Player Matchup

Osiris
Osiris
AXE444
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,436 Elo+
Party 4
Odin
Odin
BASj15
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 85L
1,406 Elo+
Party 3
Thanatos
Thanatos
DJ slippyy
Thanatos
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 209L
1,387 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Irish IZZY
Morgan Le Fay
Level 85
God Stats
1W - 4L
1,721 SR
Queue Stats
55W - 44L
1,571 Elo+
Party 3
Thor
Thor
MaKcNM4918
Thor
Level 67
God Stats
0W - 1L
1,419 SR
Queue Stats
37W - 35L
1,440 Elo+
Party 4
Team Averages
Level 73
1,528 SR
1,448 Elo+

VS

Team Averages
Level 87
1,401 SR
1,446 Elo+
Ishtar
Ishtar
BunkerdCoot
Ishtar
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,440 Elo+
Party 2
Ymir
Ymir
Corrupted Realm
Ymir
Level 101
God Stats
3W - 1L
1,609 SR
Queue Stats
133W - 126L
1,528 Elo+
Party 2
Medusa
Medusa
Dis Prodigy
Medusa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,347 Elo+
Party 2
Ne Zha
Ne Zha
Dragonicmen541
Ne Zha
Level 103
God Stats
2W - 1L
1,241 SR
Queue Stats
122W - 126L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
Elegante jr16
Hun Batz
Level 65
God Stats
2W - 1L
1,156 SR
Queue Stats
75W - 78L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AXE444
Osiris
13
0 / 5 / 5
7,998
615
6,092
13,369
12,006
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
BASj15
Odin
16
3 / 6 / 5
9,540
734
13,211
17,382
22,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
DJ slippyy
Thanatos
15
5 / 7 / 7
9,677
744
13,923
16,268
7,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Irish IZZY
Morgan Le Fay
17
3 / 5 / 7
9,316
717
14,890
13,793
6,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 8 / 4
9,551
735
11,894
17,093
7,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
19
10 / 2 / 13
11,334
872
15,975
11,160
5,191
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 2 / 23
11,637
895
12,512
16,489
18,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
17
6 / 2 / 16
10,236
787
15,282
13,063
6,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 5 / 14
10,382
799
14,441
16,024
7,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Elegante jr16
Hun Batz
15
2 / 6 / 16
9,407
724
11,278
12,779
6,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
113
17
Kills
31
31
Deaths
17
28
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Osiris
AXE444
Osiris
0
5
5
0.5
L
Odin
BASj15
Odin
3
6
5
0.92
W
Ishtar
10
2
13
8.25
W
5
2
23
8.25
L
Thanatos
DJ slippyy
Thanatos
5
7
7
1.21
W
Medusa
6
2
16
7
W
8
5
14
3
W
Hun Batz
Elegante jr16
Hun Batz
2
6
16
1.67
L
Morgan Le Fay
Irish IZZY
Morgan Le Fay
3
5
7
1.3
L
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,010
Damage
69,488
77,905
Taken
69,515
56,573
Mitigated
44,320
18,151
Healing
18,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AXE444
Osiris
6,092
1,845
363
876
13,369
12,006
0
3,235
10,134
0
10,595
L
Odin
BASj15
Odin
13,211
1,794
445
2,087
17,382
22,746
0
3,912
13,470
5,308
16,621
W
Ishtar
15,975
9,574
803
1,738
11,160
5,191
2,911
4,367
6,793
0
34,849
W
12,512
2,112
1,739
4,170
16,489
18,299
365
5,251
11,238
23,159
0
L
Thanatos
DJ slippyy
Thanatos
13,923
1,183
968
6,703
16,268
7,791
0
1,718
14,550
0
21,742
W
Medusa
15,282
6,587
2,756
1,932
13,063
6,594
1,398
1,923
11,140
0
29,445
W
14,441
6,211
769
2,960
16,024
7,876
1,499
3,377
12,647
0
25,966
W
Hun Batz
Elegante jr16
Hun Batz
11,278
2,718
1,090
757
12,779
6,360
1,181
3,417
9,362
0
17,388
L
Morgan Le Fay
Irish IZZY
Morgan Le Fay
14,890
1,152
934
3,278
13,793
6,339
35
1,180
12,613
36,230
0
L
11,894
2,573
642
1,855
17,093
7,691
0
2,467
14,626
0
19,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,082
Gold Earned
52,996
120
Minions Killed
110
0
Camps Cleared
0
963,092
Distance Traveled
1,196,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,998
615
15
1
0
182,709
0
L
Odin
9,540
734
28
2
0
179,226
0
W
Ishtar
11,334
872
38
3
0
232,893
0
W
Ymir
11,637
895
13
1
0
248,877
0
L
Thanatos
9,677
744
25
2
0
210,315
0
W
Medusa
10,236
787
28
2
0
256,031
0
W
Ne Zha
10,382
799
17
1
0
228,121
0
W
Hun Batz
9,407
724
14
1
0
230,444
0
L
Morgan Le Fay
9,316
717
35
3
0
183,064
0
L
Thor
9,551
735
17
1
0
207,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role