Player Matchup

Sobek
Sobek
AstroTenshi
Sobek
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,476 Elo+
Party 3
Artemis
Artemis
Hockeyteam35
Artemis
Level 29
God Stats
1W - 1L
1,337 SR
Queue Stats
4W - 6L
1,083 Elo+
Party 3
Terra
Terra
LoboRBG
Terra
Level 126
God Stats
251W - 217L
1,537 SR
Queue Stats
481W - 443L
1,540 Elo+
Solo
Anubis
Anubis
cruzrising
Anubis
Level 128
God Stats
2W - 1L
1,599 SR
Queue Stats
104W - 108L
1,448 Elo+
Solo
Serqet
Serqet
kheckart
Serqet
Level 101
God Stats
6W - 7L
1,396 SR
Queue Stats
87W - 80L
1,507 Elo+
Party 3
Team Averages
Level 94
1,474 SR
1,411 Elo+

VS

Team Averages
Level 96
1,571 SR
1,492 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Tr0l0xXD
Bellona
Level 122
God Stats
0W - 1L
1,931 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 1
Nemesis
Nemesis
UO27297469
Nemesis
Level 83
God Stats
3W - 3L
1,304 SR
Queue Stats
414W - 366L
1,511 Elo+
Party 2
Maui
Maui
ZambiePig
Maui
Level 84
God Stats
1W - 1L
1,511 SR
Queue Stats
228W - 188L
1,535 Elo+
Party 2
Baba Yaga
Baba Yaga
brusscabuss
Baba Yaga
Level 105
God Stats
1W - 1L
1,611 SR
Queue Stats
99W - 101L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 6
9,486
632
7,160
13,183
13,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
Hockeyteam35
Artemis
12
0 / 3 / 2
7,550
503
4,841
10,123
4,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
LoboRBG
Terra
14
1 / 0 / 2
9,070
605
7,985
9,894
8,166
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
cruzrising
Anubis
13
3 / 5 / 3
8,221
548
9,033
9,037
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
kheckart
Serqet
15
6 / 0 / 8
9,281
619
8,264
8,983
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 5 / 1
7,025
468
6,688
10,500
5,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Tr0l0xXD
Bellona
12
0 / 2 / 0
6,934
462
3,150
11,803
9,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
UO27297469
Nemesis
15
6 / 3 / 0
8,667
578
8,357
15,158
5,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
11
1 / 4 / 6
7,070
471
3,507
11,321
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
brusscabuss
Baba Yaga
12
1 / 4 / 3
7,023
468
4,933
11,745
3,533
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
18
Kills
10
10
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
5
1
0.5
W
8
2
6
5.5
W
Artemis
Hockeyteam35
Artemis
0
3
2
0.33
W
Terra
LoboRBG
Terra
1
0
2
2
L
Bellona
Tr0l0xXD
Bellona
0
2
0
0
L
Nemesis
UO27297469
Nemesis
6
3
0
2
L
Maui
1
4
6
1
L
Baba Yaga
brusscabuss
Baba Yaga
1
4
3
0.63
W
Anubis
cruzrising
Anubis
3
5
3
0.9
W
Serqet
kheckart
Serqet
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,283
Damage
26,635
51,220
Taken
60,527
33,970
Mitigated
32,846
14,786
Healing
8,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,688
3,314
0
1,177
10,500
5,378
0
1,943
8,557
0
37,135
W
7,160
625
0
4,800
13,183
13,129
0
1,747
11,436
31,509
553
W
Artemis
Hockeyteam35
Artemis
4,841
2,208
197
3,628
10,123
4,264
719
556
9,567
0
40,624
W
Terra
LoboRBG
Terra
7,985
2,041
40
3,633
9,894
8,166
162
0
9,894
66,928
0
L
Bellona
Tr0l0xXD
Bellona
3,150
1,776
0
96
11,803
9,499
0
7,260
4,543
0
45,779
L
Nemesis
UO27297469
Nemesis
8,357
3,780
0
2,396
15,158
5,878
0
4,898
10,096
0
73,869
L
Maui
3,507
631
0
1,368
11,321
8,558
0
5,183
6,057
19,642
0
L
Baba Yaga
brusscabuss
Baba Yaga
4,933
344
0
3,824
11,745
3,533
696
4,341
7,104
52,820
0
W
Anubis
cruzrising
Anubis
9,033
290
0
2,129
9,037
4,312
62
5,037
4,000
65,576
0
W
Serqet
kheckart
Serqet
8,264
2,448
0
359
8,983
4,099
56
1,100
7,883
0
61,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,608
Gold Earned
36,719
449
Minions Killed
349
0
Camps Cleared
0
1,479,679
Distance Traveled
1,490,052
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,025
468
53
4
0
281,594
2
W
Sobek
9,486
632
49
3
0
319,282
0
W
Artemis
7,550
503
98
7
0
224,842
0
W
Terra
9,070
605
115
8
0
331,643
0
L
Bellona
6,934
462
74
5
0
260,199
0
L
Nemesis
8,667
578
109
7
0
339,065
1
L
Maui
7,070
471
34
2
0
311,259
2
L
Baba Yaga
7,023
468
79
5
0
297,935
0
W
Anubis
8,221
548
104
7
0
233,269
0
W
Serqet
9,281
619
83
6
0
370,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role