Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ChadVonChad
Medusa
Level 28
God Stats
4W - 3L
1,546 SR
Queue Stats
104W - 126L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
EthanB123
Sun Wukong
Level 143
God Stats
5W - 8L
1,243 SR
Queue Stats
365W - 361L
1,449 Elo+
Party 3
Charon
Charon
Hilfigier
Charon
Level 107
God Stats
25W - 16L
1,562 SR
Queue Stats
193W - 204L
1,419 Elo+
Party 3
He Bo
He Bo
xXTekKaXx
He Bo
Level 127
God Stats
3W - 3L
1,498 SR
Queue Stats
338W - 389L
1,489 Elo+
Party 1
Team Averages
Level 90
1,470 SR
1,472 Elo+

VS

Team Averages
Level 96
1,542 SR
1,493 Elo+
Kali
Kali
ChunkyBoiBob
Kali
Level 45
God Stats
6W - 5L
1,555 SR
Queue Stats
56W - 64L
1,449 Elo+
Party 2
Maui
Maui
Clutch_Plays1
Maui
Level 116
God Stats
4W - 12L
1,605 SR
Queue Stats
634W - 605L
1,567 Elo+
Solo
Izanami
Izanami
PapaYa00
Izanami
Level 76
God Stats
11W - 7L
1,626 SR
Queue Stats
43W - 42L
1,473 Elo+
Party 2
Surtr
Surtr
ProfessorBosk
Surtr
Level 140
God Stats
11W - 6L
1,752 SR
Queue Stats
107W - 110L
1,490 Elo+
Solo
Scylla
Scylla
RustyCashews
Scylla
Level 102
God Stats
0W - 2L
1,173 SR
Queue Stats
77W - 73L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 0 / 3
7,986
614
6,974
9,073
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
13
5 / 0 / 0
8,514
655
9,117
6,578
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
EthanB123
Sun Wukong
14
1 / 0 / 1
8,169
628
8,097
12,062
11,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charon
Hilfigier
Charon
10
0 / 0 / 8
6,981
537
4,052
6,828
5,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
xXTekKaXx
He Bo
14
4 / 2 / 2
8,282
637
5,355
6,955
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,363
489
4,653
11,892
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 0 / 0
5,221
402
1,380
7,301
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
PapaYa00
Izanami
11
0 / 4 / 0
6,285
483
3,011
10,440
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 0
7,722
594
9,250
13,676
9,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
11
1 / 3 / 0
6,389
491
3,258
6,924
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
2
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
3
5.5
W
Medusa
5
0
0
5
L
1
5
1
0.3
L
0
0
0
0
W
Sun Wukong
EthanB123
Sun Wukong
1
0
1
1.5
W
Charon
Hilfigier
Charon
0
0
8
4
L
Izanami
PapaYa00
Izanami
0
4
0
0
L
0
2
0
0
L
Scylla
1
3
0
0.33
W
He Bo
xXTekKaXx
He Bo
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,595
Damage
21,552
41,496
Taken
50,233
25,447
Mitigated
24,828
16,775
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,974
2,913
0
8,387
9,073
3,741
1,526
1,396
7,621
0
66,455
W
Medusa
9,117
4,769
0
2,973
6,578
2,585
398
932
5,606
0
61,476
L
4,653
2,252
0
1,912
11,892
4,237
0
2,135
9,757
0
39,621
L
1,380
682
0
2,543
7,301
4,794
0
1,382
5,919
9,478
0
W
Sun Wukong
EthanB123
Sun Wukong
8,097
1,478
0
2,634
12,062
11,885
0
206
11,856
702
73,004
W
Charon
Hilfigier
Charon
4,052
753
0
2,281
6,828
5,027
315
773
6,015
20,788
0
L
Izanami
PapaYa00
Izanami
3,011
2,561
0
3,047
10,440
3,249
0
1,550
8,890
0
51,863
L
9,250
4,634
0
5,728
13,676
9,899
0
993
12,683
957
73,918
L
Scylla
3,258
296
0
868
6,924
2,649
0
4,049
2,875
42,932
0
W
He Bo
xXTekKaXx
He Bo
5,355
152
0
500
6,955
2,209
142
1,321
5,524
67,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,932
Gold Earned
31,980
487
Minions Killed
391
0
Camps Cleared
0
1,344,638
Distance Traveled
1,208,258
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,986
614
98
8
0
306,703
3
W
Medusa
8,514
655
116
9
0
255,985
0
L
Kali
6,363
489
59
5
0
276,913
5
L
Maui
5,221
402
11
1
0
179,483
2
W
Sun Wukong
8,169
628
135
10
0
244,241
0
W
Charon
6,981
537
28
2
0
277,040
0
L
Izanami
6,285
483
106
8
0
218,638
0
L
Surtr
7,722
594
133
10
0
260,538
0
L
Scylla
6,389
491
82
6
0
272,686
1
W
He Bo
8,282
637
110
8
0
260,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role