Player Matchup

Hun Batz
Hun Batz
Alhomir
Hun Batz
Level 148
God Stats
2W - 2L
1,886 SR
Queue Stats
243W - 224L
1,569 Elo+
Solo
He Bo
He Bo
I3ummer
He Bo
Level 104
God Stats
5W - 3L
1,633 SR
Queue Stats
324W - 332L
1,491 Elo+
Party 2
Jing Wei
Jing Wei
Nandiacsaszar
Jing Wei
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
337W - 371L
1,429 Elo+
Solo
Gilgamesh
Gilgamesh
Rhino0115
Gilgamesh
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,314 Elo+
Party 2
Ix Chel
Ix Chel
x_Arawn
Ix Chel
Level 123
God Stats
0W - 2L
1,228 SR
Queue Stats
209W - 230L
1,510 Elo+
Solo
Team Averages
Level 105
1,549 SR
1,462 Elo+

VS

Team Averages
Level 116
1,522 SR
1,513 Elo+
Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Raaquelleeee
Pele
Level 154
God Stats
2W - 2L
1,693 SR
Queue Stats
294W - 301L
1,585 Elo+
Party 1
Chernobog
Chernobog
SinXectra
Chernobog
Level 63
God Stats
2W - 5L
1,420 SR
Queue Stats
205W - 212L
1,504 Elo+
Solo
Raijin
Raijin
TropicalMexican
Raijin
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 107L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alhomir
Hun Batz
14
1 / 4 / 7
7,217
722
7,678
9,771
7,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
I3ummer
He Bo
13
2 / 3 / 6
7,167
717
8,364
7,029
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Nandiacsaszar
Jing Wei
16
8 / 4 / 3
8,939
894
11,198
8,697
3,623
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Rhino0115
Gilgamesh
13
1 / 5 / 8
7,373
737
7,414
13,081
10,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
x_Arawn
Ix Chel
14
2 / 3 / 8
8,051
805
6,248
6,902
2,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
7 / 2 / 10
9,039
904
8,780
9,327
4,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
 
Horus
12
0 / 4 / 11
7,200
720
4,226
11,221
10,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 11
8,748
875
10,813
12,816
5,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
SinXectra
Chernobog
17
3 / 0 / 10
8,995
900
7,378
5,836
2,984
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 4 / 5
9,500
950
9,337
8,150
3,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
66
14
Kills
19
19
Deaths
14
32
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
2
10
6
W
Horus
 
Horus
0
4
11
1.38
L
Hun Batz
Alhomir
Hun Batz
1
4
7
1.13
L
He Bo
I3ummer
He Bo
2
3
6
1.67
L
Jing Wei
Nandiacsaszar
Jing Wei
8
4
3
2.38
W
2
4
11
1.88
L
Gilgamesh
Rhino0115
Gilgamesh
1
5
8
1
W
Chernobog
SinXectra
Chernobog
3
0
10
8
W
7
4
5
2.38
L
Ix Chel
x_Arawn
Ix Chel
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,902
Damage
40,534
45,480
Taken
47,350
26,092
Mitigated
28,223
9,027
Healing
20,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,780
2,076
891
3,781
9,327
4,887
0
2,208
7,072
0
11,561
W
Horus
 
Horus
4,226
1,887
2,263
2,396
11,221
10,889
166
4,349
6,747
0
4,207
L
Hun Batz
Alhomir
Hun Batz
7,678
1,134
591
743
9,771
7,328
0
817
8,744
0
12,316
L
He Bo
I3ummer
He Bo
8,364
516
164
1,630
7,029
2,182
0
2,039
4,908
13,174
0
L
Jing Wei
Nandiacsaszar
Jing Wei
11,198
8,778
973
1,691
8,697
3,623
0
1,937
6,675
0
20,758
W
10,813
807
2,775
3,440
12,816
5,981
285
3,793
8,817
0
29,434
L
Gilgamesh
Rhino0115
Gilgamesh
7,414
1,176
100
1,205
13,081
10,286
0
2,240
10,552
0
11,757
W
Chernobog
SinXectra
Chernobog
7,378
3,757
1,052
1,377
5,836
2,984
397
1,258
4,493
0
16,071
W
9,337
421
736
1,448
8,150
3,482
340
3,004
5,023
25,509
0
L
Ix Chel
x_Arawn
Ix Chel
6,248
425
997
933
6,902
2,673
0
2,304
4,598
21,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,747
Gold Earned
43,482
91
Minions Killed
106
0
Camps Cleared
0
942,260
Distance Traveled
989,023
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,039
904
5
1
0
201,255
0
W
Horus
7,200
720
4
0
0
210,684
0
L
Hun Batz
7,217
722
8
1
0
187,265
0
L
He Bo
7,167
717
8
1
0
177,767
0
L
Jing Wei
8,939
894
26
3
0
199,950
4
W
Pele
8,748
875
36
4
0
186,789
0
L
Gilgamesh
7,373
737
19
2
0
190,017
0
W
Chernobog
8,995
900
22
2
0
210,303
0
W
Raijin
9,500
950
39
4
0
179,992
0
L
Ix Chel
8,051
805
30
3
0
187,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role