Player Matchup

Zeus
Zeus
 
Zeus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
KyleIsAPerson
Charon
Level 117
God Stats
28W - 18L
1,542 SR
Queue Stats
237W - 210L
1,440 Elo+
Party 3
Mulan
Mulan
Sprinxxx
Mulan
Level 129
God Stats
111W - 82L
1,561 SR
Queue Stats
337W - 316L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
Yo_Im_Alpha
Zhong Kui
Level 81
God Stats
4W - 8L
1,094 SR
Queue Stats
26W - 33L
1,401 Elo+
Party 3
Kali
Kali
evanleah101
Kali
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,328 Elo+
Party 3
Team Averages
Level 98
1,439 SR
1,443 Elo+

VS

Team Averages
Level 86
1,519 SR
1,483 Elo+
Janus
Janus
Aemak
Janus
Level 149
God Stats
9W - 6L
1,650 SR
Queue Stats
58W - 81L
1,455 Elo+
Party 2
Neith
Neith
DontTouchMyAirz
Neith
Level 67
God Stats
4W - 6L
1,599 SR
Queue Stats
21W - 38L
1,460 Elo+
Party 2
Athena
Athena
MeansToBelieve
Athena
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 100L
1,506 Elo+
Party 2
Susano
Susano
MulatoBoi31
Susano
Level 86
God Stats
1W - 3L
1,541 SR
Queue Stats
196W - 201L
1,536 Elo+
Solo
Apollo
Apollo
RLKJSR
Apollo
Level 60
God Stats
4W - 10L
1,304 SR
Queue Stats
152W - 153L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
6 / 1 / 4
8,681
620
13,053
6,686
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 6
6,918
494
4,474
6,862
4,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Sprinxxx
Mulan
15
5 / 1 / 1
9,075
648
8,395
12,301
10,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Yo_Im_Alpha
Zhong Kui
13
0 / 1 / 0
7,489
535
6,613
7,249
6,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 0 / 3
8,471
605
5,821
13,244
5,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aemak
Janus
12
1 / 6 / 1
6,750
482
4,238
11,474
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 1
6,918
494
4,727
7,238
2,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
1 / 3 / 1
5,930
424
4,074
13,814
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
11
1 / 3 / 2
6,666
476
5,006
12,999
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
RLKJSR
Apollo
10
1 / 3 / 0
6,442
460
5,443
9,995
3,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
4
4
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
4
8
L
Janus
Aemak
Janus
1
6
1
0.25
L
0
0
1
0.5
W
0
1
6
3
L
1
3
1
0.5
L
Susano
1
3
2
0.67
L
Apollo
RLKJSR
Apollo
1
3
0
0.33
W
Mulan
Sprinxxx
Mulan
5
1
1
5.5
W
Zhong Kui
Yo_Im_Alpha
Zhong Kui
0
1
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,356
Damage
23,488
46,342
Taken
55,520
30,147
Mitigated
25,819
15,930
Healing
13,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,053
1,852
0
709
6,686
2,411
748
2,602
3,924
65,499
0
L
Janus
Aemak
Janus
4,238
159
0
1,524
11,474
4,680
0
6,153
5,321
46,995
0
L
4,727
2,345
0
3,167
7,238
2,817
0
4,458
2,780
0
58,517
W
4,474
365
0
1,976
6,862
4,882
182
2,073
4,705
23,143
0
L
4,074
817
0
3,434
13,814
9,216
0
8,851
4,963
21,361
0
L
Susano
5,006
936
0
1,316
12,999
5,352
0
3,974
9,025
0
53,130
L
Apollo
RLKJSR
Apollo
5,443
3,336
0
3,624
9,995
3,754
0
355
9,640
0
39,870
W
Mulan
Sprinxxx
Mulan
8,395
318
0
5,626
12,301
10,689
124
0
12,301
1,070
64,528
W
Zhong Kui
Yo_Im_Alpha
Zhong Kui
6,613
3,084
0
3,868
7,249
6,463
993
1,363
5,886
52,315
9,055
W
5,821
2,483
0
3,751
13,244
5,702
0
1,818
11,214
0
72,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,634
Gold Earned
32,706
472
Minions Killed
381
0
Camps Cleared
0
1,391,764
Distance Traveled
1,313,843
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,681
620
118
8
0
285,145
1
L
Janus
6,750
482
95
7
0
276,748
8
L
Neith
6,918
494
105
8
0
245,227
0
W
Charon
6,918
494
23
2
0
281,787
5
L
Athena
5,930
424
37
3
0
277,026
4
L
Susano
6,666
476
80
6
0
292,163
0
L
Apollo
6,442
460
64
5
0
222,679
0
W
Mulan
9,075
648
105
8
0
255,315
0
W
Zhong Kui
7,489
535
117
8
0
239,404
0
W
Kali
8,471
605
109
8
0
330,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role