Player Matchup

Serqet
Serqet
Drakosha2000
Serqet
Level 128
God Stats
19W - 15L
1,557 SR
Queue Stats
44W - 47L
1,416 Elo+
Party 1
Amaterasu
Amaterasu
dado2902
Amaterasu
Level 108
God Stats
7W - 7L
1,516 SR
Queue Stats
388W - 387L
1,437 Elo+
Party 1
Baron Samedi
Baron Samedi
icedgroovytea
Baron Samedi
Level 35
God Stats
23W - 20L
1,463 SR
Queue Stats
41W - 41L
1,355 Elo+
Party 1
Team Averages
Level 90
1,512 SR
1,403 Elo+

VS

Team Averages
Level 109
1,468 SR
1,406 Elo+
Jormungandr
Jormungandr
Lord Nodnarb II
Jormungandr
Level 116
God Stats
1W - 2L
1,568 SR
Queue Stats
129W - 121L
1,390 Elo+
Party 2
Hel
Hel
Tadpole Ronston
Hel
Level 83
God Stats
13W - 14L
1,412 SR
Queue Stats
129W - 122L
1,390 Elo+
Party 2
Neith
Neith
jamer13g
Neith
Level 127
God Stats
21W - 29L
1,423 SR
Queue Stats
748W - 830L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
7 / 1 / 3
8,339
834
8,412
9,060
5,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
dado2902
Amaterasu
11
1 / 0 / 10
7,449
745
5,870
9,636
9,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Baron Samedi
icedgroovytea
Baron Samedi
10
3 / 1 / 6
7,473
747
5,951
6,537
3,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lord Nodnarb II
Jormungandr
11
2 / 3 / 0
7,804
780
7,164
9,829
8,454
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 1
6,879
688
4,528
7,211
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
jamer13g
Neith
9
0 / 4 / 1
6,743
674
6,988
9,158
3,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
11
Kills
2
2
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
7
1
3
8.5
L
Jormungandr
Lord Nodnarb II
Jormungandr
2
3
0
0.67
L
0
4
1
0.13
W
Amaterasu
dado2902
Amaterasu
1
0
10
6
W
Baron Samedi
icedgroovytea
Baron Samedi
3
1
6
6
L
Neith
jamer13g
Neith
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,233
Damage
18,680
25,233
Taken
26,198
18,392
Mitigated
14,203
5,460
Healing
6,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
8,412
2,533
0
1,147
9,060
5,347
755
4,297
4,763
0
22,746
L
Jormungandr
Lord Nodnarb II
Jormungandr
7,164
2,127
0
674
9,829
8,454
0
2,637
6,683
24,349
159
L
4,528
112
2,214
2,346
7,211
2,407
149
2,236
4,548
22,079
0
W
Amaterasu
dado2902
Amaterasu
5,870
1,130
424
2,630
9,636
9,785
102
4,595
5,041
1,652
15,749
W
Baron Samedi
icedgroovytea
Baron Samedi
5,951
839
842
417
6,537
3,260
152
2,919
3,618
19,892
0
L
Neith
jamer13g
Neith
6,988
1,416
0
1,622
9,158
3,342
348
2,441
6,633
0
26,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,261
Gold Earned
21,426
72
Minions Killed
83
0
Camps Cleared
0
518,444
Distance Traveled
492,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,339
834
36
4
0
180,144
0
L
Jormungandr
7,804
780
28
3
0
177,006
0
L
Hel
6,879
688
31
3
0
174,460
0
W
Amaterasu
7,449
745
14
1
0
190,738
0
W
Baron Samedi
7,473
747
22
2
0
147,562
0
L
Neith
6,743
674
24
2
0
141,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role