Player Matchup

Tiamat
Tiamat
Genji8909
Tiamat
Level 145
God Stats
1W - 1L
1,291 SR
Queue Stats
151W - 132L
1,529 Elo+
Solo
Thanatos
Thanatos
KabrsThorn
Thanatos
Level 137
God Stats
8W - 9L
1,489 SR
Queue Stats
367W - 298L
1,554 Elo+
Party 2
Artio
Artio
ToeSucker8000
Artio
Level 108
God Stats
3W - 0L
1,773 SR
Queue Stats
196W - 135L
1,550 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Tulamore
Cu Chulainn
Level 124
God Stats
8W - 6L
1,545 SR
Queue Stats
240W - 188L
1,534 Elo+
Party 2
Izanami
Izanami
albert11111
Izanami
Level 74
God Stats
11W - 8L
1,548 SR
Queue Stats
36W - 36L
1,568 Elo+
Party 2
Team Averages
Level 118
1,529 SR
1,547 Elo+

VS

Team Averages
Level 106
1,663 SR
1,557 Elo+
Tsukuyomi
Tsukuyomi
GlassedOut
Tsukuyomi
Level 88
God Stats
8W - 10L
1,696 SR
Queue Stats
88W - 103L
1,578 Elo+
Party 1
Danzaburou
Danzaburou
Imabear12345678
Danzaburou
Level 108
God Stats
15W - 7L
1,823 SR
Queue Stats
289W - 311L
1,575 Elo+
Party 1
Kumbhakarna
Kumbhakarna
NGToothpaste
Kumbhakarna
Level 103
God Stats
10W - 7L
1,725 SR
Queue Stats
318W - 323L
1,562 Elo+
Party 1
Sun Wukong
Sun Wukong
TheSixthCircle
Sun Wukong
Level 143
God Stats
4W - 2L
1,671 SR
Queue Stats
208W - 208L
1,482 Elo+
Solo
Janus
Janus
numbersixteen72
Janus
Level 89
God Stats
1W - 5L
1,399 SR
Queue Stats
166W - 162L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Genji8909
Tiamat
14
2 / 5 / 9
8,780
516
11,256
14,565
9,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
KabrsThorn
Thanatos
18
14 / 4 / 2
11,679
687
13,524
17,409
7,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 2 / 10
8,802
518
6,735
16,382
13,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Tulamore
Cu Chulainn
17
1 / 0 / 0
10,143
597
5,576
11,244
8,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
albert11111
Izanami
16
0 / 3 / 5
9,694
570
8,111
13,875
5,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GlassedOut
Tsukuyomi
16
6 / 6 / 6
9,579
563
12,822
16,811
6,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Imabear12345678
Danzaburou
14
2 / 4 / 3
8,540
502
13,831
13,946
5,189
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
NGToothpaste
Kumbhakarna
13
2 / 1 / 5
8,159
480
3,900
14,447
12,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
TheSixthCircle
Sun Wukong
7
0 / 1 / 0
6,337
373
2,313
5,121
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 6 / 5
9,444
556
13,940
12,105
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
18
Kills
13
14
Deaths
18
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Genji8909
Tiamat
2
5
9
1.3
L
Tsukuyomi
GlassedOut
Tsukuyomi
6
6
6
1.5
L
Danzaburou
Imabear12345678
Danzaburou
2
4
3
0.88
W
Thanatos
KabrsThorn
Thanatos
14
4
2
3.75
L
Kumbhakarna
NGToothpaste
Kumbhakarna
2
1
5
4.5
L
Sun Wukong
TheSixthCircle
Sun Wukong
0
1
0
0
W
1
2
10
3
W
Cu Chulainn
Tulamore
Cu Chulainn
1
0
0
1
W
Izanami
albert11111
Izanami
0
3
5
0.83
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,202
Damage
46,806
73,475
Taken
62,430
44,558
Mitigated
31,292
27,988
Healing
14,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Genji8909
Tiamat
11,256
1,364
0
3,701
14,565
9,126
0
4,395
9,926
49,310
0
L
Tsukuyomi
GlassedOut
Tsukuyomi
12,822
4,221
0
3,928
16,811
6,266
0
3,870
12,713
0
71,398
L
Danzaburou
Imabear12345678
Danzaburou
13,831
7,229
0
4,462
13,946
5,189
697
4,680
9,138
0
73,661
W
Thanatos
KabrsThorn
Thanatos
13,524
4,106
0
11,556
17,409
7,454
209
3,282
13,917
0
90,162
L
Kumbhakarna
NGToothpaste
Kumbhakarna
3,900
825
0
3,023
14,447
12,661
0
3,093
11,200
17,003
0
L
Sun Wukong
TheSixthCircle
Sun Wukong
2,313
393
0
1,428
5,121
2,682
0
0
5,121
0
26,242
W
6,735
1,514
328
4,663
16,382
13,935
98
5,450
10,666
29,302
397
W
Cu Chulainn
Tulamore
Cu Chulainn
5,576
1,122
0
3,671
11,244
8,587
3,037
929
10,307
0
83,710
W
Izanami
albert11111
Izanami
8,111
6,280
0
4,069
13,875
5,456
3,689
3,012
10,819
0
89,815
L
13,940
1,141
0
1,635
12,105
4,494
0
5,173
6,664
77,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,098
Gold Earned
42,059
559
Minions Killed
398
0
Camps Cleared
0
1,675,063
Distance Traveled
1,388,094
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,780
516
87
5
0
312,664
1
L
Tsukuyomi
9,579
563
105
6
0
351,851
0
L
Danzaburou
8,540
502
99
6
0
311,713
0
W
Thanatos
11,679
687
121
7
0
397,712
1
L
Kumbhakarna
8,159
480
22
1
0
308,397
1
L
Sun Wukong
6,337
373
45
3
0
99,601
0
W
Artio
8,802
518
30
2
0
328,483
2
W
Cu Chulainn
10,143
597
149
9
0
330,425
0
W
Izanami
9,694
570
172
10
0
305,779
0
L
Janus
9,444
556
127
7
0
316,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role