Player Matchup

Thor
Thor
BadgerHands
Thor
Level 156
God Stats
5W - 3L
1,794 SR
Queue Stats
124W - 133L
1,492 Elo+
Solo
Zeus
Zeus
DJ_SNAKE666
Zeus
Level 126
God Stats
1W - 1L
1,167 SR
Queue Stats
280W - 276L
1,496 Elo+
Solo
Charon
Charon
HadesHairyLog
Charon
Level 122
God Stats
17W - 17L
1,600 SR
Queue Stats
401W - 373L
1,437 Elo+
Solo
Neith
Neith
Luoppek
Neith
Level 128
God Stats
5W - 4L
1,867 SR
Queue Stats
13W - 10L
1,476 Elo+
Solo
Jormungandr
Jormungandr
Tych90
Jormungandr
Level 108
God Stats
67W - 41L
1,599 SR
Queue Stats
414W - 384L
1,468 Elo+
Solo
Team Averages
Level 128
1,605 SR
1,474 Elo+

VS

Team Averages
Level 118
1,517 SR
1,506 Elo+
Ares
Ares
Sauce_Kiid23
Ares
Level 157
God Stats
13W - 14L
1,626 SR
Queue Stats
800W - 755L
1,535 Elo+
Solo
Poseidon
Poseidon
WeeDTrollER13
Poseidon
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,528 Elo+
Solo
Zeus
Zeus
efrain_resist
Zeus
Level 105
God Stats
29W - 23L
1,548 SR
Queue Stats
69W - 76L
1,438 Elo+
Solo
Serqet
Serqet
romoxes
Serqet
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 158L
1,592 Elo+
Solo
Jing Wei
Jing Wei
xSamsquanchx
Jing Wei
Level 65
God Stats
20W - 16L
1,412 SR
Queue Stats
111W - 110L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 1
9,011
601
8,100
15,915
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
6 / 4 / 0
8,867
591
8,683
8,411
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 6
7,755
517
4,119
11,329
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Luoppek
Neith
14
2 / 0 / 5
8,661
577
8,443
8,856
3,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Tych90
Jormungandr
15
3 / 1 / 3
9,885
659
6,378
10,190
6,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 4
8,028
535
6,105
15,344
15,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
WeeDTrollER13
Poseidon
13
1 / 6 / 3
7,674
512
4,530
8,965
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 3 / 3
6,672
445
6,815
6,670
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
romoxes
Serqet
14
2 / 2 / 6
8,111
541
8,150
11,887
5,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
xSamsquanchx
Jing Wei
13
0 / 6 / 4
7,467
498
5,216
11,313
4,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
20
Kills
9
9
Deaths
20
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
3
1
2.83
W
6
4
0
1.5
W
1
1
6
4
W
Neith
Luoppek
Neith
2
0
5
4.5
L
4
3
4
2
W
Jormungandr
Tych90
Jormungandr
3
1
3
4.5
L
Poseidon
WeeDTrollER13
Poseidon
1
6
3
0.42
L
2
3
3
1.17
L
Serqet
romoxes
Serqet
2
2
6
2.5
L
Jing Wei
xSamsquanchx
Jing Wei
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,723
Damage
30,816
54,701
Taken
54,179
27,468
Mitigated
30,980
8,367
Healing
7,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,100
1,935
0
1,270
15,915
5,750
0
4,098
11,061
0
66,055
W
8,683
271
0
1,120
8,411
3,133
394
3,952
4,243
57,950
0
W
4,119
576
445
1,324
11,329
8,622
300
4,498
6,783
19,480
0
W
Neith
Luoppek
Neith
8,443
3,912
0
1,678
8,856
3,340
1,279
1,828
7,028
0
62,680
L
6,105
558
0
3,864
15,344
15,317
0
6,049
9,107
21,403
0
W
Jormungandr
Tych90
Jormungandr
6,378
1,360
0
2,530
10,190
6,623
391
3,893
5,776
71,536
0
L
Poseidon
WeeDTrollER13
Poseidon
4,530
866
0
99
8,965
3,058
833
4,282
4,126
53,133
0
L
6,815
438
0
250
6,670
2,459
0
3,212
3,458
35,539
0
L
Serqet
romoxes
Serqet
8,150
2,118
0
1,237
11,887
5,552
0
2,782
9,007
0
65,973
L
Jing Wei
xSamsquanchx
Jing Wei
5,216
4,460
0
1,716
11,313
4,594
12
2,069
9,244
0
55,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,179
Gold Earned
37,952
432
Minions Killed
369
0
Camps Cleared
0
1,477,946
Distance Traveled
1,479,883
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,011
601
73
5
0
307,630
3
W
Zeus
8,867
591
101
7
0
276,352
1
W
Charon
7,755
517
15
1
0
311,282
0
W
Neith
8,661
577
110
7
0
301,038
0
L
Ares
8,028
535
20
1
0
298,523
1
W
Jormungandr
9,885
659
133
9
0
281,644
3
L
Poseidon
7,674
512
87
6
0
275,499
0
L
Zeus
6,672
445
52
3
0
265,971
0
L
Serqet
8,111
541
102
7
0
347,739
1
L
Jing Wei
7,467
498
108
7
0
292,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role