Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Davidson09
Mercury
Level 120
God Stats
1W - 2L
1,385 SR
Queue Stats
259W - 265L
1,527 Elo+
Party 2
Ganesha
Ganesha
Lain__ll
Ganesha
Level 102
God Stats
1W - 0L
1,457 SR
Queue Stats
3W - 4L
1,375 Elo+
Solo
Fafnir
Fafnir
THE SENATE 98
Fafnir
Level 147
God Stats
7W - 10L
1,473 SR
Queue Stats
241W - 244L
1,539 Elo+
Party 2
Vulcan
Vulcan
iTubbzz7
Vulcan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 145L
1,510 Elo+
Party 2
Team Averages
Level 112
1,463 SR
1,490 Elo+

VS

Team Averages
Level 141
1,397 SR
1,459 Elo+
Ullr
Ullr
Alfons52
Ullr
Level 105
God Stats
0W - 2L
1,310 SR
Queue Stats
294W - 306L
1,407 Elo+
Solo
Hera
Hera
GLADIATOR-AC
Hera
Level 159
God Stats
6W - 2L
1,561 SR
Queue Stats
263W - 215L
1,466 Elo+
Solo
Amaterasu
Amaterasu
TheDrChimera
Amaterasu
Level 159
God Stats
2W - 1L
1,721 SR
Queue Stats
128W - 127L
1,545 Elo+
Party 1
King Arthur
King Arthur
Valeensdeaud
King Arthur
Level 177
God Stats
6W - 14L
1,006 SR
Queue Stats
724W - 738L
1,454 Elo+
Solo
Hades
Hades
deathring007
Hades
Level 106
God Stats
3W - 5L
1,385 SR
Queue Stats
224W - 245L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 2 / 7
8,730
794
15,856
10,411
5,646
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Davidson09
Mercury
14
4 / 3 / 10
8,112
737
10,809
10,165
5,403
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ganesha
Lain__ll
Ganesha
15
0 / 2 / 16
8,586
781
5,542
11,965
13,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 11
8,688
790
7,311
10,792
14,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
iTubbzz7
Vulcan
13
1 / 5 / 8
7,423
675
9,704
8,262
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
3 / 2 / 4
7,975
725
8,140
10,254
5,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 9
9,204
837
20,019
9,937
4,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
TheDrChimera
Amaterasu
15
4 / 4 / 6
9,079
825
4,478
18,168
16,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

King Arthur
Valeensdeaud
King Arthur
14
1 / 3 / 6
8,023
729
6,552
12,426
13,696
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 5 / 6
7,670
697
8,692
12,308
8,937
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
45
15
Kills
14
14
Deaths
16
52
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
7
4.75
L
Ullr
3
2
4
2.5
W
Mercury
Davidson09
Mercury
4
3
10
3
L
4
2
9
4.25
W
Ganesha
Lain__ll
Ganesha
0
2
16
4
W
4
2
11
4.75
L
Amaterasu
TheDrChimera
Amaterasu
4
4
6
1.75
L
King Arthur
Valeensdeaud
King Arthur
1
3
6
1.33
L
2
5
6
1
W
Vulcan
iTubbzz7
Vulcan
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,222
Damage
47,881
51,595
Taken
63,093
43,704
Mitigated
49,705
17,502
Healing
22,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,856
6,217
1,841
4,161
10,411
5,646
0
6,819
3,592
30,580
0
L
Ullr
8,140
2,811
1,414
2,338
10,254
5,121
294
6,170
4,084
0
18,340
W
Mercury
Davidson09
Mercury
10,809
5,063
1,121
2,728
10,165
5,403
0
4,768
5,397
0
18,269
L
20,019
2,924
665
2,340
9,937
4,992
556
6,777
3,160
45,157
0
W
Ganesha
Lain__ll
Ganesha
5,542
591
1,216
2,064
11,965
13,537
0
7,250
4,715
17,583
0
W
7,311
1,405
895
2,683
10,792
14,969
0
5,148
5,644
12,502
0
L
Amaterasu
TheDrChimera
Amaterasu
4,478
1,557
609
5,218
18,168
16,959
0
10,434
7,734
0
10,278
L
King Arthur
Valeensdeaud
King Arthur
6,552
941
2,439
3,240
12,426
13,696
123
7,397
5,029
0
9,297
L
8,692
411
1,223
2,765
12,308
8,937
135
7,635
4,673
12,550
0
W
Vulcan
iTubbzz7
Vulcan
9,704
5,595
480
313
8,262
4,149
0
4,726
3,536
21,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,539
Gold Earned
41,951
98
Minions Killed
103
0
Camps Cleared
0
1,059,079
Distance Traveled
994,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,730
794
44
4
0
191,811
0
L
Ullr
7,975
725
19
2
0
191,208
0
W
Mercury
8,112
737
14
1
0
242,239
0
L
Hera
9,204
837
53
5
0
213,809
0
W
Ganesha
8,586
781
0
0
0
236,004
0
W
Fafnir
8,688
790
11
1
0
201,580
0
L
Amaterasu
9,079
825
10
1
0
206,145
0
L
King Arthur
8,023
729
6
1
0
196,095
0
L
Hades
7,670
697
15
1
0
187,697
0
W
Vulcan
7,423
675
29
3
0
187,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role