Player Matchup

Cthulhu
Cthulhu
Glindolf
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 176L
1,573 Elo+
Party 1
Anubis
Anubis
Jxshhh
Anubis
Level 24
God Stats
11W - 14L
1,540 SR
Queue Stats
101W - 98L
1,436 Elo+
Party 1
Da Ji
Da Ji
TrentonThePanda
Da Ji
Level 65
God Stats
0W - 2L
1,109 SR
Queue Stats
283W - 267L
1,448 Elo+
Party 1
Team Averages
Level 31
1,383 SR
1,486 Elo+

VS

Team Averages
Level 90
1,496 SR
1,476 Elo+
Nu Wa
Nu Wa
CasualKings
Nu Wa
Level 65
God Stats
11W - 15L
1,500 SR
Queue Stats
379W - 392L
1,463 Elo+
Solo
Neith
Neith
kraaknet_luis
Neith
Level 106
God Stats
5W - 6L
1,405 SR
Queue Stats
14W - 14L
1,478 Elo+
Party 2
Ares
Ares
mariowski2
Ares
Level 98
God Stats
3W - 1L
1,584 SR
Queue Stats
12W - 11L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glindolf
Cthulhu
10
0 / 9 / 4
8,296
691
6,538
17,722
18,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Jxshhh
Anubis
12
3 / 9 / 1
9,411
784
11,466
14,184
7,198
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 7 / 2
9,354
780
5,552
11,833
6,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 15
11,313
943
10,924
10,625
3,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
8 / 1 / 16
11,506
959
14,636
8,905
3,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
10 / 1 / 15
11,645
970
11,869
14,029
13,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
5
Kills
25
25
Deaths
5
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
7
3
15
4.83
L
Cthulhu
Glindolf
Cthulhu
0
9
4
0.22
L
Anubis
Jxshhh
Anubis
3
9
1
0.39
L
2
7
2
0.43
W
8
1
16
16
W
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,556
Damage
37,429
43,739
Taken
33,559
32,644
Mitigated
21,286
1,822
Healing
6,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,924
3,394
0
2,750
10,625
3,727
299
6,561
4,064
52,657
0
L
Cthulhu
Glindolf
Cthulhu
6,538
1,089
19
60
17,722
18,804
0
10,584
7,138
19,203
293
L
Anubis
Jxshhh
Anubis
11,466
676
0
1,743
14,184
7,198
0
6,461
7,723
39,664
0
L
5,552
1,058
0
0
11,833
6,642
0
5,825
6,008
0
23,537
W
14,636
4,760
0
2,984
8,905
3,772
1,617
3,762
5,143
0
47,034
W
11,869
1,269
104
604
14,029
13,787
525
7,804
6,225
35,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,061
Gold Earned
34,464
113
Minions Killed
155
0
Camps Cleared
0
553,471
Distance Traveled
661,929
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,313
943
63
5
0
206,446
0
L
Cthulhu
8,296
691
28
2
0
190,623
0
L
Anubis
9,411
784
43
4
0
154,132
0
L
Da Ji
9,354
780
42
4
0
208,716
0
W
Neith
11,506
959
53
4
0
224,580
1
W
Ares
11,645
970
39
3
0
230,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role