Player Matchup

Atlas
Atlas
C4PIT0_ML
Atlas
Level 99
God Stats
6W - 5L
1,554 SR
Queue Stats
188W - 186L
1,543 Elo+
Solo
Kali
Kali
MeLTeDShGa
Kali
Level 28
God Stats
1W - 2L
1,336 SR
Queue Stats
80W - 77L
1,478 Elo+
Party 2
Neith
Neith
THExREGULATERx
Neith
Level 118
God Stats
4W - 3L
1,500 SR
Queue Stats
113W - 109L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
TheBigELG
Gilgamesh
Level 35
God Stats
0W - 4L
1,162 SR
Queue Stats
113W - 113L
1,397 Elo+
Party 2
Merlin
Merlin
oblip
Merlin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,457 Elo+
Party 2
Team Averages
Level 60
1,410 SR
1,475 Elo+

VS

Team Averages
Level 63
1,539 SR
1,496 Elo+
Freya
Freya
Humblesito420
Freya
Level 67
God Stats
59W - 38L
1,639 SR
Queue Stats
170W - 161L
1,525 Elo+
Party 1
Charon
Charon
Martiexx
Charon
Level 44
God Stats
9W - 4L
1,500 SR
Queue Stats
139W - 129L
1,517 Elo+
Party 1
Sol
Sol
SinKorra
Sol
Level 74
God Stats
5W - 3L
1,376 SR
Queue Stats
332W - 324L
1,509 Elo+
Solo
Kali
Kali
imLiions
Kali
Level 60
God Stats
10W - 7L
1,730 SR
Queue Stats
125W - 110L
1,555 Elo+
Party 1
King Arthur
King Arthur
tr66ha4822
King Arthur
Level 68
God Stats
3W - 4L
1,449 SR
Queue Stats
22W - 21L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
C4PIT0_ML
Atlas
8
0 / 2 / 1
5,448
495
3,636
8,734
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 0
5,804
528
4,190
8,404
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 1 / 1
5,674
516
6,614
5,073
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
TheBigELG
Gilgamesh
9
0 / 5 / 0
5,397
491
5,219
11,793
6,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
oblip
Merlin
9
0 / 4 / 0
5,289
481
3,926
7,591
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
5,724
520
4,388
8,467
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
Martiexx
Charon
9
0 / 0 / 4
5,527
502
2,716
6,489
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

13
3 / 0 / 4
7,624
693
8,091
7,456
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kali
10
5 / 1 / 2
6,604
600
4,264
9,373
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
tr66ha4822
King Arthur
11
4 / 0 / 1
6,573
598
7,712
10,448
8,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
13
13
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
C4PIT0_ML
Atlas
0
2
1
0.25
W
1
2
3
1.25
W
Charon
Martiexx
Charon
0
0
4
2
L
2
1
0
2
W
3
0
4
5
L
1
1
1
1.5
L
Gilgamesh
TheBigELG
Gilgamesh
0
5
0
0
W
Kali
5
1
2
6
L
Merlin
oblip
Merlin
0
4
0
0
W
King Arthur
tr66ha4822
King Arthur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,585
Damage
27,171
41,595
Taken
42,233
20,527
Mitigated
21,657
9,588
Healing
16,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
C4PIT0_ML
Atlas
3,636
1,055
0
2,461
8,734
6,319
0
4,480
3,992
17,544
0
W
4,388
1,363
0
2,672
8,467
3,144
0
1,362
7,105
32,094
0
W
Charon
Martiexx
Charon
2,716
585
181
3,243
6,489
4,385
0
2,000
4,489
14,884
0
L
4,190
1,958
0
1,479
8,404
3,373
0
1,620
6,736
0
43,312
W
8,091
1,252
0
3,250
7,456
2,464
867
2,023
5,433
67,517
0
L
6,614
2,840
0
1,477
5,073
1,949
0
2,376
2,522
0
45,335
L
Gilgamesh
TheBigELG
Gilgamesh
5,219
1,820
0
2,501
11,793
6,215
0
1,150
10,643
0
34,893
W
Kali
4,264
2,153
0
4,962
9,373
3,664
0
1,429
7,944
0
28,006
L
Merlin
oblip
Merlin
3,926
599
0
1,670
7,591
2,671
179
5,084
2,507
32,270
0
W
King Arthur
tr66ha4822
King Arthur
7,712
1,520
0
2,400
10,448
8,000
0
748
9,700
0
41,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,612
Gold Earned
32,052
266
Minions Killed
288
0
Camps Cleared
0
1,126,314
Distance Traveled
1,141,455
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,448
495
15
1
0
230,527
7
W
Freya
5,724
520
58
5
0
230,395
0
W
Charon
5,527
502
17
2
0
205,469
4
L
Kali
5,804
528
66
6
0
262,206
0
W
Sol
7,624
693
112
10
0
221,776
2
L
Neith
5,674
516
72
7
0
207,093
0
L
Gilgamesh
5,397
491
63
6
0
226,524
0
W
Kali
6,604
600
34
3
0
255,507
0
L
Merlin
5,289
481
50
5
0
199,964
0
W
King Arthur
6,573
598
67
6
0
228,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role