Player Matchup

Bacchus
Bacchus
Caldwell120
Bacchus
Level 66
God Stats
7W - 3L
1,575 SR
Queue Stats
41W - 24L
1,698 Elo+
Party 1
Cernunnos
Cernunnos
HeatedCub49
Cernunnos
Level 41
God Stats
9W - 7L
1,586 SR
Queue Stats
20W - 29L
1,421 Elo+
Solo
Thor
Thor
IrishCannon1
Thor
Level 61
God Stats
11W - 12L
1,412 SR
Queue Stats
245W - 265L
1,386 Elo+
Solo
Sol
Sol
SlapYourMomma
Sol
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,397 Elo+
Solo
Thanatos
Thanatos
soapypoo
Thanatos
Level 47
God Stats
1W - 1L
1,120 SR
Queue Stats
48W - 41L
1,561 Elo+
Party 1
Team Averages
Level 55
1,439 SR
1,493 Elo+

VS

Team Averages
Level 69
1,588 SR
1,520 Elo+
Mercury
Mercury
ExecutivePotato
Mercury
Level 129
God Stats
8W - 8L
1,633 SR
Queue Stats
78W - 83L
1,523 Elo+
Party 2
Merlin
Merlin
FinancePotato
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,620 Elo+
Party 2
Charon
Charon
SecretaryPotato
Charon
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Skadi
Skadi
anahgee
Skadi
Level 58
God Stats
3W - 3L
1,806 SR
Queue Stats
363W - 322L
1,456 Elo+
Solo
Bellona
Bellona
netherstalker666
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caldwell120
Bacchus
13
1 / 1 / 9
8,062
537
5,470
11,071
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
HeatedCub49
Cernunnos
13
2 / 3 / 0
7,679
512
6,297
11,745
4,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 0
8,047
536
6,466
11,093
9,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 4 / 1
8,328
555
8,280
12,932
4,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
soapypoo
Thanatos
17
9 / 0 / 1
9,721
648
9,273
13,029
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
7,486
499
6,773
14,049
4,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 5 / 1
7,094
473
8,251
9,610
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 1
6,265
418
2,287
7,961
5,234
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
anahgee
Skadi
12
2 / 2 / 1
7,469
498
7,055
9,457
3,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 0 / 1
6,877
458
7,327
10,780
10,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
16
Kills
8
9
Deaths
16
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Caldwell120
Bacchus
1
1
9
5.5
L
3
5
3
0.9
L
2
5
1
0.5
W
Cernunnos
HeatedCub49
Cernunnos
2
3
0
0.67
W
0
1
0
0
L
1
4
1
0.38
W
4
4
1
1.13
L
Skadi
anahgee
Skadi
2
2
1
1.25
L
0
0
1
0.5
W
Thanatos
soapypoo
Thanatos
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,786
Damage
31,693
59,870
Taken
51,857
34,986
Mitigated
26,280
29,000
Healing
7,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Caldwell120
Bacchus
5,470
315
0
2,572
11,071
10,882
0
4,190
6,881
23,856
0
L
6,773
4,569
0
1,000
14,049
4,288
0
4,265
9,784
0
57,626
L
8,251
484
0
805
9,610
3,234
0
4,858
4,752
47,267
0
W
Cernunnos
HeatedCub49
Cernunnos
6,297
2,282
0
5,406
11,745
4,271
0
418
11,327
0
58,935
W
6,466
1,326
0
857
11,093
9,666
0
0
11,093
0
56,892
L
2,287
334
0
1,017
7,961
5,234
0
3,322
4,639
10,008
0
W
8,280
3,158
0
6,441
12,932
4,480
768
4,185
8,747
71,876
0
L
Skadi
anahgee
Skadi
7,055
2,593
0
1,023
9,457
3,025
0
1,305
8,152
0
60,812
L
7,327
2,458
0
3,493
10,780
10,499
0
0
10,780
0
39,216
W
Thanatos
soapypoo
Thanatos
9,273
3,472
0
13,724
13,029
5,687
0
1,745
11,284
0
101,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,837
Gold Earned
35,191
499
Minions Killed
350
0
Camps Cleared
0
1,471,895
Distance Traveled
1,388,173
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,062
537
28
2
0
316,268
0
L
Mercury
7,486
499
94
6
0
285,270
0
L
Merlin
7,094
473
84
6
0
281,319
2
W
Cernunnos
7,679
512
107
7
0
241,048
0
W
Thor
8,047
536
102
7
0
274,034
1
L
Charon
6,265
418
8
1
0
262,231
0
W
Sol
8,328
555
111
7
0
270,451
0
L
Skadi
7,469
498
106
7
0
274,897
1
L
Bellona
6,877
458
58
4
0
284,456
0
W
Thanatos
9,721
648
151
10
0
370,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role