Player Matchup

Fafnir
Fafnir
Jelly_kid99
Fafnir
Level 137
God Stats
93W - 98L
1,474 SR
Queue Stats
415W - 413L
1,402 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kat1313
Ah Muzen Cab
Level 40
God Stats
0W - 4L
1,154 SR
Queue Stats
3W - 8L
1,207 Elo+
Solo
Ymir
Ymir
Morgoth_Gungnir6
Ymir
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 360L
1,434 Elo+
Solo
Thanatos
Thanatos
Seisman913
Thanatos
Level 60
God Stats
6W - 15L
1,339 SR
Queue Stats
266W - 268L
1,409 Elo+
Solo
Agni
Agni
Slide_On_Um
Agni
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 20L
1,341 Elo+
Solo
Team Averages
Level 71
1,393 SR
1,359 Elo+

VS

Team Averages
Level 88
1,597 SR
1,389 Elo+
Achilles
Achilles
JAGGED SUPERMAN
Achilles
Level 123
God Stats
21W - 16L
1,504 SR
Queue Stats
300W - 304L
1,477 Elo+
Party 1
Merlin
Merlin
LSOxKrypton
Merlin
Level 69
God Stats
17W - 16L
1,480 SR
Queue Stats
121W - 128L
1,385 Elo+
Solo
Medusa
Medusa
SPAWN OF REAPER
Medusa
Level 156
God Stats
5W - 3L
1,772 SR
Queue Stats
661W - 669L
1,449 Elo+
Party 1
Serqet
Serqet
bob_your_uncle90
Serqet
Level 45
God Stats
5W - 0L
1,851 SR
Queue Stats
58W - 77L
1,307 Elo+
Solo
Ymir
Ymir
montegobay12321
Ymir
Level 49
God Stats
5W - 7L
1,376 SR
Queue Stats
73W - 110L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
3 / 2 / 2
6,442
460
4,603
10,535
9,517
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Kat1313
Ah Muzen Cab
1
0 / 0 / 0
4,196
300
0
0
0
11
1 / 2 / 0
6,411
458
3,652
9,982
8,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Seisman913
Thanatos
12
4 / 2 / 2
7,477
534
5,045
10,945
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 1
7,254
518
5,294
5,092
1,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
3 / 2 / 2
7,400
529
6,116
10,410
6,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
11
1 / 2 / 2
6,599
471
3,727
5,854
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
1 / 0 / 2
6,902
493
5,363
6,485
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
7,217
516
3,194
10,296
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 3
6,338
453
3,055
7,253
5,375
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
9
Kills
6
7
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
2
2
2
L
Fafnir
3
2
2
2
L
Ah Muzen Cab
Kat1313
Ah Muzen Cab
0
0
0
0
W
Merlin
1
2
2
1
L
1
2
0
0.5
W
1
0
2
2
L
Thanatos
Seisman913
Thanatos
4
2
2
2.5
L
1
1
1
1.5
W
1
4
2
0.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,594
Damage
21,455
36,554
Taken
40,298
24,075
Mitigated
20,708
11,021
Healing
9,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,116
1,193
70
4,068
10,410
6,991
0
2,626
7,215
0
38,332
L
Fafnir
4,603
1,118
0
2,407
10,535
9,517
0
2,602
7,886
18,956
0
L
Ah Muzen Cab
Kat1313
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
3,727
0
0
1,242
5,854
2,236
0
2,913
2,771
39,114
0
L
3,652
485
0
2,360
9,982
8,109
14
1,411
7,383
37,769
0
W
5,363
2,919
0
3,033
6,485
2,144
46
2,228
4,213
0
44,885
L
Thanatos
Seisman913
Thanatos
5,045
1,401
0
5,754
10,945
4,484
508
636
10,222
0
57,126
L
5,294
262
0
500
5,092
1,965
423
2,133
2,959
41,002
0
W
3,194
1,053
0
472
10,296
3,962
0
1,965
8,113
0
60,054
W
3,055
340
116
454
7,253
5,375
0
2,648
4,437
28,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,780
Gold Earned
34,456
231
Minions Killed
332
0
Camps Cleared
0
979,834
Distance Traveled
1,293,133
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,400
529
65
5
0
250,512
2
L
Fafnir
6,442
460
20
1
0
235,177
0
L
Ah Muzen Cab
4,196
300
0
0
0
0
0
W
Merlin
6,599
471
53
4
0
268,232
0
L
Ymir
6,411
458
49
4
0
241,316
5
W
Medusa
6,902
493
74
5
0
242,153
0
L
Thanatos
7,477
534
75
5
0
268,454
0
L
Agni
7,254
518
87
6
0
234,887
2
W
Serqet
7,217
516
96
7
0
277,898
0
W
Ymir
6,338
453
44
3
0
254,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role