Player Matchup

Merlin
Merlin
Drunk_Vikings
Merlin
Level 144
God Stats
65W - 70L
1,535 SR
Queue Stats
410W - 400L
1,520 Elo+
Solo
Izanami
Izanami
FelixGuardado
Izanami
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,479 Elo+
Party 1
Jormungandr
Jormungandr
REY D MAGNUS
Jormungandr
Level 197
God Stats
15W - 8L
1,751 SR
Queue Stats
618W - 601L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Raing_Demon
Kuzenbo
Level 129
God Stats
7W - 7L
1,431 SR
Queue Stats
251W - 264L
1,427 Elo+
Solo
Bakasura
Bakasura
XxMajorRoxorxX
Bakasura
Level 66
God Stats
2W - 1L
1,487 SR
Queue Stats
4W - 1L
1,602 Elo+
Party 1
Team Averages
Level 121
1,541 SR
1,506 Elo+

VS

Team Averages
Level 121
1,532 SR
1,473 Elo+
Poseidon
Poseidon
DeathsLastLaugh
Poseidon
Level 106
God Stats
7W - 6L
1,599 SR
Queue Stats
176W - 180L
1,477 Elo+
Party 2
Loki
Loki
LifeAsKirb
Loki
Level 105
God Stats
74W - 51L
1,598 SR
Queue Stats
408W - 374L
1,514 Elo+
Party 2
Ganesha
Ganesha
MKay319
Ganesha
Level 80
God Stats
2W - 1L
1,713 SR
Queue Stats
187W - 166L
1,503 Elo+
Party 2
Hachiman
Hachiman
ManiakMiller
Hachiman
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,391 Elo+
Solo
Xing Tian
Xing Tian
will19035
Xing Tian
Level 176
God Stats
7W - 5L
1,249 SR
Queue Stats
1,093W - 1,117L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 0
10,069
592
6,791
10,361
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
13
5 / 6 / 0
8,566
504
10,776
13,129
5,188
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
REY D MAGNUS
Jormungandr
15
3 / 3 / 3
9,846
579
8,511
14,886
8,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
Raing_Demon
Kuzenbo
14
3 / 0 / 6
9,635
567
5,553
10,130
11,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
16
5 / 3 / 4
10,506
618
9,371
14,698
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
5 / 3 / 4
9,671
569
11,391
13,191
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
9 / 2 / 3
10,007
589
12,292
15,569
6,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
MKay319
Ganesha
14
0 / 4 / 3
7,288
429
4,852
12,216
9,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
ManiakMiller
Hachiman
12
1 / 5 / 1
7,274
428
7,933
11,569
4,037
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
will19035
Xing Tian
9
2 / 3 / 2
6,939
408
4,584
13,346
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
17
Kills
17
17
Deaths
17
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
5
3
4
2.33
W
1
5
0
0.2
W
Izanami
5
6
0
0.83
L
9
2
3
5.25
L
Ganesha
MKay319
Ganesha
0
4
3
0.38
L
Hachiman
ManiakMiller
Hachiman
1
5
1
0.3
W
Jormungandr
REY D MAGNUS
Jormungandr
3
3
3
1.5
W
Kuzenbo
Raing_Demon
Kuzenbo
3
0
6
6
W
Bakasura
5
3
4
2.33
L
Xing Tian
will19035
Xing Tian
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,002
Damage
41,052
63,204
Taken
65,891
34,438
Mitigated
37,198
10,642
Healing
8,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
11,391
1,825
0
1,714
13,191
5,662
0
7,028
5,493
87,008
0
W
6,791
69
0
1,220
10,361
4,082
700
2,668
7,665
93,916
0
W
Izanami
10,776
8,429
0
2,360
13,129
5,188
651
3,466
9,663
0
61,454
L
12,292
3,152
0
2,000
15,569
6,449
0
2,900
11,983
0
82,698
L
Ganesha
MKay319
Ganesha
4,852
370
0
500
12,216
9,578
242
5,916
5,933
33,445
0
L
Hachiman
ManiakMiller
Hachiman
7,933
3,772
0
2,278
11,569
4,037
504
1,757
9,747
0
53,776
W
Jormungandr
REY D MAGNUS
Jormungandr
8,511
3,108
0
1,860
14,886
8,096
353
7,605
7,004
63,394
282
W
Kuzenbo
Raing_Demon
Kuzenbo
5,553
2,236
330
1,995
10,130
11,708
428
3,311
6,794
33,414
201
W
Bakasura
9,371
5,506
116
2,761
14,698
5,364
2,081
3,355
11,251
0
45,932
L
Xing Tian
will19035
Xing Tian
4,584
474
260
1,582
13,346
11,472
0
2,771
10,520
16,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,622
Gold Earned
41,179
483
Minions Killed
414
0
Camps Cleared
0
1,655,416
Distance Traveled
1,631,125
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,671
569
132
8
0
329,179
2
W
Merlin
10,069
592
157
9
0
283,585
0
W
Izanami
8,566
504
101
6
0
302,646
1
L
Loki
10,007
589
135
8
0
414,470
0
L
Ganesha
7,288
429
44
3
0
343,179
0
L
Hachiman
7,274
428
78
5
0
301,587
2
W
Jormungandr
9,846
579
94
6
0
278,991
3
W
Kuzenbo
9,635
567
41
2
0
366,979
2
W
Bakasura
10,506
618
90
5
0
423,215
0
L
Xing Tian
6,939
408
25
1
0
242,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role