Player Matchup

Merlin
Merlin
B-ALEJANDRO-B
Merlin
Level 147
God Stats
9W - 14L
1,391 SR
Queue Stats
401W - 398L
1,452 Elo+
Solo
Izanami
Izanami
CatfishTahm
Izanami
Level 59
God Stats
11W - 11L
1,491 SR
Queue Stats
104W - 121L
1,418 Elo+
Party 1
Fenrir
Fenrir
Jackalzone
Fenrir
Level 152
God Stats
109W - 111L
1,549 SR
Queue Stats
400W - 405L
1,398 Elo+
Party 1
Ares
Ares
Lev_dempsey539
Ares
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 17L
1,232 Elo+
Party 1
Gilgamesh
Gilgamesh
cchoat01
Gilgamesh
Level 62
God Stats
25W - 21L
1,494 SR
Queue Stats
233W - 253L
1,372 Elo+
Party 1
Team Averages
Level 87
1,485 SR
1,374 Elo+

VS

Team Averages
Level 130
1,460 SR
1,416 Elo+
Mulan
Mulan
DesirablePenguin
Mulan
Level 106
God Stats
11W - 12L
1,511 SR
Queue Stats
84W - 109L
1,400 Elo+
Solo
Ishtar
Ishtar
FlyingTurtle21
Ishtar
Level 60
God Stats
3W - 4L
1,223 SR
Queue Stats
228W - 186L
1,179 Elo+
Solo
Lancelot
Lancelot
Grimmjow_EXE
Lancelot
Level 126
God Stats
5W - 5L
1,492 SR
Queue Stats
367W - 353L
1,497 Elo+
Party 2
Geb
Geb
HellspawnRB
Geb
Level 166
God Stats
0W - 2L
1,500 SR
Queue Stats
459W - 404L
1,485 Elo+
Party 2
Scylla
Scylla
Yandere_Pineappl
Scylla
Level 191
God Stats
116W - 100L
1,573 SR
Queue Stats
727W - 700L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,268
661
5,264
5,487
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
CatfishTahm
Izanami
9
0 / 1 / 0
5,518
502
2,863
6,063
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Jackalzone
Fenrir
11
2 / 1 / 1
6,400
582
5,155
7,527
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
5,652
514
2,116
7,219
5,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
cchoat01
Gilgamesh
11
5 / 2 / 0
6,805
619
6,590
11,090
8,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
5,939
540
7,419
10,114
11,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 0 / 2
5,152
468
3,392
4,072
1,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
Grimmjow_EXE
Lancelot
9
1 / 2 / 2
5,419
493
3,361
9,261
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 0 / 0
5,706
519
3,388
4,885
3,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 0
5,496
500
2,339
7,109
2,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
8
Kills
6
6
Deaths
8
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Izanami
CatfishTahm
Izanami
0
1
0
0
L
2
5
1
0.5
L
1
0
2
2
L
Lancelot
Grimmjow_EXE
Lancelot
1
2
2
1
L
2
0
0
2
W
Fenrir
Jackalzone
Fenrir
2
1
1
2.5
W
0
2
0
0
L
0
1
0
0
W
Gilgamesh
cchoat01
Gilgamesh
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,988
Damage
19,899
37,386
Taken
35,441
21,353
Mitigated
21,519
12,275
Healing
8,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,264
52
0
2,132
5,487
1,967
684
2,135
3,352
62,374
0
W
Izanami
CatfishTahm
Izanami
2,863
1,772
0
2,067
6,063
2,199
485
1,660
4,403
0
47,293
L
7,419
1,666
0
1,081
10,114
11,072
0
0
10,114
0
32,512
L
3,392
1,610
0
1,536
4,072
1,377
0
346
3,726
0
30,407
L
Lancelot
Grimmjow_EXE
Lancelot
3,361
1,515
0
1,750
9,261
3,383
0
1,067
8,194
0
39,146
L
3,388
361
0
1,773
4,885
3,201
0
1,401
3,484
19,787
0
W
Fenrir
Jackalzone
Fenrir
5,155
889
0
5,234
7,527
2,835
0
509
6,982
0
45,616
W
2,116
77
69
1,071
7,219
5,509
0
1,423
5,796
10,501
0
L
2,339
591
0
2,493
7,109
2,486
0
4,566
2,543
40,606
0
W
Gilgamesh
cchoat01
Gilgamesh
6,590
2,631
0
1,702
11,090
8,843
0
0
10,349
0
31,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
27,712
332
Minions Killed
284
0
Camps Cleared
0
1,122,280
Distance Traveled
1,049,405
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,268
661
116
11
0
222,425
0
W
Izanami
5,518
502
85
8
0
203,305
4
L
Mulan
5,939
540
59
5
0
190,150
0
L
Ishtar
5,152
468
63
6
0
182,628
0
L
Lancelot
5,419
493
65
6
0
255,132
1
L
Geb
5,706
519
20
2
0
211,977
3
W
Fenrir
6,400
582
74
7
0
257,838
0
W
Ares
5,652
514
12
1
0
220,322
2
L
Scylla
5,496
500
77
7
0
209,518
5
W
Gilgamesh
6,805
619
45
4
0
218,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role