,847
11,632
5,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
OSJ_Smooth
Yemoja
12
1 / 3 / 0
6,317
421
5,305
9,541
7,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
2 / 2 / 0
8,421
561
8,252
10,167
4,657
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,580
505
6,046
11,261
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 2 / 0
8,131
542
8,213
10,799
8,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Lilley1213
Chronos
13
3 / 0 / 1
7,925
528
10,432
9,679
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
Rate Nose
Raijin
16
4 / 2 / 0
9,291
619
4,775
8,741
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 5
7,569
505
4,583
9,605
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
6
Kills
10
10
Deaths
6
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Hades
AFMS5
Hades
1
2
0
0.5
L
Izanami
Dente10
Izanami
1
2
0
0.5
W
1
1
3
2.5
W
1
2
0
0.5
W
Chronos
Lilley1213
Chronos
3
0
1
3.5
L
Yemoja
OSJ_Smooth
Yemoja
1
3
0
0.33
W
Raijin
Rate Nose
Raijin
4
2
0
2
L
2
2
0
1
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,204
Damage
34,049
50,121
Taken
50,085
34,298
Mitigated
27,274
13,234
Healing
13,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,219
2,155
0
2,998
16,014
16,595
0
0
16,014
61,413
563
L
Hades
AFMS5
Hades
1,581
218
40
627
2,767
889
0
342
2,425
7,809
0
L
Izanami
Dente10
Izanami
4,847
3,141
0
3,230
11,632
5,107
0
8,529
3,103
0
62,478
W
6,046
2,843
0
1,736
11,261
4,200
0
4,047
7,214
0
51,778
W
8,213
3,026
66
3,749
10,799
8,680
0
6,177
4,622
0
56,124
W
Chronos
Lilley1213
Chronos
10,432
2,096
0
4,078
9,679
3,593
504
3,359
6,320
66,610
0
L
Yemoja
OSJ_Smooth
Yemoja
5,305
1,402
698
1,146
9,541
7,050
0
6,374
3,167
30,326
6,569
W
Raijin
Rate Nose
Raijin
4,775
261
0
1,500
8,741
2,903
849
5,640
3,101
66,968
0
L
8,252
379
0
4,495
10,167
4,657
0
4,545
5,622
70,723
0
W
4,583
60
0
1,950
9,605
7,898
156
2,288
7,317
18,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,214
Gold Earned
40,496
382
Minions Killed
425
0
Camps Cleared
0
1,161,431
Distance Traveled
1,548,581
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,941
529
92
6
0
220,082
0
L
Hades
5,191
346
12
1
0
76,967
0
L
Izanami
7,344
490
108
7
0
293,217
4
W
Nemesis
7,580
505
62
4
0
335,504
0
W
Shiva
8,131
542
90
6
0
302,460
2
W
Chronos
7,925
528
118
8
0
297,601
0
L
Yemoja
6,317
421
46
3
0
289,806
1
W
Raijin
9,291
619
133
9
0
279,522
7
L
Anubis
8,421
561
124
8
0
281,359
0
W
Geb
7,569
505
22
1
0
333,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role