Player Matchup

Atlas
Atlas
FailedMyNick
Atlas
Level 226
God Stats
4W - 2L
1,914 SR
Queue Stats
766W - 782L
1,573 Elo+
Solo
Zeus
Zeus
Sayänel
Zeus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Solo
Janus
Janus
Sømbral
Janus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,406 Elo+
Solo
Neith
Neith
ZALIMEY
Neith
Level 114
God Stats
1W - 2L
1,230 SR
Queue Stats
113W - 121L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
scolius
Morgan Le Fay
Level 118
God Stats
5W - 6L
1,565 SR
Queue Stats
362W - 338L
1,496 Elo+
Solo
Team Averages
Level 107
1,542 SR
1,445 Elo+

VS

Team Averages
Level 139
1,524 SR
1,619 Elo+
Medusa
Medusa
Diablitos
Medusa
Level 125
God Stats
3W - 1L
1,608 SR
Queue Stats
161W - 159L
1,560 Elo+
Solo
Raijin
Raijin
Juann11
Raijin
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,627 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Klambii
Ah Muzen Cab
Level 140
God Stats
14W - 14L
1,381 SR
Queue Stats
574W - 593L
1,521 Elo+
Solo
Xing Tian
Xing Tian
aidancom
Xing Tian
Level 119
God Stats
1W - 0L
1,416 SR
Queue Stats
6W - 0L
1,868 Elo+
Party 1
Discordia
Discordia
david_gurtsiev87
Discordia
Level 159
God Stats
18W - 9L
1,716 SR
Queue Stats
656W - 661L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 5
8,128
739
9,782
16,338
16,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Zeus
12
0 / 7 / 4
7,250
659
2,016
9,560
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
Sømbral
Janus
16
3 / 4 / 4
9,049
823
9,326
8,293
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ZALIMEY
Neith
15
3 / 4 / 3
8,756
796
11,065
9,944
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
scolius
Morgan Le Fay
16
4 / 3 / 2
8,629
784
9,078
8,845
4,239
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diablitos
Medusa
16
3 / 2 / 8
9,524
866
9,722
8,754
3,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
Juann11
Raijin
14
1 / 4 / 13
9,029
821
8,348
11,099
4,160
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Klambii
Ah Muzen Cab
17
3 / 1 / 12
9,525
866
10,104
9,649
4,166
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xing Tian
aidancom
Xing Tian
17
10 / 1 / 13
10,927
993
9,976
17,048
11,673
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
16
6 / 2 / 8
9,582
871
11,038
6,710
2,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
10
Kills
23
23
Deaths
10
18
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Medusa
Diablitos
Medusa
3
2
8
3.5
L
0
5
5
0.5
W
Raijin
Juann11
Raijin
1
4
13
1.88
W
Ah Muzen Cab
Klambii
Ah Muzen Cab
3
1
12
9
L
Zeus
0
7
4
0.29
L
Janus
Sømbral
Janus
3
4
4
1.25
L
Neith
ZALIMEY
Neith
3
4
3
1.13
W
Xing Tian
aidancom
Xing Tian
10
1
13
16.5
W
Discordia
6
2
8
5
L
Morgan Le Fay
scolius
Morgan Le Fay
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,267
Damage
49,188
52,980
Taken
53,260
32,910
Mitigated
26,083
9,759
Healing
24,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Diablitos
Medusa
9,722
2,315
1,372
1,710
8,754
3,515
896
6,602
2,152
0
25,547
L
9,782
2,307
166
3,154
16,338
16,226
0
7,567
8,771
17,348
0
W
Raijin
Juann11
Raijin
8,348
549
1,760
2,885
11,099
4,160
602
6,677
4,422
18,100
0
W
Ah Muzen Cab
Klambii
Ah Muzen Cab
10,104
1,252
1,578
1,765
9,649
4,166
2,430
5,158
4,491
0
27,646
L
Zeus
2,016
657
0
220
9,560
3,925
0
6,462
3,098
11,307
0
L
Janus
Sømbral
Janus
9,326
99
308
282
8,293
3,825
0
5,334
2,959
22,329
0
L
Neith
ZALIMEY
Neith
11,065
2,891
904
1,975
9,944
4,695
0
5,274
4,670
0
19,055
W
Xing Tian
aidancom
Xing Tian
9,976
588
2,935
8,127
17,048
11,673
547
7,986
9,062
17,742
0
W
Discordia
11,038
703
932
1,417
6,710
2,569
694
3,779
2,931
19,837
0
L
Morgan Le Fay
scolius
Morgan Le Fay
9,078
343
1,113
1,637
8,845
4,239
0
4,725
4,120
22,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,812
Gold Earned
48,587
143
Minions Killed
144
0
Camps Cleared
0
1,035,772
Distance Traveled
1,196,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,524
866
43
4
0
259,644
0
L
Atlas
8,128
739
19
2
0
210,619
0
W
Raijin
9,029
821
34
3
0
201,530
0
W
Ah Muzen Cab
9,525
866
20
2
0
258,920
0
L
Zeus
7,250
659
26
2
0
168,862
0
L
Janus
9,049
823
36
3
0
215,867
0
L
Neith
8,756
796
32
3
0
202,318
0
W
Xing Tian
10,927
993
24
2
0
250,427
0
W
Discordia
9,582
871
23
2
0
225,927
0
L
Morgan Le Fay
8,629
784
30
3
0
238,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role