Player Matchup

Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold III
SoLowStríke
Nemesis
Gold III
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 23L
1,771 MMR
Party 1
Ymir
Ymir
Platinum IV
mNoobey
Ymir
Platinum IV
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
372W - 371L
1,797 MMR
Solo
Hercules
Hercules
Platinum IV
ognextdoor
Hercules
Platinum IV
Level 60
God Stats
3W - 1L
1,717 SR
Queue Stats
34W - 28L
1,794 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,543 SR
1,672 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,541 SR
1,656 MMR
Jormungandr
Jormungandr
Platinum III
 
Jormungandr
Platinum III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum I
 
Artio
Platinum I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Platinum III
 
Janus
Platinum III
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum III
CrazySlock
Freya
Platinum III
Level 159
God Stats
19W - 12L
1,665 SR
Queue Stats
160W - 162L
1,683 MMR
Party 2
Loki
Loki
Diamond V
Roulouloup
Loki
Diamond V
Level 145
God Stats
48W - 49L
1,541 SR
Queue Stats
245W - 239L
2,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 1 / 1
6,004
667
4,010
5,281
2,020
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
 
Discordia
10
1 / 0 / 2
5,710
634
3,748
3,134
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SoLowStríke
Nemesis
11
3 / 0 / 1
6,096
677
3,911
5,750
1,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
mNoobey
Ymir
7
0 / 2 / 3
4,868
541
2,833
8,159
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
ognextdoor
Hercules
10
0 / 0 / 0
5,899
655
1,800
6,961
5,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BakasuraSerqetAo KuangHachiman

VS

Bans
ThanatosThorKaliSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 0 / 0
6,262
696
3,554
5,243
3,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
 
Artio
7
1 / 1 / 2
4,893
544
3,605
7,521
5,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
 
Janus
9
0 / 3 / 0
4,890
543
532
4,625
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
9
2 / 2 / 0
5,020
558
5,661
6,346
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 0 / 2
5,242
582
3,126
6,032
1,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
6
Kills
3
3
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
1
2.5
W
Discordia
 
Discordia
1
0
2
2
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Artio
 
Artio
1
1
2
2
L
Janus
 
Janus
0
3
0
0
L
Freya
2
2
0
1
L
0
0
2
1
W
Nemesis
SoLowStríke
Nemesis
3
0
1
3.5
W
Ymir
mNoobey
Ymir
0
2
3
0.75
W
Hercules
ognextdoor
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,302
Damage
16,478
29,285
Taken
29,767
14,943
Mitigated
14,645
9,059
Healing
10,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,010
3,425
0
1,584
5,281
2,020
923
3,400
1,727
0
46,226
W
Discordia
 
Discordia
3,748
293
0
625
3,134
819
0
539
2,595
40,692
0
L
Jormungandr
 
Jormungandr
3,554
1,403
0
2,051
5,243
3,846
0
0
5,243
52,098
0
L
Artio
 
Artio
3,605
320
399
3,172
7,521
5,057
0
2,272
5,139
10,104
0
L
Janus
 
Janus
532
97
0
1,000
4,625
1,562
0
2,073
2,352
30,529
0
L
Freya
5,661
1,829
0
2,404
6,346
2,201
0
1,009
5,337
30,355
0
L
3,126
733
0
1,460
6,032
1,979
0
914
5,115
0
38,497
W
Nemesis
SoLowStríke
Nemesis
3,911
2,144
0
973
5,750
1,934
0
490
5,234
0
52,914
W
Ymir
mNoobey
Ymir
2,833
1,089
0
2,004
8,159
4,189
0
4,994
2,920
9,282
0
W
Hercules
ognextdoor
Hercules
1,800
648
0
3,873
6,961
5,981
0
3,504
3,457
0
45,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,577
Gold Earned
26,307
354
Minions Killed
286
0
Camps Cleared
0
973,868
Distance Traveled
906,963
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,004
667
100
11
0
187,962
1
W
Discordia
5,710
634
76
8
0
187,281
0
L
Jormungandr
6,262
696
100
11
0
166,146
1
L
Artio
4,893
544
9
1
0
195,455
1
L
Janus
4,890
543
53
6
0
158,203
0
L
Freya
5,020
558
48
5
0
183,307
2
L
Loki
5,242
582
76
8
0
203,852
0
W
Nemesis
6,096
677
87
10
0
250,745
1
W
Ymir
4,868
541
4
0
0
174,791
5
W
Hercules
5,899
655
87
10
0
173,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role