Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dr GaToBruJo
Danzaburou
Level 148
God Stats
3W - 9L
1,029 SR
Queue Stats
416W - 427L
1,579 Elo+
Solo
Shiva
Shiva
INeedDarkMatter
Shiva
Level 124
God Stats
3W - 0L
1,804 SR
Queue Stats
198W - 193L
1,463 Elo+
Solo
Cupid
Cupid
STEC116
Cupid
Level 66
God Stats
2W - 0L
1,206 SR
Queue Stats
101W - 128L
1,500 Elo+
Solo
Sobek
Sobek
Thecusaderking42
Sobek
Level 67
God Stats
2W - 0L
1,780 SR
Queue Stats
84W - 73L
1,489 Elo+
Solo
Team Averages
Level 121
1,464 SR
1,506 Elo+

VS

Team Averages
Level 128
1,588 SR
1,445 Elo+
Lancelot
Lancelot
Chimichurri2112
Lancelot
Level 153
God Stats
0W - 2L
1,640 SR
Queue Stats
14W - 28L
1,425 Elo+
Solo
Osiris
Osiris
DDN AngelzZ
Osiris
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,337 Elo+
Party 1
Cupid
Cupid
Xman1198
Cupid
Level 103
God Stats
2W - 2L
1,801 SR
Queue Stats
279W - 293L
1,528 Elo+
Solo
Thor
Thor
ZeroAccess
Thor
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 316L
1,597 Elo+
Solo
Odin
Odin
nnff666
Odin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 3 / 7
7,771
1,110
7,514
10,409
11,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Dr GaToBruJo
Danzaburou
14
4 / 0 / 5
7,899
1,128
8,251
3,880
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 8
7,210
1,030
6,901
7,511
7,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
STEC116
Cupid
11
0 / 1 / 7
6,197
885
4,364
3,535
1,524
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 0 / 6
7,999
1,143
3,959
7,741
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
1
0 / 0 / 0
1,916
274
0
0
0
Osiris
13
3 / 3 / 2
6,714
959
7,027
12,640
7,873
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Xman1198
Cupid
12
1 / 3 / 4
6,183
883
6,672
7,029
3,061
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 1 / 4
6,733
962
6,973
6,755
6,197
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
nnff666
Odin
12
2 / 5 / 1
6,384
912
3,931
9,626
8,097
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
12
Kills
7
7
Deaths
12
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
7
2.17
L
Lancelot
0
0
0
0
L
Osiris
3
3
2
1.33
W
Danzaburou
Dr GaToBruJo
Danzaburou
4
0
5
6.5
W
2
3
8
2
W
Cupid
STEC116
Cupid
0
1
7
3.5
W
3
0
6
6
L
Cupid
Xman1198
Cupid
1
3
4
1
L
1
1
4
3
L
Odin
nnff666
Odin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,989
Damage
24,603
33,076
Taken
36,050
27,914
Mitigated
25,228
12,956
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,514
2,694
416
2,902
10,409
11,229
264
0
10,409
16,877
0
L
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
7,027
2,133
303
4,110
12,640
7,873
0
4,656
7,984
0
15,628
W
Danzaburou
Dr GaToBruJo
Danzaburou
8,251
4,213
946
2,330
3,880
1,780
357
0
3,880
0
20,767
W
6,901
743
307
331
7,511
7,456
9
0
7,511
647
9,048
W
Cupid
STEC116
Cupid
4,364
2,962
775
465
3,535
1,524
486
0
3,535
0
6,196
W
3,959
443
1,008
3,476
7,741
5,925
156
0
7,741
10,399
0
L
Cupid
Xman1198
Cupid
6,672
2,809
697
1,606
7,029
3,061
0
2,518
4,511
0
10,727
L
6,973
388
1,374
2,367
6,755
6,197
0
1,974
4,781
0
12,500
L
Odin
nnff666
Odin
3,931
970
112
68
9,626
8,097
0
2,657
6,969
0
11,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,076
Gold Earned
27,930
84
Minions Killed
58
0
Camps Cleared
0
667,122
Distance Traveled
579,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,771
1,110
29
4
0
133,456
0
L
Lancelot
1,916
274
0
0
0
0
0
L
Osiris
6,714
959
20
3
0
146,957
0
W
Danzaburou
7,899
1,128
28
4
0
143,129
0
W
Shiva
7,210
1,030
10
1
0
104,884
0
W
Cupid
6,197
885
6
1
0
103,977
0
W
Sobek
7,999
1,143
11
2
0
181,676
0
L
Cupid
6,183
883
12
2
0
150,922
0
L
Thor
6,733
962
10
1
0
146,218
0
L
Odin
6,384
912
16
2
0
135,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role