Player Matchup

Hachiman
Hachiman
DeadtypeX
Hachiman
Level 13
God Stats
0W - 4L
1,162 SR
Queue Stats
0W - 7L
1,151 Elo+
Party 1
Thanatos
Thanatos
Kzz_YRN
Thanatos
Level 109
God Stats
3W - 4L
1,491 SR
Queue Stats
131W - 173L
1,438 Elo+
Solo
Bacchus
Bacchus
Naimad_9
Bacchus
Level 27
God Stats
3W - 11L
1,292 SR
Queue Stats
5W - 27L
1,013 Elo+
Party 1
Merlin
Merlin
lukasboyen
Merlin
Level 43
God Stats
10W - 13L
1,454 SR
Queue Stats
102W - 107L
1,359 Elo+
Party 1
Nemesis
Nemesis
niekzwa
Nemesis
Level 16
God Stats
2W - 12L
1,173 SR
Queue Stats
103W - 99L
1,349 Elo+
Party 1
Team Averages
Level 42
1,314 SR
1,262 Elo+

VS

Team Averages
Level 116
1,496 SR
1,487 Elo+
Ganesha
Ganesha
GrimSyther
Ganesha
Level 123
God Stats
12W - 17L
1,403 SR
Queue Stats
243W - 258L
1,490 Elo+
Party 2
Loki
Loki
Ner9oTM
Loki
Level 119
God Stats
11W - 6L
1,719 SR
Queue Stats
299W - 275L
1,518 Elo+
Party 3
Zeus
Zeus
SFerenc92
Zeus
Level 126
God Stats
4W - 5L
1,357 SR
Queue Stats
494W - 506L
1,466 Elo+
Party 3
Sol
Sol
SkrePiPiKoKo
Sol
Level 87
God Stats
15W - 10L
1,570 SR
Queue Stats
239W - 231L
1,462 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gemstone02
Ah Muzen Cab
Level 125
God Stats
17W - 23L
1,434 SR
Queue Stats
256W - 274L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DeadtypeX
Hachiman
15
1 / 7 / 0
8,729
416
5,715
15,778
4,436
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Kzz_YRN
Thanatos
16
2 / 5 / 1
10,013
477
6,701
15,148
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Naimad_9
Bacchus
13
1 / 5 / 1
8,087
385
4,329
18,463
15,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
lukasboyen
Merlin
17
0 / 2 / 3
9,906
472
10,164
10,011
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
niekzwa
Nemesis
14
0 / 3 / 2
8,774
418
7,892
18,933
7,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GrimSyther
Ganesha
16
0 / 1 / 14
11,638
554
8,154
15,448
18,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
Ner9oTM
Loki
18
4 / 0 / 5
12,033
573
5,944
15,633
6,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
19
6 / 2 / 4
12,403
591
11,570
8,002
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 1 / 3
12,648
602
16,548
12,576
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
gemstone02
Ah Muzen Cab
18
8 / 0 / 7
12,207
581
15,738
10,659
5,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
4
Kills
22
22
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DeadtypeX
Hachiman
1
7
0
0.14
W
Ganesha
GrimSyther
Ganesha
0
1
14
7
L
Thanatos
Kzz_YRN
Thanatos
2
5
1
0.5
L
Bacchus
Naimad_9
Bacchus
1
5
1
0.3
W
Loki
Ner9oTM
Loki
4
0
5
6.5
W
Zeus
6
2
4
4
W
4
1
3
5.5
W
Ah Muzen Cab
gemstone02
Ah Muzen Cab
8
0
7
11.5
L
Merlin
lukasboyen
Merlin
0
2
3
0.75
L
Nemesis
niekzwa
Nemesis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,801
Damage
57,954
78,333
Taken
62,318
39,064
Mitigated
38,739
16,063
Healing
23,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DeadtypeX
Hachiman
5,715
3,029
0
2,097
15,778
4,436
0
7,500
8,278
0
43,637
W
Ganesha
GrimSyther
Ganesha
8,154
376
0
2,336
15,448
18,967
1,330
3,294
11,802
35,767
0
L
Thanatos
Kzz_YRN
Thanatos
6,701
1,087
0
8,185
15,148
6,856
0
4,314
10,834
0
96,445
L
Bacchus
Naimad_9
Bacchus
4,329
101
0
2,206
18,463
15,899
0
8,793
9,670
29,656
271
W
Loki
Ner9oTM
Loki
5,944
1,884
0
9,241
15,633
6,872
1,726
2,372
13,217
0
104,928
W
Zeus
11,570
462
0
1,439
8,002
2,972
1,232
3,599
4,397
94,466
0
W
16,548
4,726
0
9,230
12,576
4,582
10,048
2,363
10,117
99,977
0
W
Ah Muzen Cab
gemstone02
Ah Muzen Cab
15,738
5,022
0
1,314
10,659
5,346
4,109
4,461
5,978
0
110,764
L
Merlin
lukasboyen
Merlin
10,164
304
0
1,280
10,011
4,392
0
4,413
5,598
90,690
0
L
Nemesis
niekzwa
Nemesis
7,892
1,879
0
2,295
18,933
7,481
171
11,252
7,681
0
68,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,509
Gold Earned
60,929
553
Minions Killed
628
0
Camps Cleared
0
1,980,134
Distance Traveled
2,106,047
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,729
416
92
4
0
380,888
0
W
Ganesha
11,638
554
2
0
0
410,472
5
L
Thanatos
10,013
477
151
7
0
381,867
0
L
Bacchus
8,087
385
53
3
0
381,705
0
W
Loki
12,033
573
142
7
0
524,699
0
W
Zeus
12,403
591
156
7
0
389,426
0
W
Sol
12,648
602
138
7
0
360,777
0
W
Ah Muzen Cab
12,207
581
190
9
0
420,673
2
L
Merlin
9,906
472
160
8
0
387,747
0
L
Nemesis
8,774
418
97
5
0
447,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role