Player Matchup

Skadi
Skadi
Gold V
Hazzabaz_
Skadi
Gold V
Level 115
God Stats
18W - 17L
1,479 SR
Queue Stats
80W - 84L
1,350 MMR
Solo
Ravana
Ravana
Gold V
IcyErinys
Ravana
Gold V
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 46L
1,396 MMR
Solo
Scylla
Scylla
Gold V
Leeky papi
Scylla
Gold V
Level 107
God Stats
27W - 34L
1,474 SR
Queue Stats
86W - 92L
1,382 MMR
Solo
Nike
Nike
Silver I
TKOxMode
Nike
Silver I
Level 108
God Stats
4W - 3L
1,744 SR
Queue Stats
184W - 215L
1,406 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
TriggaNoMiiCkSs
Zhong Kui
Gold V
Level 173
God Stats
16W - 14L
1,535 SR
Queue Stats
204W - 209L
1,355 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,546 SR
1,378 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,576 SR
1,379 MMR
Freya
Freya
Silver II
AwesomeDUDE2580
Freya
Silver II
Level 67
God Stats
3W - 4L
1,517 SR
Queue Stats
4W - 4L
1,462 MMR
Party 1
Thor
Thor
Gold V
Gymbus
Thor
Gold V
Level 128
God Stats
7W - 6L
1,589 SR
Queue Stats
188W - 189L
1,371 MMR
Solo
Charon
Charon
Silver IV
TonyCampo7
Charon
Silver IV
Level 75
God Stats
1W - 0L
1,512 SR
Queue Stats
3W - 6L
1,345 MMR
Party 1
Hercules
Hercules
Gold IV
mauito1809
Hercules
Gold IV
Level 151
God Stats
4W - 1L
1,703 SR
Queue Stats
64W - 67L
1,344 MMR
Solo
Chang'e
Chang'e
Gold V
native818outlaw
Chang'e
Gold V
Level 61
God Stats
173W - 168L
1,558 SR
Queue Stats
454W - 475L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Hazzabaz_
Skadi
14
2 / 3 / 1
9,011
530
4,564
9,608
4,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
IcyErinys
Ravana
15
5 / 1 / 5
9,553
562
9,559
8,928
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Leeky papi
Scylla
15
0 / 4 / 2
9,262
545
6,291
11,705
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
12
2 / 0 / 2
8,177
481
6,452
13,191
11,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
TriggaNoMiiCkSs
Zhong Kui
17
5 / 2 / 2
10,782
634
14,661
17,233
16,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
King ArthurKaliBakasura

VS

Bans
JanusSurtrJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
8,510
501
7,751
10,731
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Gymbus
Thor
16
4 / 2 / 1
9,315
548
8,085
13,036
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
TonyCampo7
Charon
12
1 / 5 / 3
8,341
491
5,541
15,203
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
mauito1809
Hercules
13
2 / 3 / 2
8,617
507
9,768
15,696
15,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
2 / 1 / 2
9,755
574
8,395
14,639
7,600
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
14
Kills
9
10
Deaths
14
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
W
Thor
Gymbus
Thor
4
2
1
2.25
L
Skadi
Hazzabaz_
Skadi
2
3
1
0.83
L
Ravana
IcyErinys
Ravana
5
1
5
7.5
L
Scylla
Leeky papi
Scylla
0
4
2
0.25
L
Nike
2
0
2
3
W
Charon
TonyCampo7
Charon
1
5
3
0.5
L
Zhong Kui
TriggaNoMiiCkSs
Zhong Kui
5
2
2
3
W
Hercules
mauito1809
Hercules
2
3
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,527
Damage
39,540
60,665
Taken
69,305
41,625
Mitigated
44,606
14,846
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,751
1,736
0
3,199
10,731
4,042
444
2,235
8,480
59,375
0
W
Thor
Gymbus
Thor
8,085
1,505
0
820
13,036
5,088
0
1,640
11,342
0
70,487
L
Skadi
Hazzabaz_
Skadi
4,564
1,512
0
1,242
9,608
4,406
351
3,816
5,792
0
70,739
L
Ravana
IcyErinys
Ravana
9,559
3,077
0
1,414
8,928
4,730
857
2,252
6,565
0
78,651
L
Scylla
Leeky papi
Scylla
6,291
1,210
0
2,080
11,705
5,185
0
7,744
3,961
84,632
0
L
Nike
6,452
1,108
0
1,114
13,191
11,204
51
5,884
7,259
0
35,829
W
Charon
TonyCampo7
Charon
5,541
1,572
0
1,790
15,203
12,868
211
4,117
11,004
20,750
0
L
Zhong Kui
TriggaNoMiiCkSs
Zhong Kui
14,661
1,564
0
8,996
17,233
16,100
2,265
2,082
14,270
92,174
0
W
Hercules
mauito1809
Hercules
9,768
3,093
0
4,188
15,696
15,008
77
8,125
7,571
226
46,485
W
8,395
177
1,993
6,828
14,639
7,600
0
5,567
8,842
92,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,785
Gold Earned
44,538
557
Minions Killed
423
0
Camps Cleared
0
1,695,128
Distance Traveled
1,742,102
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,510
501
83
5
0
344,817
0
W
Thor
9,315
548
108
6
0
388,968
4
L
Skadi
9,011
530
105
6
0
264,552
2
L
Ravana
9,553
562
107
6
0
399,178
4
L
Scylla
9,262
545
146
9
0
327,453
1
L
Nike
8,177
481
46
3
0
395,866
3
W
Charon
8,341
491
21
1
0
325,054
1
L
Zhong Kui
10,782
634
153
9
0
308,079
2
W
Hercules
8,617
507
79
5
0
319,502
0
W
Chang'e
9,755
574
132
8
0
363,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role