Player Matchup

Chernobog
Chernobog
Cognasanti
Chernobog
Level 48
God Stats
0W - 1L
1,867 SR
Queue Stats
9W - 11L
1,465 Elo+
Party 2
Lancelot
Lancelot
Incuriosity
Lancelot
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 149L
1,467 Elo+
Party 2
Sylvanus
Sylvanus
Lexismokekush
Sylvanus
Level 107
God Stats
2W - 2L
1,548 SR
Queue Stats
80W - 64L
1,474 Elo+
Party 2
Arachne
Arachne
kingbuddha14
Arachne
Level 64
God Stats
5W - 2L
1,753 SR
Queue Stats
298W - 283L
1,425 Elo+
Solo
Thoth
Thoth
wh1ther0se
Thoth
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 69L
1,438 Elo+
Solo
Team Averages
Level 93
1,634 SR
1,454 Elo+

VS

Team Averages
Level 121
1,442 SR
1,486 Elo+
Anhur
Anhur
Jorjz87
Anhur
Level 155
God Stats
2W - 4L
1,385 SR
Queue Stats
281W - 276L
1,435 Elo+
Party 1
Janus
Janus
Merrodach
Janus
Level 145
God Stats
2W - 0L
1,698 SR
Queue Stats
149W - 88L
1,618 Elo+
Solo
Vamana
Vamana
OrbOfConfusion
Vamana
Level 124
God Stats
1W - 3L
1,131 SR
Queue Stats
149W - 133L
1,485 Elo+
Solo
Horus
Horus
PauRexy
Horus
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
361W - 360L
1,409 Elo+
Solo
Bacchus
Bacchus
Suprimus93
Bacchus
Level 135
God Stats
7W - 4L
1,494 SR
Queue Stats
321W - 317L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cognasanti
Chernobog
16
2 / 4 / 0
8,691
724
9,534
11,360
5,434
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Incuriosity
Lancelot
15
1 / 3 / 3
7,715
643
6,090
13,393
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Lexismokekush
Sylvanus
15
3 / 3 / 3
8,815
735
7,118
16,675
13,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
kingbuddha14
Arachne
8
0 / 2 / 1
6,508
542
1,384
4,835
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
12
0 / 3 / 1
7,564
630
6,320
5,632
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jorjz87
Anhur
14
1 / 2 / 10
8,729
727
6,248
9,497
4,081
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Merrodach
Janus
17
4 / 1 / 5
10,113
843
18,905
7,637
3,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 4 / 7
9,600
800
12,137
15,013
16,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
PauRexy
Horus
17
0 / 1 / 13
10,171
848
2,112
9,831
9,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Suprimus93
Bacchus
15
4 / 3 / 10
10,242
854
8,944
15,309
20,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
15
15
Deaths
11
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Cognasanti
Chernobog
2
4
0
0.5
L
Lancelot
Incuriosity
Lancelot
1
3
3
0.83
W
Anhur
Jorjz87
Anhur
1
2
10
3
L
Sylvanus
Lexismokekush
Sylvanus
3
3
3
1.5
W
Janus
Merrodach
Janus
4
1
5
6.5
W
6
4
7
2.38
W
Horus
PauRexy
Horus
0
1
13
6.5
W
Bacchus
Suprimus93
Bacchus
4
3
10
3
L
Arachne
kingbuddha14
Arachne
0
2
1
0.25
L
Thoth
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
48,346
51,895
Taken
57,287
31,491
Mitigated
54,394
19,504
Healing
27,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Cognasanti
Chernobog
9,534
3,952
464
349
11,360
5,434
0
6,424
4,494
0
30,613
L
Lancelot
Incuriosity
Lancelot
6,090
646
1,709
1,492
13,393
7,813
0
6,973
5,845
0
9,924
W
Anhur
Jorjz87
Anhur
6,248
3,652
1,299
1,537
9,497
4,081
3,910
2,358
7,139
0
17,020
L
Sylvanus
Lexismokekush
Sylvanus
7,118
488
6,888
6,868
16,675
13,479
0
8,711
7,120
9,435
0
W
Janus
Merrodach
Janus
18,905
432
2,566
2,173
7,637
3,610
2,435
2,157
5,480
42,027
0
W
12,137
4,225
784
2,053
15,013
16,427
216
2,553
12,460
0
25,105
W
Horus
PauRexy
Horus
2,112
1,053
4,555
4,292
9,831
9,686
796
2,969
6,862
1,149
8,098
W
Bacchus
Suprimus93
Bacchus
8,944
685
3,007
5,647
15,309
20,590
535
3,401
11,908
14,051
0
L
Arachne
kingbuddha14
Arachne
1,384
886
358
512
4,835
2,717
0
2,340
2,258
0
3,106
L
Thoth
6,320
534
285
579
5,632
2,048
0
2,782
2,654
16,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,293
Gold Earned
48,855
87
Minions Killed
158
0
Camps Cleared
0
892,334
Distance Traveled
1,219,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,691
724
50
4
0
201,333
0
L
Lancelot
7,715
643
9
1
0
233,471
0
W
Anhur
8,729
727
22
2
0
221,760
0
L
Sylvanus
8,815
735
4
0
0
216,402
0
W
Janus
10,113
843
69
6
0
269,687
0
W
Vamana
9,600
800
26
2
0
251,502
0
W
Horus
10,171
848
23
2
0
257,741
0
W
Bacchus
10,242
854
18
2
0
218,939
0
L
Arachne
6,508
542
3
0
0
105,390
0
L
Thoth
7,564
630
21
2
0
135,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role