Player Matchup

Ne Zha
Ne Zha
Gold V
DarkBrodo
Ne Zha
Gold V
Level 147
God Stats
1W - 3L
1,409 SR
Queue Stats
140W - 150L
1,280 MMR
Party 1
Janus
Janus
Gold V
Dingoody
Janus
Gold V
Level 88
God Stats
10W - 13L
1,499 SR
Queue Stats
132W - 144L
1,280 MMR
Party 1
Bacchus
Bacchus
Silver III
Stoic-Space03
Bacchus
Silver III
Level 147
God Stats
4W - 5L
1,512 SR
Queue Stats
62W - 82L
1,084 MMR
Solo
Nu Wa
Nu Wa
Silver III
furisman96
Nu Wa
Silver III
Level 113
God Stats
8W - 5L
1,809 SR
Queue Stats
208W - 229L
1,045 MMR
Solo
Olorun
Olorun
Silver II
lefaucheur57
Olorun
Silver II
Level 234
God Stats
7W - 5L
1,490 SR
Queue Stats
284W - 313L
1,039 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,544 SR
1,145 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,426 SR
1,272 MMR
Nike
Nike
Silver I
 
Nike
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
 
Bastet
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver II
Bambooocha
Rama
Silver II
Level 156
God Stats
4W - 4L
1,375 SR
Queue Stats
91W - 100L
988 MMR
Solo
Kukulkan
Kukulkan
Gold IV
MidgardsSlongen
Kukulkan
Gold IV
Level 128
God Stats
206W - 201L
1,532 SR
Queue Stats
1,036W - 1,044L
1,282 MMR
Solo
Charon
Charon
Silver II
Sid6351
Charon
Silver II
Level 66
God Stats
1W - 2L
1,223 SR
Queue Stats
64W - 77L
1,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DarkBrodo
Ne Zha
13
2 / 1 / 2
7,555
504
3,603
11,399
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Dingoody
Janus
14
1 / 3 / 1
7,900
527
5,851
7,557
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
9
4 / 1 / 0
6,994
466
6,088
13,178
13,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
13
2 / 7 / 1
7,763
518
9,724
10,706
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
13
0 / 3 / 2
7,804
520
8,669
9,684
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AthenaHadesKaliMartichoras

VS

Bans
ThorAnubisSetPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
5 / 3 / 0
8,834
589
8,802
13,861
10,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bastet
 
Bastet
15
9 / 0 / 0
8,800
587
10,699
13,103
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 3 / 0
7,826
522
6,996
12,703
4,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
13
0 / 1 / 3
7,401
493
5,859
6,761
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Sid6351
Charon
12
0 / 2 / 7
7,689
513
5,008
12,937
10,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
9
Kills
15
15
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
5
3
0
1.67
W
Bastet
 
Bastet
9
0
0
9
W
1
3
0
0.33
L
Ne Zha
DarkBrodo
Ne Zha
2
1
2
3
L
Janus
Dingoody
Janus
1
3
1
0.5
W
Kukulkan
0
1
3
1.5
W
Charon
Sid6351
Charon
0
2
7
1.75
L
Bacchus
4
1
0
4
L
Nu Wa
2
7
1
0.36
L
Olorun
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,935
Damage
37,364
52,524
Taken
59,365
29,325
Mitigated
33,868
12,264
Healing
16,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,802
1,154
0
3,030
13,861
10,596
0
5,783
7,718
0
76,304
W
Bastet
 
Bastet
10,699
2,368
0
3,841
13,103
5,136
0
5,125
7,894
0
74,171
W
6,996
5,507
0
5,046
12,703
4,928
1,481
7,560
5,053
0
72,059
L
Ne Zha
DarkBrodo
Ne Zha
3,603
552
0
5,528
11,399
5,362
0
3,217
8,182
0
52,846
L
Janus
Dingoody
Janus
5,851
73
0
750
7,557
2,743
0
2,090
5,467
70,383
0
W
Kukulkan
5,859
243
0
1,958
6,761
2,880
76
2,979
3,616
69,434
0
W
Charon
Sid6351
Charon
5,008
970
0
2,488
12,937
10,328
60
7,883
4,752
21,828
0
L
Bacchus
6,088
927
0
1,522
13,178
13,369
0
4,481
8,697
16,325
0
L
Nu Wa
9,724
3,871
0
431
10,706
3,714
0
0
10,706
50,844
0
L
Olorun
8,669
4,545
480
3,553
9,684
4,137
812
1,079
8,605
72,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,016
Gold Earned
40,550
452
Minions Killed
494
0
Camps Cleared
0
1,459,074
Distance Traveled
1,500,159
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,834
589
123
8
0
271,752
2
W
Bastet
8,800
587
101
7
0
361,287
0
W
Rama
7,826
522
130
9
0
266,719
5
L
Ne Zha
7,555
504
82
5
0
368,418
2
L
Janus
7,900
527
148
10
0
265,807
4
W
Kukulkan
7,401
493
120
8
0
314,514
5
W
Charon
7,689
513
20
1
0
285,887
3
L
Bacchus
6,994
466
13
1
0
321,202
4
L
Nu Wa
7,763
518
85
6
0
243,192
0
L
Olorun
7,804
520
124
8
0
260,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role