Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bastet
Bastet
Gold I
ATAHHUALPA
Bastet
Gold I
Level 159
God Stats
16W - 5L
1,745 SR
Queue Stats
55W - 52L
1,583 MMR
Solo
Athena
Athena
Gold III
Fallen Chomp
Athena
Gold III
Level 151
God Stats
17W - 16L
1,566 SR
Queue Stats
60W - 57L
1,578 MMR
Party 1
Janus
Janus
Gold II
KratosSpartanº
Janus
Gold II
Level 162
God Stats
7W - 6L
1,578 SR
Queue Stats
21W - 22L
1,622 MMR
Party 3
Jormungandr
Jormungandr
Gold III
Skjort
Jormungandr
Gold III
Level 147
God Stats
1W - 3L
1,174 SR
Queue Stats
88W - 81L
1,578 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,513 SR
1,572 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,570 SR
1,564 MMR
Kukulkan
Kukulkan
Gold I
 
Kukulkan
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
Chrch
Ganesha
Gold II
Level 174
God Stats
23W - 11L
1,751 SR
Queue Stats
523W - 542L
1,577 MMR
Solo
Skadi
Skadi
Gold V
Hard Kleenex
Skadi
Gold V
Level 107
God Stats
14W - 19L
1,605 SR
Queue Stats
37W - 38L
1,551 MMR
Party 2
Mulan
Mulan
Gold IV
IV ShockZz VI
Mulan
Gold IV
Level 128
God Stats
0W - 1L
1,496 SR
Queue Stats
54W - 57L
1,615 MMR
Party 2
Chaac
Chaac
Gold III
Laythens
Chaac
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 0 / 1
8,183
585
4,609
6,898
3,117
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
ATAHHUALPA
Bastet
12
2 / 1 / 8
7,352
525
10,517
12,721
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
12
0 / 0 / 9
7,418
530
4,911
9,360
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 5
8,270
591
8,207
7,098
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Skjort
Jormungandr
14
5 / 0 / 2
8,739
624
6,157
10,631
8,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
MartichorasKaliThorRavana

VS

Bans
CharonAwilixAmaterasuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 5 / 1
6,391
457
4,941
9,699
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Chrch
Ganesha
10
0 / 3 / 2
6,710
479
4,485
10,534
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 1 / 0
7,293
521
5,899
7,536
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 0
7,430
531
4,674
13,096
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Laythens
Chaac
10
0 / 3 / 1
6,138
438
4,788
14,410
10,396
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
L
Kukulkan
 
Kukulkan
0
5
1
0.1
W
Bastet
ATAHHUALPA
Bastet
2
1
8
6
L
Ganesha
Chrch
Ganesha
0
3
2
0.33
W
Athena
0
0
9
4.5
L
0
1
0
0
L
2
3
0
0.67
W
6
1
5
8.5
L
Chaac
Laythens
Chaac
0
3
1
0.17
W
Jormungandr
Skjort
Jormungandr
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,401
Damage
24,787
46,708
Taken
55,275
27,020
Mitigated
30,527
12,973
Healing
11,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,609
3,186
0
2,848
6,898
3,117
1,117
569
6,329
0
79,706
L
Kukulkan
 
Kukulkan
4,941
519
0
915
9,699
3,521
0
4,381
5,182
45,101
0
W
Bastet
ATAHHUALPA
Bastet
10,517
2,509
0
4,248
12,721
5,283
0
3,338
9,341
0
50,586
L
Ganesha
Chrch
Ganesha
4,485
327
0
2,534
10,534
8,453
0
3,871
6,555
24,905
0
W
Athena
4,911
1,502
0
2,468
9,360
7,690
130
3,143
6,175
20,271
0
L
5,899
1,685
0
1,794
7,536
2,566
0
750
6,786
0
64,768
L
4,674
1,201
0
2,422
13,096
5,591
0
5,681
7,217
0
54,299
W
8,207
593
0
750
7,098
2,710
0
1,495
5,517
74,422
0
L
Chaac
Laythens
Chaac
4,788
493
0
3,916
14,410
10,396
0
4,029
10,341
0
34,025
W
Jormungandr
Skjort
Jormungandr
6,157
1,880
0
2,659
10,631
8,220
176
881
9,245
57,578
81

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,962
Gold Earned
33,962
472
Minions Killed
388
0
Camps Cleared
0
1,473,512
Distance Traveled
1,318,169
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,183
585
150
11
0
252,105
4
L
Kukulkan
6,391
457
101
7
0
262,369
2
W
Bastet
7,352
525
70
5
0
325,076
0
L
Ganesha
6,710
479
7
1
0
250,652
4
W
Athena
7,418
530
23
2
0
297,134
1
L
Skadi
7,293
521
142
10
0
262,432
3
L
Mulan
7,430
531
91
7
0
282,022
0
W
Janus
8,270
591
125
9
0
305,048
3
L
Chaac
6,138
438
47
3
0
260,694
0
W
Jormungandr
8,739
624
104
7
0
294,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role