Player Matchup

Discordia
Discordia
MelloConnor
Discordia
Level 144
God Stats
165W - 153L
1,522 SR
Queue Stats
270W - 291L
1,503 Elo+
Solo
King Arthur
King Arthur
TheWinKiller
King Arthur
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,580 Elo+
Party 2
Cthulhu
Cthulhu
YukioKiller
Cthulhu
Level 17
God Stats
2W - 1L
1,489 SR
Queue Stats
4W - 7L
1,487 Elo+
Party 2
Team Averages
Level 72
1,504 SR
1,523 Elo+

VS

Team Averages
Level 119
1,579 SR
1,535 Elo+
Bastet
Bastet
B1gode
Bastet
Level 63
God Stats
12W - 13L
1,485 SR
Queue Stats
488W - 529L
1,425 Elo+
Party 1
Tiamat
Tiamat
Lonellymoon
Tiamat
Level 153
God Stats
1W - 1L
1,673 SR
Queue Stats
19W - 11L
1,722 Elo+
Solo
Surtr
Surtr
MatG6536
Surtr
Level 140
God Stats
21W - 13L
1,580 SR
Queue Stats
260W - 287L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MelloConnor
Discordia
8
2 / 0 / 2
8,749
673
2,914
1,671
462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TheWinKiller
King Arthur
14
7 / 3 / 2
10,777
829
15,889
20,398
20,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
YukioKiller
Cthulhu
13
0 / 3 / 8
9,417
724
7,090
14,820
16,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
B1gode
Bastet
14
4 / 3 / 2
10,895
838
12,200
11,692
4,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
12
0 / 4 / 3
9,749
750
9,781
10,562
8,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
MatG6536
Surtr
14
2 / 2 / 3
10,707
824
8,136
13,302
12,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
9
Kills
6
6
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
B1gode
Bastet
4
3
2
1.67
W
Tiamat
0
4
3
0.38
W
Surtr
MatG6536
Surtr
2
2
3
1.75
L
Discordia
MelloConnor
Discordia
2
0
2
3
L
King Arthur
TheWinKiller
King Arthur
7
3
2
2.67
L
Cthulhu
YukioKiller
Cthulhu
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,893
Damage
30,117
36,889
Taken
35,556
37,665
Mitigated
25,620
2,304
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
B1gode
Bastet
12,200
4,969
0
2,470
11,692
4,899
767
3,802
7,627
0
44,833
W
Tiamat
9,781
642
0
1,309
10,562
8,136
499
2,633
7,665
35,967
0
W
Surtr
MatG6536
Surtr
8,136
3,786
0
2,730
13,302
12,585
1,286
3,827
9,002
2,713
29,915
L
Discordia
MelloConnor
Discordia
2,914
233
0
724
1,671
462
0
632
959
18,280
0
L
King Arthur
TheWinKiller
King Arthur
15,889
2,156
0
1,348
20,398
20,502
0
5,778
14,082
0
47,796
L
Cthulhu
YukioKiller
Cthulhu
7,090
1,106
0
232
14,820
16,701
0
3,431
10,961
24,792
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,943
Gold Earned
31,351
123
Minions Killed
143
0
Camps Cleared
0
583,353
Distance Traveled
690,350
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,895
838
49
4
0
242,600
1
W
Tiamat
9,749
750
57
4
0
225,587
0
W
Surtr
10,707
824
37
3
0
222,163
0
L
Discordia
8,749
673
32
2
0
78,963
0
L
King Arthur
10,777
829
57
4
0
250,557
1
L
Cthulhu
9,417
724
34
3
0
253,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role