Player Matchup

Pele
Pele
Adrishqwq
Pele
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,506 Elo+
Party 2
Izanami
Izanami
DarkusRogue
Izanami
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 2
Cthulhu
Cthulhu
Maybe BEVON
Cthulhu
Level 48
God Stats
0W - 1L
1,141 SR
Queue Stats
31W - 21L
1,581 Elo+
Party 2
Thanatos
Thanatos
Nexryyy
Thanatos
Level 137
God Stats
6W - 4L
1,582 SR
Queue Stats
121W - 115L
1,549 Elo+
Party 2
Shiva
Shiva
Ziaga456
Shiva
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 77
1,445 SR
1,479 Elo+

VS

Team Averages
Level 133
1,554 SR
1,495 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
GodlyTwerkPower
Serqet
Level 159
God Stats
7W - 7L
1,202 SR
Queue Stats
322W - 310L
1,478 Elo+
Party 1
Freya
Freya
NinjaWitaSniper
Freya
Level 128
God Stats
4W - 1L
1,654 SR
Queue Stats
199W - 190L
1,494 Elo+
Party 1
Janus
Janus
StaxxKashii
Janus
Level 120
God Stats
4W - 1L
1,914 SR
Queue Stats
239W - 220L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 2 / 1
4,240
530
2,598
5,896
1,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
DarkusRogue
Izanami
7
0 / 3 / 1
4,150
519
2,937
4,636
1,288
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Maybe BEVON
Cthulhu
6
1 / 4 / 1
4,427
553
3,131
8,852
4,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Nexryyy
Thanatos
9
2 / 2 / 0
5,049
631
2,978
8,384
2,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Ziaga456
Shiva
1
0 / 0 / 0
3,112
389
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 0 / 0
5,869
734
719
4,250
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
 
Horus
8
0 / 1 / 6
5,268
659
3,203
6,060
3,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
6 / 1 / 2
6,209
776
4,585
6,943
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 1 / 3
5,481
685
6,328
6,784
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
1 / 1 / 1
4,805
601
3,296
3,800
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
0
0
0
W
Horus
 
Horus
0
1
6
3
L
Pele
1
2
1
0.75
L
Izanami
DarkusRogue
Izanami
0
3
1
0.17
W
6
1
2
7
L
Cthulhu
Maybe BEVON
Cthulhu
1
4
1
0.38
L
Thanatos
Nexryyy
Thanatos
2
2
0
1
W
4
1
3
5.5
W
1
1
1
1.5
L
Shiva
Ziaga456
Shiva
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,644
Damage
18,131
27,768
Taken
27,837
10,169
Mitigated
11,043
7,869
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
719
378
0
1,755
4,250
1,682
344
0
4,250
0
37,953
W
Horus
 
Horus
3,203
1,763
1,766
2,699
6,060
3,640
0
1,397
4,663
0
14,771
L
Pele
2,598
657
0
522
5,896
1,640
0
2,480
3,264
0
17,009
L
Izanami
DarkusRogue
Izanami
2,937
2,040
0
615
4,636
1,288
0
2,376
2,179
0
25,287
W
4,585
1,321
0
914
6,943
2,546
0
201
6,742
0
41,747
L
Cthulhu
Maybe BEVON
Cthulhu
3,131
736
45
2,060
8,852
4,417
0
3,637
4,985
14,415
0
L
Thanatos
Nexryyy
Thanatos
2,978
984
0
4,627
8,384
2,824
0
913
7,231
0
36,636
W
6,328
2,669
0
3,557
6,784
2,485
303
1,533
5,251
30,628
0
W
3,296
511
0
500
3,800
690
0
0
3,800
26,354
0
L
Shiva
Ziaga456
Shiva
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,978
Gold Earned
27,632
172
Minions Killed
286
0
Camps Cleared
0
669,289
Distance Traveled
873,749
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,869
734
93
12
0
167,237
0
W
Horus
5,268
659
23
3
0
167,216
2
L
Pele
4,240
530
32
4
0
172,454
0
L
Izanami
4,150
519
56
7
0
143,748
2
W
Serqet
6,209
776
73
9
0
208,934
0
L
Cthulhu
4,427
553
16
2
0
164,740
0
L
Thanatos
5,049
631
68
9
0
188,347
0
W
Freya
5,481
685
51
6
0
166,709
0
W
Janus
4,805
601
46
6
0
163,653
1
L
Shiva
3,112
389
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role