Player Matchup

Bacchus
Bacchus
Azazel_Downtown
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Odin
Odin
Greek_x34x_Freak
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 1
Apollo
Apollo
KostasXardavelas
Apollo
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
kibayluna
Kuzenbo
Level 47
God Stats
3W - 5L
1,700 SR
Queue Stats
58W - 70L
1,477 Elo+
Solo
Anubis
Anubis
terlepanis7
Anubis
Level 37
God Stats
0W - 4L
1,409 SR
Queue Stats
0W - 4L
1,272 Elo+
Party 1
Team Averages
Level 21
1,522 SR
1,404 Elo+

VS

Team Averages
Level 56
1,516 SR
1,439 Elo+
Izanami
Izanami
 
Izanami
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
M1tchman52
Charon
Level 28
God Stats
3W - 2L
1,521 SR
Queue Stats
36W - 51L
1,350 Elo+
Party 2
Chronos
Chronos
Steady_Assassin_
Chronos
Level 44
God Stats
3W - 2L
1,314 SR
Queue Stats
96W - 110L
1,392 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Willdo_06
Cu Chulainn
Level 86
God Stats
27W - 18L
1,568 SR
Queue Stats
175W - 164L
1,529 Elo+
Party 2
Thanatos
Thanatos
quasaars
Thanatos
Level 82
God Stats
15W - 13L
1,678 SR
Queue Stats
238W - 254L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,605
419
853
8,479
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 7 / 1
5,276
480
2,423
9,435
7,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 0
5,535
503
2,472
10,099
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
kibayluna
Kuzenbo
10
2 / 2 / 0
5,628
512
3,929
8,380
9,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
9
1 / 5 / 0
5,258
478
2,048
6,697
2,233
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 0 / 4
6,739
613
6,183
5,870
1,740
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
M1tchman52
Charon
10
2 / 0 / 8
6,809
619
3,592
4,667
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 6
7,013
638
3,337
3,713
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Willdo_06
Cu Chulainn
12
5 / 3 / 3
7,549
686
8,770
10,421
5,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
quasaars
Thanatos
14
12 / 1 / 4
8,489
772
10,664
12,820
5,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
5
Kills
25
25
Deaths
5
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
4
5
L
0
6
1
0.08
L
1
7
1
0.21
L
1
5
0
0.2
W
Charon
M1tchman52
Charon
2
0
8
6
W
3
1
6
6
W
Cu Chulainn
Willdo_06
Cu Chulainn
5
3
3
2.17
L
Kuzenbo
kibayluna
Kuzenbo
2
2
0
1
W
Thanatos
quasaars
Thanatos
12
1
4
14
L
Anubis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,725
Damage
32,546
43,090
Taken
37,491
28,228
Mitigated
17,940
8,067
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,183
4,248
243
2,844
5,870
1,740
3,807
322
5,548
0
59,804
L
853
271
0
1,706
8,479
5,885
0
2,817
5,662
3,631
0
L
2,423
917
0
0
9,435
7,860
0
199
9,236
1,089
15,540
L
2,472
1,689
0
2,314
10,099
3,038
0
2,198
7,901
0
29,788
W
Charon
M1tchman52
Charon
3,592
1,197
0
1,136
4,667
3,228
630
123
4,544
16,317
0
W
3,337
805
0
733
3,713
1,270
1,936
1,713
2,000
34,849
0
W
Cu Chulainn
Willdo_06
Cu Chulainn
8,770
2,507
0
2,323
10,421
5,927
0
2,606
7,350
0
52,857
L
Kuzenbo
kibayluna
Kuzenbo
3,929
1,344
0
3,048
8,380
9,212
0
0
8,380
26,320
0
W
Thanatos
quasaars
Thanatos
10,664
4,436
0
9,710
12,820
5,775
0
1,820
10,880
0
66,248
L
Anubis
2,048
0
0
999
6,697
2,233
0
1,715
4,982
23,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,302
Gold Earned
36,599
150
Minions Killed
357
0
Camps Cleared
0
969,798
Distance Traveled
1,084,713
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,739
613
102
9
0
188,444
0
L
Bacchus
4,605
419
5
0
0
182,441
0
L
Odin
5,276
480
26
2
0
221,335
0
L
Apollo
5,535
503
42
4
0
181,022
2
W
Charon
6,809
619
16
1
0
198,784
0
W
Chronos
7,013
638
61
6
0
218,339
0
W
Cu Chulainn
7,549
686
85
8
0
223,243
5
L
Kuzenbo
5,628
512
42
4
0
198,698
3
W
Thanatos
8,489
772
93
8
0
255,903
1
L
Anubis
5,258
478
35
3
0
186,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role