Player Matchup

Sun Wukong
Sun Wukong
AgentKenji
Sun Wukong
Level 75
God Stats
12W - 6L
1,805 SR
Queue Stats
168W - 168L
1,506 Elo+
Party 2
Cerberus
Cerberus
DummyDoge
Cerberus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,497 Elo+
Party 4
Susano
Susano
RyanTheLion7
Susano
Level 17
God Stats
3W - 5L
1,504 SR
Queue Stats
23W - 20L
1,480 Elo+
Party 4
Neith
Neith
Takeintheview
Neith
Level 78
God Stats
12W - 10L
1,649 SR
Queue Stats
292W - 283L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yinquo
Ah Muzen Cab
Level 107
God Stats
5W - 9L
1,418 SR
Queue Stats
258W - 233L
1,500 Elo+
Party 2
Team Averages
Level 75
1,575 SR
1,498 Elo+

VS

Team Averages
Level 113
1,498 SR
1,478 Elo+
Mulan
Mulan
 
Mulan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AimForThaBushes
Anubis
Level 107
God Stats
3W - 3L
1,685 SR
Queue Stats
25W - 30L
1,540 Elo+
Party 1
Tiamat
Tiamat
Oscarlc
Tiamat
Level 116
God Stats
2W - 1L
1,353 SR
Queue Stats
212W - 193L
1,498 Elo+
Solo
Anhur
Anhur
Viiejoon
Anhur
Level 98
God Stats
16W - 25L
1,500 SR
Queue Stats
435W - 423L
1,449 Elo+
Party 3
Thor
Thor
erikelbrochas10
Thor
Level 85
God Stats
10W - 12L
1,452 SR
Queue Stats
118W - 125L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgentKenji
Sun Wukong
15
5 / 2 / 3
9,442
497
10,054
18,196
10,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
DummyDoge
Cerberus
13
1 / 4 / 3
8,567
451
9,041
23,399
17,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
14
7 / 8 / 2
9,478
499
13,761
20,369
7,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
1 / 4 / 4
9,492
500
7,912
13,590
4,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
Yinquo
Ah Muzen Cab
15
1 / 5 / 1
9,398
495
8,402
14,195
4,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 5 / 7
9,515
501
16,464
19,698
19,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

18
5 / 2 / 2
11,789
620
13,406
15,155
8,549
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Oscarlc
Tiamat
16
2 / 5 / 11
10,237
539
18,360
16,587
9,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Viiejoon
Anhur
16
1 / 2 / 6
10,122
533
8,535
13,180
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
12 / 1 / 1
12,056
635
11,165
14,855
5,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
15
Kills
23
23
Deaths
15
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
5
7
1.3
L
Sun Wukong
AgentKenji
Sun Wukong
5
2
3
3.25
W
5
2
2
3
L
Cerberus
DummyDoge
Cerberus
1
4
3
0.63
W
Tiamat
Oscarlc
Tiamat
2
5
11
1.5
L
Susano
7
8
2
1
L
1
4
4
0.75
W
Anhur
Viiejoon
Anhur
1
2
6
2
L
Ah Muzen Cab
Yinquo
Ah Muzen Cab
1
5
1
0.3
W
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,170
Damage
67,930
89,749
Taken
79,475
45,665
Mitigated
49,044
16,057
Healing
22,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,464
2,152
412
2,232
19,698
19,474
107
4,012
15,686
301
61,356
L
Sun Wukong
AgentKenji
Sun Wukong
10,054
3,314
0
4,165
18,196
10,446
378
6,230
11,966
0
66,891
W
13,406
84
0
7,951
15,155
8,549
1,285
623
14,532
106,076
0
L
Cerberus
DummyDoge
Cerberus
9,041
664
0
7,752
23,399
17,711
0
7,334
16,065
33,496
0
W
Tiamat
Oscarlc
Tiamat
18,360
2,231
0
2,336
16,587
9,997
156
1,481
15,106
78,789
0
L
Susano
13,761
4,535
0
923
20,369
7,991
0
8,083
12,286
0
59,631
L
7,912
3,186
0
2,167
13,590
4,533
399
1,793
11,797
0
82,267
W
Anhur
Viiejoon
Anhur
8,535
4,003
0
6,303
13,180
5,163
3,244
1,485
11,695
0
76,142
L
Ah Muzen Cab
Yinquo
Ah Muzen Cab
8,402
2,164
0
1,050
14,195
4,984
456
8,563
5,632
0
81,844
W
11,165
1,468
0
2,784
14,855
5,861
0
1,641
13,214
0
97,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,377
Gold Earned
53,719
531
Minions Killed
665
0
Camps Cleared
0
1,787,954
Distance Traveled
1,804,249
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,515
501
72
4
0
357,147
2
L
Sun Wukong
9,442
497
100
5
0
412,591
0
W
Anubis
11,789
620
218
11
0
338,587
0
L
Cerberus
8,567
451
83
4
0
400,104
6
W
Tiamat
10,237
539
123
6
0
381,951
0
L
Susano
9,478
499
77
4
0
336,438
0
L
Neith
9,492
500
142
7
0
353,429
2
W
Anhur
10,122
533
133
7
0
333,090
2
L
Ah Muzen Cab
9,398
495
129
7
0
285,392
8
W
Thor
12,056
635
119
6
0
393,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role