Player Matchup

Thor
Thor
Get_Flanked_Kidd
Thor
Level 109
God Stats
3W - 4L
1,332 SR
Queue Stats
184W - 190L
1,448 Elo+
Solo
Yemoja
Yemoja
KingLeonidies95
Yemoja
Level 122
God Stats
4W - 3L
1,470 SR
Queue Stats
5W - 6L
1,525 Elo+
Solo
Ra
Ra
Scalelessfish
Ra
Level 35
God Stats
4W - 2L
1,595 SR
Queue Stats
178W - 161L
1,515 Elo+
Party 1
Lancelot
Lancelot
Zevuss
Lancelot
Level 125
God Stats
13W - 13L
1,603 SR
Queue Stats
356W - 362L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
heartless1820
Danzaburou
Level 122
God Stats
16W - 21L
1,515 SR
Queue Stats
233W - 249L
1,453 Elo+
Solo
Team Averages
Level 103
1,503 SR
1,491 Elo+

VS

Team Averages
Level 123
1,517 SR
1,387 Elo+
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Gh0sttBR
Vulcan
Level 151
God Stats
11W - 11L
1,452 SR
Queue Stats
64W - 69L
988 Elo+
Solo
Vamana
Vamana
Jaderabbit9059
Vamana
Level 101
God Stats
32W - 22L
1,634 SR
Queue Stats
286W - 333L
1,456 Elo+
Party 2
Sol
Sol
SAR THE GOD
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
598W - 607L
1,514 Elo+
Party 2
Baba Yaga
Baba Yaga
The Menace4764
Baba Yaga
Level 87
God Stats
15W - 18L
1,500 SR
Queue Stats
441W - 427L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,426
493
2,800
8,940
5,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 0 / 1
5,402
491
908
5,802
3,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 0
6,122
557
4,658
6,560
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Zevuss
Lancelot
13
5 / 1 / 2
7,556
687
9,582
8,585
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
heartless1820
Danzaburou
6
0 / 1 / 1
4,655
423
2,500
4,174
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 1 / 1
5,189
472
4,497
9,476
5,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Gh0sttBR
Vulcan
10
0 / 1 / 1
6,221
566
6,236
6,346
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 2
5,902
537
2,089
9,078
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 1 / 0
7,483
680
5,249
5,954
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
The Menace4764
Baba Yaga
10
1 / 2 / 1
5,784
526
3,294
6,841
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
6
6
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
1
0.5
L
1
2
2
1
W
Vulcan
Gh0sttBR
Vulcan
0
1
1
0.5
W
2
2
2
1.5
L
0
0
1
0.5
W
3
1
0
3
L
1
2
0
0.5
W
Baba Yaga
The Menace4764
Baba Yaga
1
2
1
0.75
L
Lancelot
Zevuss
Lancelot
5
1
2
6
L
Danzaburou
heartless1820
Danzaburou
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,448
Damage
21,365
34,061
Taken
37,695
15,935
Mitigated
16,309
6,808
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,497
318
134
4,533
9,476
5,126
0
1,766
7,632
24,311
0
L
2,800
338
0
1,004
8,940
5,127
0
4,886
4,054
0
28,625
W
Vulcan
Gh0sttBR
Vulcan
6,236
3,163
0
2,093
6,346
1,979
0
0
6,346
45,042
0
W
2,089
726
0
1,517
9,078
5,012
0
1,162
7,916
0
36,172
L
908
172
1,081
2,028
5,802
3,550
0
3,809
1,993
14,784
0
W
5,249
1,936
0
2,638
5,954
2,027
1,062
306
5,648
59,547
0
L
4,658
288
60
1,262
6,560
2,066
0
4,504
2,056
44,143
0
W
Baba Yaga
The Menace4764
Baba Yaga
3,294
217
0
1,219
6,841
2,165
0
2,139
4,587
34,124
0
L
Lancelot
Zevuss
Lancelot
9,582
2,636
0
734
8,585
3,816
0
2,870
5,715
0
64,607
L
Danzaburou
heartless1820
Danzaburou
2,500
449
34
605
4,174
1,376
0
3,207
967
0
17,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,161
Gold Earned
30,579
269
Minions Killed
324
0
Camps Cleared
0
1,029,241
Distance Traveled
1,145,848
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,189
472
28
3
0
215,978
0
L
Thor
5,426
493
44
4
0
197,374
3
W
Vulcan
6,221
566
75
7
0
243,921
0
W
Vamana
5,902
537
60
5
0
254,042
0
L
Yemoja
5,402
491
25
2
0
203,208
1
W
Sol
7,483
680
109
10
0
236,347
2
L
Ra
6,122
557
68
6
0
237,003
0
W
Baba Yaga
5,784
526
52
5
0
195,560
1
L
Lancelot
7,556
687
101
9
0
277,238
1
L
Danzaburou
4,655
423
31
3
0
114,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role