Player Matchup

Hercules
Hercules
AironMhan
Hercules
Level 86
God Stats
17W - 13L
1,491 SR
Queue Stats
302W - 298L
1,479 Elo+
Party 2
Bacchus
Bacchus
BeCastagna_
Bacchus
Level 47
God Stats
5W - 4L
1,424 SR
Queue Stats
21W - 15L
1,511 Elo+
Party 1
Bakasura
Bakasura
Cazzofisi
Bakasura
Level 100
God Stats
7W - 6L
1,551 SR
Queue Stats
323W - 321L
1,512 Elo+
Party 2
Jing Wei
Jing Wei
IgorCamatti
Jing Wei
Level 116
God Stats
3W - 1L
1,473 SR
Queue Stats
123W - 111L
1,575 Elo+
Party 1
Anubis
Anubis
neitz_mibr
Anubis
Level 128
God Stats
10W - 5L
1,584 SR
Queue Stats
240W - 228L
1,514 Elo+
Party 1
Team Averages
Level 95
1,504 SR
1,518 Elo+

VS

Team Averages
Level 134
1,503 SR
1,466 Elo+
Agni
Agni
 
Agni
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
Fabricio06
Ravana
Level 47
God Stats
3W - 8L
1,359 SR
Queue Stats
57W - 60L
1,444 Elo+
Solo
Kukulkan
Kukulkan
LeoSlang
Kukulkan
Level 127
God Stats
2W - 6L
1,388 SR
Queue Stats
23W - 25L
1,274 Elo+
Solo
Serqet
Serqet
PanConTomate69
Serqet
Level 201
God Stats
11W - 5L
1,768 SR
Queue Stats
59W - 61L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AironMhan
Hercules
14
3 / 1 / 2
8,485
566
6,246
11,357
10,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
BeCastagna_
Bacchus
11
0 / 5 / 9
7,200
480
5,406
12,628
9,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Cazzofisi
Bakasura
14
5 / 2 / 3
8,248
550
9,092
14,039
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
IgorCamatti
Jing Wei
13
3 / 2 / 4
8,189
546
5,543
12,220
4,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
neitz_mibr
Anubis
15
9 / 1 / 3
9,473
632
12,008
4,987
2,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 6 / 2
7,286
486
9,971
9,387
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
 
Ne Zha
10
0 / 5 / 6
6,960
464
5,051
15,723
9,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
Fabricio06
Ravana
13
1 / 3 / 3
7,865
524
12,912
9,379
5,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
LeoSlang
Kukulkan
13
1 / 4 / 0
7,648
510
2,450
9,829
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 2 / 3
8,340
556
8,571
13,930
5,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
20
Kills
11
11
Deaths
20
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
6
2
0.83
L
Ne Zha
 
Ne Zha
0
5
6
0.6
W
Hercules
AironMhan
Hercules
3
1
2
4
W
Bacchus
BeCastagna_
Bacchus
0
5
9
0.9
W
Bakasura
Cazzofisi
Bakasura
5
2
3
3.25
L
Ravana
Fabricio06
Ravana
1
3
3
0.83
W
Jing Wei
IgorCamatti
Jing Wei
3
2
4
2.5
L
Kukulkan
LeoSlang
Kukulkan
1
4
0
0.25
L
5
2
3
3.25
W
Anubis
neitz_mibr
Anubis
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,295
Damage
38,955
55,231
Taken
58,248
32,751
Mitigated
27,210
16,278
Healing
15,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
9,971
848
0
671
9,387
3,057
809
3,301
5,891
43,900
0
L
Ne Zha
 
Ne Zha
5,051
2,582
0
4,091
15,723
9,591
277
4,832
10,543
0
28,490
W
Hercules
AironMhan
Hercules
6,246
2,658
0
2,768
11,357
10,373
360
315
10,980
0
61,792
W
Bacchus
BeCastagna_
Bacchus
5,406
722
0
1,588
12,628
9,811
28
2,230
9,958
22,301
0
W
Bakasura
Cazzofisi
Bakasura
9,092
5,861
0
4,304
14,039
5,584
350
1,612
12,157
0
54,187
L
Ravana
Fabricio06
Ravana
12,912
3,380
0
3,030
9,379
5,968
0
627
7,835
0
64,089
W
Jing Wei
IgorCamatti
Jing Wei
5,543
3,830
0
4,360
12,220
4,574
395
6,845
5,375
0
57,907
L
Kukulkan
LeoSlang
Kukulkan
2,450
118
30
2,279
9,829
3,099
0
5,024
4,718
61,384
0
L
8,571
2,822
0
4,957
13,930
5,495
0
3,630
9,780
0
56,577
W
Anubis
neitz_mibr
Anubis
12,008
201
0
3,258
4,987
2,409
201
1,419
3,568
75,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
38,099
474
Minions Killed
398
0
Camps Cleared
0
1,515,156
Distance Traveled
1,497,373
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,286
486
68
5
0
283,093
0
L
Ne Zha
6,960
464
32
2
0
283,430
3
W
Hercules
8,485
566
125
8
0
283,388
1
W
Bacchus
7,200
480
21
1
0
286,411
0
W
Bakasura
8,248
550
112
7
0
378,180
0
L
Ravana
7,865
524
105
7
0
276,641
2
W
Jing Wei
8,189
546
100
7
0
282,501
3
L
Kukulkan
7,648
510
99
7
0
286,298
0
L
Serqet
8,340
556
94
6
0
367,911
1
W
Anubis
9,473
632
116
8
0
284,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role