Player Matchup

Sol
Sol
Blaze x Impulse
Sol
Level 145
God Stats
11W - 9L
1,597 SR
Queue Stats
586W - 547L
1,575 Elo+
Party 1
Jormungandr
Jormungandr
IcR3y
Jormungandr
Level 49
God Stats
24W - 29L
1,541 SR
Queue Stats
308W - 273L
1,495 Elo+
Party 3
Thanatos
Thanatos
Yeahiight1027
Thanatos
Level 119
God Stats
15W - 12L
1,547 SR
Queue Stats
509W - 463L
1,598 Elo+
Party 1
Achilles
Achilles
acalion
Achilles
Level 67
God Stats
2W - 4L
1,442 SR
Queue Stats
84W - 77L
1,484 Elo+
Party 3
Ix Chel
Ix Chel
samlilylion
Ix Chel
Level 210
God Stats
1W - 0L
1,252 SR
Queue Stats
533W - 479L
1,534 Elo+
Solo
Team Averages
Level 118
1,476 SR
1,537 Elo+

VS

Team Averages
Level 98
1,494 SR
1,535 Elo+
Jormungandr
Jormungandr
CrankeyDuck
Jormungandr
Level 152
God Stats
9W - 5L
1,369 SR
Queue Stats
227W - 212L
1,513 Elo+
Party 2
Lancelot
Lancelot
EdibleBleach-_-
Lancelot
Level 118
God Stats
2W - 2L
1,626 SR
Queue Stats
7W - 4L
1,727 Elo+
Solo
Agni
Agni
Exzotikc__
Agni
Level 134
God Stats
12W - 13L
1,577 SR
Queue Stats
406W - 359L
1,571 Elo+
Solo
Medusa
Medusa
N8teHiggers
Medusa
Level 17
God Stats
4W - 3L
1,513 SR
Queue Stats
14W - 9L
1,348 Elo+
Party 2
Cerberus
Cerberus
jillsandwich1111
Cerberus
Level 68
God Stats
3W - 9L
1,385 SR
Queue Stats
468W - 444L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,428
531
8,819
8,950
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
IcR3y
Jormungandr
10
1 / 1 / 7
6,924
495
5,411
9,780
6,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Yeahiight1027
Thanatos
13
11 / 3 / 1
8,465
605
10,066
16,144
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
acalion
Achilles
12
0 / 2 / 2
6,648
475
5,244
11,124
8,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
samlilylion
Ix Chel
12
0 / 3 / 5
6,947
496
3,253
9,773
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrankeyDuck
Jormungandr
10
3 / 3 / 4
6,890
492
7,327
10,994
8,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
10
1 / 3 / 6
6,394
457
4,204
9,607
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 3 / 4
7,278
520
11,847
7,078
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
2 / 4 / 0
7,266
519
6,922
9,565
3,647
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
2 / 1 / 2
7,014
501
7,362
11,199
8,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
14
Kills
11
11
Deaths
14
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Jormungandr
CrankeyDuck
Jormungandr
3
3
4
1.67
L
Lancelot
1
3
6
1.33
L
3
3
4
1.67
W
Jormungandr
IcR3y
Jormungandr
1
1
7
4.5
L
Medusa
2
4
0
0.5
W
Thanatos
Yeahiight1027
Thanatos
11
3
1
3.83
W
Achilles
acalion
Achilles
0
2
2
0.5
L
2
1
2
3
W
Ix Chel
samlilylion
Ix Chel
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,793
Damage
37,662
55,771
Taken
48,443
27,357
Mitigated
25,259
19,518
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,819
2,951
0
4,180
8,950
3,186
754
2,031
6,919
47,186
0
L
Jormungandr
CrankeyDuck
Jormungandr
7,327
1,446
0
2,246
10,994
8,081
0
6,460
4,230
23,327
0
L
Lancelot
4,204
756
0
270
9,607
3,050
0
1,735
7,872
0
38,887
L
11,847
492
0
750
7,078
2,479
0
2,742
4,328
55,178
0
W
Jormungandr
IcR3y
Jormungandr
5,411
1,774
0
2,649
9,780
6,912
132
3,903
5,877
21,789
0
L
Medusa
6,922
3,175
0
2,769
9,565
3,647
0
5,746
3,613
0
52,396
W
Thanatos
Yeahiight1027
Thanatos
10,066
2,349
0
9,832
16,144
5,998
0
7,197
8,947
0
46,426
W
Achilles
acalion
Achilles
5,244
1,279
0
1,021
11,124
8,061
0
7,316
3,808
0
33,519
L
7,362
950
0
3,200
11,199
8,002
0
282
10,917
47,971
57
W
Ix Chel
samlilylion
Ix Chel
3,253
399
172
1,664
9,773
3,200
0
6,032
3,741
51,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,412
Gold Earned
34,842
320
Minions Killed
348
0
Camps Cleared
0
1,441,384
Distance Traveled
1,432,278
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,428
531
95
7
0
269,239
4
L
Jormungandr
6,890
492
29
2
0
287,458
1
L
Lancelot
6,394
457
51
4
0
323,302
0
L
Agni
7,278
520
92
7
0
290,119
1
W
Jormungandr
6,924
495
21
2
0
313,194
3
L
Medusa
7,266
519
85
6
0
256,072
4
W
Thanatos
8,465
605
67
5
0
307,014
2
W
Achilles
6,648
475
43
3
0
275,777
0
L
Cerberus
7,014
501
91
7
0
275,327
4
W
Ix Chel
6,947
496
94
7
0
276,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role