Player Matchup

Vulcan
Vulcan
Glizzard9000
Vulcan
Level 158
God Stats
3W - 0L
1,562 SR
Queue Stats
6W - 5L
1,488 Elo+
Solo
Neith
Neith
Jiraiya ya
Neith
Level 59
God Stats
1W - 0L
1,260 SR
Queue Stats
4W - 1L
1,524 Elo+
Party 1
Fenrir
Fenrir
Kwilkiller
Fenrir
Level 125
God Stats
20W - 16L
1,584 SR
Queue Stats
350W - 330L
1,579 Elo+
Party 1
Bacchus
Bacchus
Schubaru
Bacchus
Level 61
God Stats
16W - 16L
1,506 SR
Queue Stats
42W - 51L
1,453 Elo+
Party 1
Sun Wukong
Sun Wukong
Scwizmo
Sun Wukong
Level 85
God Stats
22W - 15L
1,584 SR
Queue Stats
307W - 272L
1,512 Elo+
Party 1
Team Averages
Level 98
1,499 SR
1,511 Elo+

VS

Team Averages
Level 98
1,563 SR
1,518 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FakeBmiles
Janus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
360W - 348L
1,527 Elo+
Party 2
Izanami
Izanami
InMortalUnit12
Izanami
Level 89
God Stats
4W - 4L
1,488 SR
Queue Stats
204W - 197L
1,542 Elo+
Solo
Aphrodite
Aphrodite
Jmoreno117
Aphrodite
Level 82
God Stats
4W - 3L
1,667 SR
Queue Stats
83W - 69L
1,476 Elo+
Solo
Loki
Loki
SmiteHurtMe
Loki
Level 69
God Stats
5W - 2L
1,662 SR
Queue Stats
247W - 241L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 2 / 1
5,552
555
5,381
4,756
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
9
1 / 3 / 0
5,271
527
2,381
8,061
2,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Kwilkiller
Fenrir
11
2 / 3 / 3
6,223
622
5,877
10,114
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Schubaru
Bacchus
9
1 / 0 / 1
5,423
542
2,002
6,868
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Scwizmo
Sun Wukong
12
3 / 0 / 1
6,842
684
4,643
5,448
3,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
7
0 / 3 / 0
4,501
450
1,667
8,751
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Janus
10
3 / 1 / 1
5,947
595
5,636
7,368
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 0
6,294
629
6,642
6,580
2,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Jmoreno117
Aphrodite
9
0 / 0 / 3
5,814
581
1,807
4,348
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
2 / 2 / 2
5,368
537
2,418
5,523
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
8
8
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
3
0
0
L
Janus
3
1
1
3.5
W
Vulcan
0
2
1
0.25
L
3
1
0
3
W
Neith
1
3
0
0.33
L
Aphrodite
Jmoreno117
Aphrodite
0
0
3
1.5
W
Fenrir
Kwilkiller
Fenrir
2
3
3
1.17
W
Bacchus
Schubaru
Bacchus
1
0
1
1.5
W
Sun Wukong
Scwizmo
Sun Wukong
3
0
1
3.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,284
Damage
18,170
35,247
Taken
32,570
16,248
Mitigated
13,045
7,588
Healing
13,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,667
1,084
0
3,654
8,751
3,501
0
0
8,751
0
19,230
L
Janus
5,636
775
0
2,160
7,368
2,631
0
4,503
2,865
43,405
0
W
Vulcan
5,381
1,309
0
1,020
4,756
1,627
0
1,709
2,901
40,966
0
L
6,642
4,484
0
1,208
6,580
2,369
612
500
6,080
0
49,713
W
Neith
2,381
923
0
1,292
8,061
2,503
0
198
7,863
0
35,671
L
Aphrodite
Jmoreno117
Aphrodite
1,807
595
1,621
3,097
4,348
2,765
0
2,120
2,228
18,479
0
W
Fenrir
Kwilkiller
Fenrir
5,877
1,591
0
1,756
10,114
3,817
0
2,665
7,298
0
45,611
W
Bacchus
Schubaru
Bacchus
2,002
143
45
2,676
6,868
4,662
0
2,465
4,294
12,115
0
W
Sun Wukong
Scwizmo
Sun Wukong
4,643
1,452
0
799
5,448
3,639
0
0
5,448
0
46,592
L
2,418
214
0
1,531
5,523
1,779
0
260
5,263
0
26,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,311
Gold Earned
27,924
288
Minions Killed
286
0
Camps Cleared
0
1,044,274
Distance Traveled
905,680
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,501
450
32
3
0
130,720
2
L
Janus
5,947
595
83
8
0
191,267
0
W
Vulcan
5,552
555
70
7
0
202,818
0
L
Izanami
6,294
629
91
9
0
221,107
0
W
Neith
5,271
527
62
6
0
200,749
0
L
Aphrodite
5,814
581
37
4
0
189,015
0
W
Fenrir
6,223
622
69
7
0
241,766
4
W
Bacchus
5,423
542
8
1
0
211,213
0
W
Sun Wukong
6,842
684
79
8
0
187,728
0
L
Loki
5,368
537
43
4
0
173,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role