Player Matchup

Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
SoulShatter3
Fenrir
Level 155
God Stats
5W - 1L
1,575 SR
Queue Stats
23W - 24L
1,389 Elo+
Party 1
Scylla
Scylla
ToraoEarthfury
Scylla
Level 132
God Stats
35W - 47L
1,509 SR
Queue Stats
939W - 845L
1,636 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zoom95678
Kumbhakarna
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
rushgotti
Danzaburou
Level 144
God Stats
6W - 7L
1,883 SR
Queue Stats
178W - 197L
1,550 Elo+
Solo
Team Averages
Level 127
1,593 SR
1,515 Elo+

VS

Team Averages
Level 140
1,530 SR
1,523 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BawwsaqqTime
Atlas
Level 102
God Stats
5W - 2L
1,483 SR
Queue Stats
165W - 170L
1,443 Elo+
Solo
Hercules
Hercules
LSFest-
Hercules
Level 145
God Stats
5W - 3L
1,386 SR
Queue Stats
211W - 191L
1,571 Elo+
Solo
Rama
Rama
Paricela
Rama
Level 157
God Stats
1W - 4L
1,601 SR
Queue Stats
206W - 204L
1,504 Elo+
Solo
Janus
Janus
SenpaiOfSmut
Janus
Level 142
God Stats
2W - 2L
1,681 SR
Queue Stats
26W - 19L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
3 / 1 / 0
7,813
868
5,833
4,298
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
13
2 / 2 / 3
7,125
792
5,954
9,315
4,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 3
7,308
812
7,237
6,009
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Zoom95678
Kumbhakarna
12
0 / 0 / 3
6,908
768
1,745
8,522
6,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
rushgotti
Danzaburou
14
0 / 1 / 3
7,276
808
5,031
6,183
2,487
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
9
0 / 0 / 0
5,637
626
0
0
0
12
0 / 1 / 3
6,291
699
6,763
6,431
4,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
LSFest-
Hercules
15
4 / 1 / 1
7,513
835
7,894
10,474
8,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
12
0 / 3 / 5
6,582
731
5,670
11,577
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 1 / 2
7,080
787
7,104
4,109
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
6
Kills
5
5
Deaths
6
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
1
0
3
L
Yu Huang
 
Yu Huang
0
0
0
0
L
0
1
3
1.5
L
Hercules
LSFest-
Hercules
4
1
1
4.5
L
Rama
0
3
5
0.83
L
1
1
2
2
W
Fenrir
2
2
3
1.75
W
1
1
3
2.5
W
Kumbhakarna
Zoom95678
Kumbhakarna
0
0
3
1.5
W
Danzaburou
rushgotti
Danzaburou
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,800
Damage
27,431
34,327
Taken
32,591
18,105
Mitigated
18,173
3,348
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,833
136
0
250
4,298
1,706
799
2,313
1,770
29,048
0
L
Yu Huang
 
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
L
6,763
2,371
0
637
6,431
4,685
0
3,440
2,991
13,971
0
L
Hercules
LSFest-
Hercules
7,894
2,364
0
4,706
10,474
8,186
0
3,906
6,568
0
30,570
L
Rama
5,670
2,906
0
2,604
11,577
3,993
204
5,080
6,497
0
18,244
L
7,104
519
0
746
4,109
1,309
0
2,389
1,720
30,487
0
W
Fenrir
5,954
1,515
0
761
9,315
4,772
0
3,327
5,723
0
16,138
W
7,237
978
0
403
6,009
2,329
41
777
5,198
25,160
0
W
Kumbhakarna
Zoom95678
Kumbhakarna
1,745
197
0
1,324
8,522
6,811
241
4,168
3,699
9,275
0
W
Danzaburou
rushgotti
Danzaburou
5,031
1,997
0
610
6,183
2,487
1,388
2,021
4,070
0
23,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,430
Gold Earned
33,103
203
Minions Killed
172
0
Camps Cleared
0
979,319
Distance Traveled
810,024
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,813
868
57
6
0
199,937
0
L
Yu Huang
5,637
626
0
0
0
0
0
L
Atlas
6,291
699
9
1
0
200,342
0
L
Hercules
7,513
835
61
7
0
221,506
0
L
Rama
6,582
731
28
3
0
177,727
2
L
Janus
7,080
787
74
8
0
210,449
0
W
Fenrir
7,125
792
27
3
0
217,692
0
W
Scylla
7,308
812
50
6
0
198,226
0
W
Kumbhakarna
6,908
768
24
3
0
181,237
0
W
Danzaburou
7,276
808
45
5
0
182,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role