Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BalanceViking
Zhong Kui
Level 116
God Stats
7W - 2L
1,546 SR
Queue Stats
288W - 298L
1,429 Elo+
Party 2
Persephone
Persephone
DemonicRGN
Persephone
Level 63
God Stats
2W - 1L
1,573 SR
Queue Stats
46W - 56L
1,471 Elo+
Solo
Izanami
Izanami
LazyKitten89329
Izanami
Level 140
God Stats
2W - 0L
1,817 SR
Queue Stats
221W - 253L
1,447 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xxMightyDustxx
Cu Chulainn
Level 144
God Stats
24W - 20L
1,535 SR
Queue Stats
189W - 176L
1,464 Elo+
Solo
Team Averages
Level 117
1,594 SR
1,462 Elo+

VS

Team Averages
Level 111
1,448 SR
1,467 Elo+
Arachne
Arachne
Anasooo76
Arachne
Level 97
God Stats
33W - 18L
1,665 SR
Queue Stats
237W - 227L
1,513 Elo+
Party 1
Sol
Sol
Pepssiah
Sol
Level 118
God Stats
35W - 44L
1,488 SR
Queue Stats
36W - 46L
1,430 Elo+
Solo
Olorun
Olorun
TheBeardedSnake1
Olorun
Level 108
God Stats
0W - 7L
1,215 SR
Queue Stats
320W - 307L
1,483 Elo+
Solo
Surtr
Surtr
TrippyPercent
Surtr
Level 127
God Stats
16W - 11L
1,627 SR
Queue Stats
168W - 159L
1,502 Elo+
Party 1
Bacchus
Bacchus
cleepchapper69
Bacchus
Level 105
God Stats
0W - 3L
1,246 SR
Queue Stats
296W - 297L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 1 / 4
6,177
515
4,335
10,342
8,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
BalanceViking
Zhong Kui
11
4 / 1 / 1
7,138
595
5,730
9,427
7,191
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Persephone
DemonicRGN
Persephone
10
3 / 2 / 4
6,710
559
7,092
6,572
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 0
6,138
512
5,051
6,214
2,519
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
xxMightyDustxx
Cu Chulainn
12
3 / 1 / 2
6,843
570
4,713
9,523
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Anasooo76
Arachne
10
0 / 3 / 2
5,702
475
2,715
9,731
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,021
418
6,596
8,420
2,840
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 0 / 1
6,352
529
5,465
5,717
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 5 / 0
5,699
475
4,600
11,162
7,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
4 / 2 / 1
6,306
526
5,011
8,543
8,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
7
7
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
4
3
L
Arachne
Anasooo76
Arachne
0
3
2
0.33
W
Zhong Kui
BalanceViking
Zhong Kui
4
1
1
4.5
W
Persephone
DemonicRGN
Persephone
3
2
4
2.5
W
1
2
0
0.5
L
0
2
1
0.25
L
2
0
1
2.5
L
1
5
0
0.2
L
4
2
1
2.25
W
Cu Chulainn
xxMightyDustxx
Cu Chulainn
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,921
Damage
24,387
42,078
Taken
43,573
24,021
Mitigated
24,219
16,532
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,335
328
0
3,877
10,342
8,008
0
7,220
3,122
17,229
32
L
Arachne
Anasooo76
Arachne
2,715
1,660
0
1,221
9,731
3,671
0
3,211
6,374
0
39,548
W
Zhong Kui
BalanceViking
Zhong Kui
5,730
873
0
3,827
9,427
7,191
0
697
8,730
49,592
0
W
Persephone
DemonicRGN
Persephone
7,092
71
0
2,684
6,572
2,151
0
2,305
4,256
42,199
0
W
5,051
3,437
0
1,902
6,214
2,519
0
4,191
2,023
0
51,989
L
6,596
2,335
0
2,959
8,420
2,840
0
4,551
3,689
36,307
0
L
5,465
2,396
0
3,349
5,717
1,967
0
551
5,166
46,531
0
L
4,600
1,277
0
1,767
11,162
7,443
25
4,244
6,876
494
31,251
L
5,011
612
0
1,727
8,543
8,298
0
4,062
4,343
15,746
0
W
Cu Chulainn
xxMightyDustxx
Cu Chulainn
4,713
540
0
4,242
9,523
4,152
0
2,837
6,686
0
45,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,006
Gold Earned
29,080
337
Minions Killed
263
0
Camps Cleared
0
1,114,087
Distance Traveled
1,080,375
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,177
515
32
3
0
226,069
0
L
Arachne
5,702
475
62
5
0
276,630
0
W
Zhong Kui
7,138
595
76
6
0
191,766
1
W
Persephone
6,710
559
71
6
0
234,561
0
W
Izanami
6,138
512
82
7
0
202,679
0
L
Sol
5,021
418
53
4
0
177,468
0
L
Olorun
6,352
529
84
7
0
198,634
0
L
Surtr
5,699
475
50
4
0
209,463
2
L
Bacchus
6,306
526
14
1
0
218,180
0
W
Cu Chulainn
6,843
570
76
6
0
259,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role