Player Matchup

King Arthur
King Arthur
Arbiter4454
King Arthur
Level 86
God Stats
19W - 22L
1,291 SR
Queue Stats
128W - 140L
1,309 Elo+
Party 1
Vulcan
Vulcan
Blazing fire701
Vulcan
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 15L
1,231 Elo+
Party 1
Xbalanque
Xbalanque
plushybucket343
Xbalanque
Level 29
God Stats
7W - 10L
1,236 SR
Queue Stats
45W - 69L
1,247 Elo+
Party 1
Team Averages
Level 50
1,342 SR
1,262 Elo+

VS

Team Averages
Level 110
1,450 SR
1,307 Elo+
Sun Wukong
Sun Wukong
FireAlphaWolf95
Sun Wukong
Level 78
God Stats
1W - 3L
1,459 SR
Queue Stats
5W - 8L
1,236 Elo+
Solo
Baron Samedi
Baron Samedi
VenomEtId
Baron Samedi
Level 126
God Stats
5W - 7L
1,400 SR
Queue Stats
21W - 23L
1,333 Elo+
Party 2
Skadi
Skadi
gabeXeatsXf00d
Skadi
Level 126
God Stats
0W - 5L
1,492 SR
Queue Stats
23W - 24L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arbiter4454
King Arthur
13
2 / 3 / 9
10,374
741
11,241
21,158
21,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 3 / 9
11,302
807
14,876
9,716
4,101
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xbalanque
plushybucket343
Xbalanque
13
7 / 2 / 4
11,470
819
8,771
11,013
4,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FireAlphaWolf95
Sun Wukong
11
3 / 7 / 2
9,490
678
8,780
18,272
11,497
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
VenomEtId
Baron Samedi
12
3 / 3 / 3
9,511
679
16,960
12,722
8,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 3
9,074
648
8,003
11,800
5,542
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
13
Kills
7
8
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arbiter4454
King Arthur
2
3
9
2.17
W
4
3
9
2.83
L
Sun Wukong
FireAlphaWolf95
Sun Wukong
3
7
2
0.57
L
Baron Samedi
VenomEtId
Baron Samedi
3
3
3
1.5
L
1
4
3
0.63
W
Xbalanque
plushybucket343
Xbalanque
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,888
Damage
33,743
41,887
Taken
42,794
29,642
Mitigated
25,199
4,647
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arbiter4454
King Arthur
11,241
671
117
1,836
21,158
21,387
24
9,613
11,545
3,119
27,189
W
14,876
6,368
712
1,526
9,716
4,101
56
4,210
5,506
52,801
0
L
Sun Wukong
FireAlphaWolf95
Sun Wukong
8,780
3,285
0
472
18,272
11,497
0
5,351
12,921
371
24,769
L
Baron Samedi
VenomEtId
Baron Samedi
16,960
937
2,285
3,548
12,722
8,160
16
6,150
6,572
47,425
0
L
8,003
2,612
515
1,540
11,800
5,542
72
5,954
5,846
0
33,585
W
Xbalanque
plushybucket343
Xbalanque
8,771
4,388
0
456
11,013
4,154
2,793
3,519
7,494
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,146
Gold Earned
28,075
131
Minions Killed
121
0
Camps Cleared
0
797,622
Distance Traveled
657,260
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,374
741
29
2
0
264,995
0
W
Vulcan
11,302
807
51
4
0
271,871
1
L
Sun Wukong
9,490
678
37
3
0
228,907
0
L
Baron Samedi
9,511
679
37
3
0
242,955
0
L
Skadi
9,074
648
47
3
0
185,398
2
W
Xbalanque
11,470
819
51
4
0
260,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role