Player Matchup

Raijin
Raijin
 
Raijin
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ElAbismo
Cernunnos
Level 47
God Stats
55W - 60L
1,467 SR
Queue Stats
233W - 272L
1,452 Elo+
Party 1
Hachiman
Hachiman
LinkDHack
Hachiman
Level 129
God Stats
7W - 5L
1,582 SR
Queue Stats
34W - 37L
1,475 Elo+
Solo
Team Averages
Level 116
1,510 SR
1,485 Elo+

VS

Team Averages
Level 109
1,468 SR
1,491 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BSaint
Charon
Level 158
God Stats
2W - 5L
1,613 SR
Queue Stats
112W - 104L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ChronicCS
Ah Muzen Cab
Level 117
God Stats
4W - 2L
1,487 SR
Queue Stats
54W - 57L
1,504 Elo+
Solo
Bacchus
Bacchus
Reagan_implacave
Bacchus
Level 97
God Stats
3W - 6L
1,205 SR
Queue Stats
107W - 115L
1,349 Elo+
Solo
Ao Kuang
Ao Kuang
buo005
Ao Kuang
Level 64
God Stats
2W - 4L
1,534 SR
Queue Stats
27W - 29L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 1 / 1
6,689
669
5,417
6,157
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
 
Bastet
10
2 / 0 / 3
5,854
585
5,489
7,855
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
 
Achilles
8
1 / 0 / 2
4,735
474
4,718
9,452
5,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
ElAbismo
Cernunnos
10
1 / 1 / 2
5,531
553
3,299
7,585
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hachiman
LinkDHack
Hachiman
11
1 / 0 / 0
6,126
613
3,740
3,754
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
5,039
504
1,455
6,560
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
BSaint
Charon
10
1 / 1 / 1
6,093
609
6,045
7,590
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
ChronicCS
Ah Muzen Cab
10
0 / 1 / 1
5,544
554
5,292
7,092
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 0
6,044
604
2,409
6,481
6,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
buo005
Ao Kuang
7
1 / 2 / 0
4,698
470
3,270
6,418
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
2
2
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
1
2.5
W
Bastet
 
Bastet
2
0
3
3.5
W
Achilles
 
Achilles
1
0
2
2
L
Merlin
 
Merlin
0
2
0
0
L
Charon
BSaint
Charon
1
1
1
1.5
L
Ah Muzen Cab
ChronicCS
Ah Muzen Cab
0
1
1
0.5
W
Cernunnos
ElAbismo
Cernunnos
1
1
2
2
W
Hachiman
LinkDHack
Hachiman
1
0
0
1
L
0
1
0
0
L
Ao Kuang
buo005
Ao Kuang
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,663
Damage
18,471
34,803
Taken
34,141
14,353
Mitigated
17,504
14,568
Healing
8,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,417
1,124
0
1,750
6,157
2,425
0
3,443
2,714
55,452
0
W
Bastet
 
Bastet
5,489
1,805
0
4,568
7,855
2,850
0
2,263
5,572
0
35,609
W
Achilles
 
Achilles
4,718
1,039
0
1,873
9,452
5,090
14
2,667
6,785
0
21,117
L
Merlin
 
Merlin
1,455
103
0
1,680
6,560
2,173
0
3,147
3,413
30,026
0
L
Charon
BSaint
Charon
6,045
1,806
0
2,496
7,590
4,593
0
1,349
6,241
21,938
0
L
Ah Muzen Cab
ChronicCS
Ah Muzen Cab
5,292
1,642
0
1,291
7,092
2,336
0
0
7,092
0
45,803
W
Cernunnos
ElAbismo
Cernunnos
3,299
1,501
0
3,719
7,585
2,833
0
2,457
5,128
0
33,008
W
Hachiman
LinkDHack
Hachiman
3,740
1,881
0
2,658
3,754
1,155
209
2,006
1,504
0
39,197
L
2,409
114
0
857
6,481
6,383
0
0
6,481
30,358
79
L
Ao Kuang
buo005
Ao Kuang
3,270
1,248
0
2,431
6,418
2,019
0
921
5,497
18,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
27,418
323
Minions Killed
285
0
Camps Cleared
0
1,013,465
Distance Traveled
975,491
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,689
669
103
10
0
177,544
2
W
Bastet
5,854
585
54
5
0
233,456
2
W
Achilles
4,735
474
24
2
0
214,263
2
L
Merlin
5,039
504
52
5
0
221,200
2
L
Charon
6,093
609
27
3
0
209,900
1
L
Ah Muzen Cab
5,544
554
88
9
0
205,331
0
W
Cernunnos
5,531
553
72
7
0
191,049
1
W
Hachiman
6,126
613
70
7
0
197,153
2
L
Bacchus
6,044
604
80
8
0
182,749
0
L
Ao Kuang
4,698
470
38
4
0
156,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role