Player Matchup

Bacchus
Bacchus
Attsuuten
Bacchus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,494 Elo+
Party 1
Fenrir
Fenrir
Deaf Sniper88
Fenrir
Level 39
God Stats
0W - 2L
1,205 SR
Queue Stats
209W - 217L
1,274 Elo+
Solo
Thoth
Thoth
SecurityControl
Thoth
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,548 Elo+
Party 1
Team Averages
Level 30
1,402 SR
1,439 Elo+

VS

Team Averages
Level 49
1,353 SR
1,327 Elo+
Scylla
Scylla
CancerBaebe
Scylla
Level 58
God Stats
2W - 7L
1,059 SR
Queue Stats
276W - 315L
1,292 Elo+
Solo
Lancelot
Lancelot
TheDusky
Lancelot
Level 36
God Stats
20W - 19L
1,480 SR
Queue Stats
40W - 41L
1,283 Elo+
Solo
Medusa
Medusa
Wakala-cola
Medusa
Level 53
God Stats
17W - 12L
1,520 SR
Queue Stats
70W - 67L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Attsuuten
Bacchus
10
1 / 4 / 1
6,854
685
7,123
11,029
13,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 9 / 1
6,683
668
4,099
10,410
3,762
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 8 / 2
6,527
653
3,010
8,125
2,098
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
4 / 2 / 14
8,966
897
7,149
5,209
1,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
TheDusky
Lancelot
11
7 / 0 / 10
9,207
921
6,120
9,656
6,124
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
13
10 / 0 / 9
9,827
983
12,115
6,351
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
21
21
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Attsuuten
Bacchus
1
4
1
0.38
W
Scylla
4
2
14
5.5
L
1
9
1
0.17
L
0
8
2
0.13
W
Lancelot
TheDusky
Lancelot
7
0
10
12
W
Medusa
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,232
Damage
25,384
29,564
Taken
21,216
18,900
Mitigated
10,438
1,086
Healing
4,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Attsuuten
Bacchus
7,123
759
0
841
11,029
13,040
0
3,605
7,424
20,377
0
W
Scylla
7,149
1,792
0
1,136
5,209
1,873
292
3,463
1,483
22,998
0
L
4,099
908
0
245
10,410
3,762
0
3,447
6,963
0
11,046
L
3,010
656
0
0
8,125
2,098
0
756
7,369
16,380
0
W
Lancelot
TheDusky
Lancelot
6,120
960
0
226
9,656
6,124
246
3,076
6,259
0
20,431
W
Medusa
12,115
6,001
0
2,875
6,351
2,441
1,618
3,135
2,969
0
50,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,064
Gold Earned
28,000
51
Minions Killed
110
0
Camps Cleared
0
434,355
Distance Traveled
593,267
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,854
685
20
2
0
165,525
2
W
Scylla
8,966
897
29
3
0
174,801
4
L
Fenrir
6,683
668
11
1
0
157,311
0
L
Thoth
6,527
653
20
2
0
111,519
0
W
Lancelot
9,207
921
20
2
0
234,360
0
W
Medusa
9,827
983
61
6
0
184,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role