Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Qumanity
Kali
Level 96
God Stats
1W - 1L
1,230 SR
Queue Stats
46W - 47L
1,453 Elo+
Solo
Poseidon
Poseidon
Sagno03
Poseidon
Level 102
God Stats
3W - 3L
1,456 SR
Queue Stats
201W - 188L
1,429 Elo+
Party 2
Kuzenbo
Kuzenbo
Sergi_SLR
Kuzenbo
Level 109
God Stats
1W - 1L
1,293 SR
Queue Stats
102W - 105L
1,470 Elo+
Solo
Surtr
Surtr
TFlam033
Surtr
Level 87
God Stats
17W - 6L
1,692 SR
Queue Stats
121W - 122L
1,423 Elo+
Party 2
Team Averages
Level 100
1,434 SR
1,455 Elo+

VS

Team Averages
Level 91
1,520 SR
1,467 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Boss_babuka5
Pele
Level 119
God Stats
6W - 7L
1,563 SR
Queue Stats
231W - 223L
1,460 Elo+
Party 1
Bacchus
Bacchus
EDŽRIJEN
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,367 Elo+
Party 1
Hercules
Hercules
HUNTELER
Hercules
Level 124
God Stats
0W - 2L
1,262 SR
Queue Stats
115W - 114L
1,510 Elo+
Solo
Sol
Sol
kmoregames
Sol
Level 69
God Stats
13W - 11L
1,775 SR
Queue Stats
136W - 128L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 0 / 2
6,741
613
6,445
5,279
2,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
12
4 / 1 / 3
6,971
634
5,646
11,132
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
Sagno03
Poseidon
11
2 / 0 / 0
6,389
581
3,829
4,143
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Sergi_SLR
Kuzenbo
11
2 / 0 / 3
6,259
569
4,025
6,343
6,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
TFlam033
Surtr
11
0 / 4 / 1
6,296
572
7,536
13,144
10,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 0
5,423
493
4,014
7,151
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 0
6,132
557
5,091
10,010
3,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
EDŽRIJEN
Bacchus
7
0 / 1 / 1
4,885
444
2,142
9,971
6,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
HUNTELER
Hercules
11
4 / 1 / 0
6,585
599
8,484
11,822
9,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 0
5,718
520
4,341
7,421
2,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
5
5
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
2
2
L
Neith
 
Neith
0
2
0
0
L
1
2
0
0.5
L
Bacchus
EDŽRIJEN
Bacchus
0
1
1
0.5
L
Hercules
HUNTELER
Hercules
4
1
0
4
W
Kali
4
1
3
5.5
W
Poseidon
Sagno03
Poseidon
2
0
0
2
W
Kuzenbo
Sergi_SLR
Kuzenbo
2
0
3
3.5
W
Surtr
TFlam033
Surtr
0
4
1
0.13
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,481
Damage
24,072
40,041
Taken
46,375
24,737
Mitigated
24,519
13,642
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,445
2,013
0
2,908
5,279
2,354
691
418
4,861
0
54,516
L
Neith
 
Neith
4,014
1,988
87
1,955
7,151
2,673
0
795
6,356
0
36,335
L
5,091
1,060
0
1,867
10,010
3,387
0
2,205
7,805
0
56,442
L
Bacchus
EDŽRIJEN
Bacchus
2,142
203
0
1,502
9,971
6,678
0
1,386
8,585
6,968
0
L
Hercules
HUNTELER
Hercules
8,484
3,828
0
5,505
11,822
9,569
0
818
11,004
0
41,823
W
Kali
5,646
2,756
0
2,903
11,132
4,671
0
1,395
9,737
0
53,142
W
Poseidon
Sagno03
Poseidon
3,829
217
0
990
4,143
1,189
268
1,389
2,754
41,072
0
W
Kuzenbo
Sergi_SLR
Kuzenbo
4,025
1,548
0
2,126
6,343
6,292
0
1,922
4,421
16,423
0
W
Surtr
TFlam033
Surtr
7,536
3,808
0
4,715
13,144
10,231
0
1,359
11,785
594
46,468
L
4,341
1,783
0
2,375
7,421
2,212
448
2,933
4,488
44,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,656
Gold Earned
28,743
356
Minions Killed
327
0
Camps Cleared
0
1,171,855
Distance Traveled
1,017,529
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,741
613
83
8
0
210,433
0
L
Neith
5,423
493
74
7
0
166,346
0
L
Pele
6,132
557
93
8
0
240,385
0
L
Bacchus
4,885
444
8
1
0
190,930
3
L
Hercules
6,585
599
77
7
0
221,214
0
W
Kali
6,971
634
76
7
0
264,222
3
W
Poseidon
6,389
581
85
8
0
223,877
0
W
Kuzenbo
6,259
569
26
2
0
261,284
3
W
Surtr
6,296
572
86
8
0
212,039
0
L
Sol
5,718
520
75
7
0
198,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role