Player Matchup

Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
M_O_T_O_B_O_Y-_-
Thanatos
Level 111
God Stats
0W - 2L
1,639 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 3
He Bo
He Bo
joaquinGRO
He Bo
Level 166
God Stats
8W - 6L
1,769 SR
Queue Stats
146W - 129L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
w_heinzen
Cthulhu
Level 22
God Stats
0W - 1L
1,499 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 3
Artemis
Artemis
xShazaaam
Artemis
Level 154
God Stats
4W - 6L
1,635 SR
Queue Stats
150W - 134L
1,598 Elo+
Party 1
Team Averages
Level 115
1,608 SR
1,439 Elo+

VS

Team Averages
Level 138
1,599 SR
1,561 Elo+
Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
J4eden
Ymir
Level 67
God Stats
2W - 2L
1,682 SR
Queue Stats
54W - 43L
1,617 Elo+
Solo
Hera
Hera
daandesouza288
Hera
Level 128
God Stats
6W - 2L
1,584 SR
Queue Stats
342W - 352L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
killua41
Cu Chulainn
Level 170
God Stats
3W - 0L
1,756 SR
Queue Stats
50W - 44L
1,689 Elo+
Solo
Rama
Rama
maxelex
Rama
Level 167
God Stats
3W - 0L
1,473 SR
Queue Stats
58W - 57L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 1 / 0
6,433
585
3,435
5,419
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 4 / 1
4,999
454
3,610
9,627
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
11
3 / 4 / 2
6,393
581
10,802
8,769
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
w_heinzen
Cthulhu
7
0 / 1 / 1
4,844
440
2,894
5,101
3,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
xShazaaam
Artemis
1
0 / 3 / 0
3,651
332
134
2,311
524
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 6
5,789
526
3,661
5,237
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
J4eden
Ymir
10
3 / 1 / 3
6,311
574
4,581
7,129
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 2 / 1
6,766
615
3,836
5,391
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
killua41
Cu Chulainn
9
0 / 4 / 6
5,711
519
6,598
11,557
5,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
maxelex
Rama
10
3 / 1 / 5
6,359
578
4,074
5,028
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
8
Kills
12
13
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
1
0
4
W
Sobek
 
Sobek
1
0
6
4
W
Ymir
J4eden
Ymir
3
1
3
4.5
L
1
4
1
0.38
W
5
2
1
2.75
L
He Bo
3
4
2
1
W
Cu Chulainn
killua41
Cu Chulainn
0
4
6
0.75
W
Rama
maxelex
Rama
3
1
5
5.5
L
Cthulhu
w_heinzen
Cthulhu
0
1
1
0.5
L
Artemis
xShazaaam
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,875
Damage
22,750
31,227
Taken
34,342
12,002
Mitigated
16,087
6,813
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,435
279
0
500
5,419
2,051
0
3,793
1,626
34,288
0
W
Sobek
 
Sobek
3,661
583
0
2,013
5,237
3,729
195
1,890
3,295
16,061
0
W
Ymir
J4eden
Ymir
4,581
1,932
0
0
7,129
3,503
88
2,634
4,395
36,582
0
L
3,610
271
0
3,041
9,627
3,331
0
3,237
6,214
0
22,836
W
3,836
906
0
1,130
5,391
1,734
0
2,000
3,188
41,535
0
L
He Bo
10,802
503
0
2,018
8,769
3,055
0
2,575
6,054
46,122
0
W
Cu Chulainn
killua41
Cu Chulainn
6,598
700
0
3,292
11,557
5,300
0
7,451
3,749
0
38,302
W
Rama
maxelex
Rama
4,074
3,536
0
2,072
5,028
1,821
1,376
2,376
2,584
0
44,426
L
Cthulhu
w_heinzen
Cthulhu
2,894
206
410
822
5,101
3,041
0
1,376
3,687
14,086
0
L
Artemis
xShazaaam
Artemis
134
39
0
22
2,311
524
0
701
1,568
0
1,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,320
Gold Earned
30,936
203
Minions Killed
308
0
Camps Cleared
0
959,883
Distance Traveled
1,087,101
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,433
585
64
6
0
221,293
0
W
Sobek
5,789
526
48
4
0
221,785
1
W
Ymir
6,311
574
55
5
0
235,066
3
L
Thanatos
4,999
454
33
3
0
237,912
1
W
Hera
6,766
615
85
8
0
210,409
1
L
He Bo
6,393
581
84
8
0
217,829
0
W
Cu Chulainn
5,711
519
50
5
0
223,669
2
W
Rama
6,359
578
70
6
0
196,172
0
L
Cthulhu
4,844
440
19
2
0
224,275
0
L
Artemis
3,651
332
3
0
0
58,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role