Player Matchup

Bastet
Bastet
 
Bastet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CookieGear
Ix Chel
Level 140
God Stats
23W - 12L
1,772 SR
Queue Stats
206W - 116L
1,654 Elo+
Party 1
Mulan
Mulan
DonNesty
Mulan
Level 155
God Stats
5W - 2L
1,672 SR
Queue Stats
132W - 128L
1,482 Elo+
Solo
Hachiman
Hachiman
MonkApunch
Hachiman
Level 148
God Stats
2W - 2L
1,997 SR
Queue Stats
110W - 90L
1,577 Elo+
Party 1
Bacchus
Bacchus
SamaeΙ
Bacchus
Level 159
God Stats
2W - 1L
1,711 SR
Queue Stats
187W - 150L
1,522 Elo+
Party 1
Team Averages
Level 141
1,730 SR
1,547 Elo+

VS

Team Averages
Level 151
1,481 SR
1,514 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BlondePuccio
Kali
Level 144
God Stats
0W - 1L
1,218 SR
Queue Stats
182W - 171L
1,517 Elo+
Solo
Janus
Janus
DemonEyes
Janus
Level 232
God Stats
34W - 43L
1,596 SR
Queue Stats
573W - 527L
1,537 Elo+
Solo
Surtr
Surtr
JOP_bacon
Surtr
Level 127
God Stats
4W - 3L
1,796 SR
Queue Stats
85W - 89L
1,548 Elo+
Solo
Anhur
Anhur
Ninjagrunt
Anhur
Level 126
God Stats
8W - 11L
1,295 SR
Queue Stats
384W - 383L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 3 / 4
7,754
775
11,035
9,229
3,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
CookieGear
Ix Chel
15
3 / 1 / 7
7,892
789
7,597
5,107
2,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mulan
DonNesty
Mulan
13
1 / 3 / 6
7,209
721
6,612
10,051
8,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
MonkApunch
Hachiman
15
4 / 1 / 8
8,268
827
7,517
6,843
2,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
SamaeΙ
Bacchus
14
4 / 2 / 6
7,692
769
6,165
10,354
11,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 3 / 5
7,172
717
5,139
7,457
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 3
6,298
630
3,392
9,980
3,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
DemonEyes
Janus
14
4 / 4 / 0
7,875
788
6,843
9,562
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
JOP_bacon
Surtr
12
0 / 5 / 4
6,577
658
5,718
11,899
12,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
14
4 / 0 / 3
7,602
760
7,083
6,706
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
17
Kills
10
10
Deaths
17
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
3
4
2.33
L
Ix Chel
 
Ix Chel
2
3
5
1.5
L
0
5
3
0.3
W
Ix Chel
CookieGear
Ix Chel
3
1
7
6.5
L
Janus
DemonEyes
Janus
4
4
0
1
W
Mulan
DonNesty
Mulan
1
3
6
1.33
L
Surtr
JOP_bacon
Surtr
0
5
4
0.4
W
Hachiman
MonkApunch
Hachiman
4
1
8
8
L
Anhur
4
0
3
5.5
W
Bacchus
SamaeΙ
Bacchus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,926
Damage
28,175
41,584
Taken
45,604
27,879
Mitigated
25,076
8,304
Healing
7,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,035
1,552
0
1,077
9,229
3,565
66
3,184
5,703
0
24,232
L
Ix Chel
 
Ix Chel
5,139
402
981
2,808
7,457
2,424
0
1,401
5,926
18,644
0
L
3,392
1,760
0
1,021
9,980
3,869
0
3,367
6,452
0
7,872
W
Ix Chel
CookieGear
Ix Chel
7,597
888
1,138
1,186
5,107
2,073
208
1,845
3,106
32,596
0
L
Janus
DemonEyes
Janus
6,843
40
0
300
9,562
4,044
0
3,150
6,234
28,939
0
W
Mulan
DonNesty
Mulan
6,612
580
0
2,440
10,051
8,576
0
2,521
7,300
0
19,449
L
Surtr
JOP_bacon
Surtr
5,718
1,035
0
1,431
11,899
12,154
0
4,363
7,268
924
11,857
W
Hachiman
MonkApunch
Hachiman
7,517
4,086
0
1,214
6,843
2,437
661
2,033
4,357
0
34,353
L
Anhur
7,083
3,298
0
527
6,706
2,585
0
895
5,685
0
24,083
W
Bacchus
SamaeΙ
Bacchus
6,165
833
0
1,249
10,354
11,228
0
2,345
7,538
18,998
323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,815
Gold Earned
35,524
221
Minions Killed
191
0
Camps Cleared
0
1,115,509
Distance Traveled
1,008,542
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,754
775
29
3
0
252,275
0
L
Ix Chel
7,172
717
39
4
0
209,527
0
L
Kali
6,298
630
17
2
0
195,581
0
W
Ix Chel
7,892
789
58
6
0
207,574
0
L
Janus
7,875
788
73
7
0
203,892
0
W
Mulan
7,209
721
40
4
0
201,097
0
L
Surtr
6,577
658
15
2
0
208,941
0
W
Hachiman
8,268
827
60
6
0
212,623
0
L
Anhur
7,602
760
47
5
0
190,601
2
W
Bacchus
7,692
769
34
3
0
241,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role