Player Matchup

Loki
Loki
 
Loki
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Brush and Flush
Ganesha
Level 110
God Stats
1W - 3L
1,314 SR
Queue Stats
339W - 356L
1,505 Elo+
Solo
Chaac
Chaac
BunkerdCoot
Chaac
Level 102
God Stats
0W - 1L
1,713 SR
Queue Stats
23W - 23L
1,455 Elo+
Party 1
Hel
Hel
Corrupted Realm
Hel
Level 101
God Stats
2W - 1L
1,728 SR
Queue Stats
133W - 126L
1,538 Elo+
Party 1
Tyr
Tyr
Dis Prodigy
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,374 Elo+
Party 1
Team Averages
Level 104
1,551 SR
1,474 Elo+

VS

Team Averages
Level 111
1,462 SR
1,478 Elo+
Rama
Rama
I Was Zulu
Rama
Level 108
God Stats
9W - 1L
1,553 SR
Queue Stats
216W - 199L
1,470 Elo+
Party 3
Shiva
Shiva
NeckRomancy69
Shiva
Level 132
God Stats
2W - 2L
1,520 SR
Queue Stats
320W - 327L
1,557 Elo+
Solo
Odin
Odin
RipFyre
Odin
Level 124
God Stats
1W - 1L
1,267 SR
Queue Stats
43W - 51L
1,443 Elo+
Party 2
Charon
Charon
Vaughny69
Charon
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 67L
1,490 Elo+
Party 2
Aphrodite
Aphrodite
robbieiv20
Aphrodite
Level 82
God Stats
6W - 5L
1,470 SR
Queue Stats
353W - 359L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
3 / 3 / 0
7,898
790
10,630
9,094
4,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 4 / 3
6,906
691
6,067
13,193
15,197
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 2
7,082
708
11,623
13,388
12,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 1 / 1
7,686
769
9,782
7,823
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 4 / 2
6,907
691
4,218
13,707
13,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,116
812
13,569
8,324
4,450
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 1 / 6
8,365
837
14,717
15,610
11,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
RipFyre
Odin
13
3 / 1 / 6
7,974
797
3,532
7,989
8,056
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon
Vaughny69
Charon
16
3 / 1 / 10
8,900
890
10,697
9,829
8,700
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
robbieiv20
Aphrodite
13
1 / 1 / 9
8,273
827
5,736
8,846
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
5
Kills
13
14
Deaths
5
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
0
1
L
0
4
3
0.38
L
0
2
2
0.5
L
2
1
1
2.5
L
0
4
2
0.25
W
2
1
7
5.5
W
4
1
6
7
W
Odin
RipFyre
Odin
3
1
6
6
W
Charon
Vaughny69
Charon
3
1
10
8
W
Aphrodite
robbieiv20
Aphrodite
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,320
Damage
48,251
57,205
Taken
50,598
49,373
Mitigated
43,255
24,595
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,630
2,037
703
621
9,094
4,485
0
2,404
6,690
0
22,087
L
6,067
493
1,013
2,697
13,193
15,197
0
4,441
8,752
11,851
119
L
11,623
683
150
5,405
13,388
12,217
0
3,621
9,767
0
22,369
L
9,782
574
6,440
5,258
7,823
4,034
0
2,047
5,776
22,226
0
L
4,218
776
671
1,637
13,707
13,440
0
3,920
9,787
0
4,958
W
13,569
10,955
878
1,785
8,324
4,450
924
1,300
7,024
0
26,225
W
14,717
1,610
1,872
1,410
15,610
11,462
163
5,205
10,405
0
27,004
W
Odin
RipFyre
Odin
3,532
609
248
627
7,989
8,056
305
2,734
5,255
0
5,187
W
Charon
Vaughny69
Charon
10,697
1,360
945
1,351
9,829
8,700
196
4,084
5,745
25,686
0
W
Aphrodite
robbieiv20
Aphrodite
5,736
1,331
5,534
3,677
8,846
10,587
135
2,407
6,439
10,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,479
Gold Earned
41,628
86
Minions Killed
105
0
Camps Cleared
0
1,003,625
Distance Traveled
955,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,898
790
21
2
0
197,419
0
L
Ganesha
6,906
691
0
0
0
178,868
0
L
Chaac
7,082
708
30
3
0
215,949
0
L
Hel
7,686
769
26
3
0
215,961
0
L
Tyr
6,907
691
9
1
0
195,428
0
W
Rama
8,116
812
31
3
0
169,672
0
W
Shiva
8,365
837
29
3
0
204,525
0
W
Odin
7,974
797
6
1
0
190,999
0
W
Charon
8,900
890
27
3
0
193,609
0
W
Aphrodite
8,273
827
12
1
0
196,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role