Player Matchup

Loki
Loki
Silver III
 
Loki
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
Dariio2002
Neith
Silver I
Level 156
God Stats
82W - 81L
1,583 SR
Queue Stats
343W - 353L
1,277 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
White-Night97
Kuzenbo
Silver V
Level 62
God Stats
4W - 6L
1,581 SR
Queue Stats
52W - 64L
916 MMR
Solo
Janus
Janus
Silver I
blackfox4527
Janus
Silver I
Level 107
God Stats
7W - 10L
1,522 SR
Queue Stats
348W - 357L
1,123 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
meme32w2
Cu Chulainn
Silver I
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
277W - 297L
1,112 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,537 SR
1,186 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,463 SR
1,157 MMR
Khepri
Khepri
Bronze I
 
Khepri
Bronze I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze V
J-o-n-Yy
Anubis
Bronze V
Level 80
God Stats
0W - 2L
1,381 SR
Queue Stats
16W - 42L
887 MMR
Solo
Izanami
Izanami
Bronze IV
Mayuri2
Izanami
Bronze IV
Level 67
God Stats
7W - 8L
1,455 SR
Queue Stats
48W - 70L
1,302 MMR
Party 2
Thanatos
Thanatos
Silver II
SayianHun
Thanatos
Silver II
Level 156
God Stats
4W - 6L
1,478 SR
Queue Stats
175W - 204L
955 MMR
Party 2
Ix Chel
Ix Chel
Silver II
Sid6351
Ix Chel
Silver II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 77L
1,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
8 / 1 / 4
9,085
606
9,081
10,764
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
13
4 / 0 / 6
8,429
562
13,309
7,370
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
12
0 / 2 / 4
7,502
500
2,774
9,670
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 5
8,780
585
7,534
4,693
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
meme32w2
Cu Chulainn
14
5 / 4 / 5
9,120
608
11,542
16,403
12,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
HachimanKaliBakasuraRavana

VS

Bans
Ao KuangArachneAgniJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 5 / 2
6,145
410
3,242
16,212
12,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
J-o-n-Yy
Anubis
13
3 / 6 / 0
8,050
537
8,216
14,893
7,742
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Mayuri2
Izanami
11
2 / 2 / 1
7,047
470
3,717
10,423
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
SayianHun
Thanatos
11
2 / 5 / 1
7,002
467
5,482
13,699
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Sid6351
Ix Chel
16
0 / 2 / 1
9,085
606
6,549
8,256
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
20
Kills
7
7
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
1
4
10
L
Khepri
 
Khepri
0
5
2
0.2
W
Neith
4
0
6
7
L
Anubis
J-o-n-Yy
Anubis
3
6
0
0.5
L
Izanami
Mayuri2
Izanami
2
2
1
1.25
L
Thanatos
SayianHun
Thanatos
2
5
1
0.5
L
Ix Chel
Sid6351
Ix Chel
0
2
1
0.25
W
Kuzenbo
0
2
4
1
W
3
0
5
5.5
W
Cu Chulainn
meme32w2
Cu Chulainn
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,240
Damage
27,206
48,900
Taken
63,483
31,213
Mitigated
32,618
8,776
Healing
20,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,081
2,782
0
3,170
10,764
4,702
0
2,525
8,239
0
71,868
L
Khepri
 
Khepri
3,242
134
57
2,735
16,212
12,692
91
3,807
12,227
19,108
0
W
Neith
13,309
4,329
0
1,963
7,370
2,261
1,112
3,048
4,322
0
70,092
L
Anubis
J-o-n-Yy
Anubis
8,216
759
0
5,287
14,893
7,742
0
49
14,844
53,626
0
L
Izanami
Mayuri2
Izanami
3,717
2,750
0
3,546
10,423
3,351
0
3,289
6,966
0
39,191
L
Thanatos
SayianHun
Thanatos
5,482
1,503
0
5,666
13,699
5,504
0
1,183
12,434
0
47,447
L
Ix Chel
Sid6351
Ix Chel
6,549
572
252
3,070
8,256
3,329
0
1,754
6,417
94,997
0
W
Kuzenbo
2,774
1,419
0
1,948
9,670
9,625
81
2,093
7,577
23,014
0
W
7,534
594
0
810
4,693
1,657
0
3,136
1,557
75,689
0
W
Cu Chulainn
meme32w2
Cu Chulainn
11,542
1,244
0
885
16,403
12,968
0
7,534
8,869
367
60,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,916
Gold Earned
37,329
437
Minions Killed
429
0
Camps Cleared
0
1,549,189
Distance Traveled
1,388,111
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,085
606
87
6
0
352,970
0
L
Khepri
6,145
410
16
1
0
282,069
2
W
Neith
8,429
562
102
7
0
278,391
0
L
Anubis
8,050
537
92
6
0
240,538
0
L
Izanami
7,047
470
74
5
0
262,266
2
L
Thanatos
7,002
467
66
4
0
321,491
0
L
Ix Chel
9,085
606
181
12
0
281,747
2
W
Kuzenbo
7,502
500
36
2
0
316,524
8
W
Janus
8,780
585
132
9
0
319,659
1
W
Cu Chulainn
9,120
608
80
5
0
281,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role