Player Matchup

Izanami
Izanami
BigManSpace
Izanami
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 73L
1,552 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Jhakim
Cu Chulainn
Level 49
God Stats
3W - 2L
1,710 SR
Queue Stats
12W - 7L
1,596 Elo+
Solo
Ravana
Ravana
KILLERmllrrxq 2
Ravana
Level 129
God Stats
12W - 11L
1,520 SR
Queue Stats
69W - 62L
1,468 Elo+
Solo
Ratatoskr
Ratatoskr
Stingosaurus
Ratatoskr
Level 69
God Stats
1W - 2L
1,456 SR
Queue Stats
135W - 142L
1,489 Elo+
Party 2
Ix Chel
Ix Chel
superturtle101
Ix Chel
Level 108
God Stats
0W - 1L
1,304 SR
Queue Stats
66W - 80L
1,560 Elo+
Party 2
Team Averages
Level 92
1,498 SR
1,533 Elo+

VS

Team Averages
Level 89
1,582 SR
1,492 Elo+
Horus
Horus
GustCost
Horus
Level 89
God Stats
52W - 29L
1,670 SR
Queue Stats
198W - 178L
1,483 Elo+
Party 1
Janus
Janus
Qualityqueso491
Janus
Level 69
God Stats
4W - 4L
1,410 SR
Queue Stats
196W - 179L
1,528 Elo+
Solo
Arachne
Arachne
Sir pear6234
Arachne
Level 32
God Stats
5W - 1L
1,500 SR
Queue Stats
34W - 24L
1,459 Elo+
Solo
King Arthur
King Arthur
UDeadPRO
King Arthur
Level 124
God Stats
9W - 5L
1,677 SR
Queue Stats
389W - 357L
1,530 Elo+
Solo
Anhur
Anhur
heitbern
Anhur
Level 129
God Stats
27W - 27L
1,652 SR
Queue Stats
730W - 679L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigManSpace
Izanami
14
0 / 5 / 0
8,796
489
7,718
13,627
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Jhakim
Cu Chulainn
13
1 / 2 / 1
7,884
438
10,200
16,342
13,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 6 / 0
9,050
503
5,742
17,470
11,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
Stingosaurus
Ratatoskr
16
4 / 4 / 3
10,119
562
10,684
17,765
7,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 3 / 4
10,069
559
13,185
12,642
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GustCost
Horus
11
0 / 1 / 11
8,246
458
3,896
17,189
15,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 4 / 5
10,044
558
8,725
11,198
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Sir pear6234
Arachne
16
8 / 3 / 4
10,665
593
13,832
18,140
8,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
UDeadPRO
King Arthur
17
5 / 0 / 6
11,408
634
17,567
14,752
16,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
heitbern
Anhur
17
5 / 0 / 2
10,600
589
12,101
12,592
5,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
20
20
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigManSpace
Izanami
0
5
0
0
W
Horus
GustCost
Horus
0
1
11
5.5
L
Cu Chulainn
Jhakim
Cu Chulainn
1
2
1
0.75
L
0
6
0
0
W
2
4
5
1.13
W
Arachne
Sir pear6234
Arachne
8
3
4
3.33
L
Ratatoskr
Stingosaurus
Ratatoskr
4
4
3
1.38
W
King Arthur
UDeadPRO
King Arthur
5
0
6
8
W
Anhur
heitbern
Anhur
5
0
2
6
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,529
Damage
56,121
77,846
Taken
73,871
42,774
Mitigated
49,490
19,769
Healing
24,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigManSpace
Izanami
7,718
5,664
0
2,734
13,627
4,028
1,047
1,000
12,573
0
78,820
W
Horus
GustCost
Horus
3,896
1,858
2,672
7,660
17,189
15,021
1
3,256
13,933
0
15,697
L
Cu Chulainn
Jhakim
Cu Chulainn
10,200
1,456
0
1,070
16,342
13,527
0
2,881
13,283
0
51,182
L
5,742
1,668
0
4,932
17,470
11,919
0
233
17,237
73
69,243
W
8,725
0
0
1,250
11,198
4,768
460
4,484
6,714
86,287
0
W
Arachne
Sir pear6234
Arachne
13,832
9,678
0
3,730
18,140
8,579
0
3,378
14,762
0
64,967
L
Ratatoskr
Stingosaurus
Ratatoskr
10,684
3,652
0
7,328
17,765
7,784
9
2,429
15,142
0
91,800
W
King Arthur
UDeadPRO
King Arthur
17,567
1,523
0
3,630
14,752
16,014
170
2,097
12,655
734
92,304
W
Anhur
heitbern
Anhur
12,101
6,494
0
5,120
12,592
5,108
730
43
12,549
0
93,025
L
13,185
1,205
1,406
2,299
12,642
5,516
276
2,349
10,083
91,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,918
Gold Earned
50,963
627
Minions Killed
537
0
Camps Cleared
0
1,726,517
Distance Traveled
1,865,933
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,796
489
137
8
0
324,280
0
W
Horus
8,246
458
21
1
0
400,370
7
L
Cu Chulainn
7,884
438
82
5
0
375,000
0
L
Ravana
9,050
503
129
7
0
288,068
0
W
Janus
10,044
558
157
9
0
342,894
0
W
Arachne
10,665
593
75
4
0
402,250
0
L
Ratatoskr
10,119
562
126
7
0
409,595
0
W
King Arthur
11,408
634
129
7
0
375,151
3
W
Anhur
10,600
589
155
9
0
345,268
8
L
Ix Chel
10,069
559
153
9
0
329,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role