Player Matchup

Cliodhna
Cliodhna
Burst-NightOwI
Cliodhna
Level 48
God Stats
3W - 7L
1,263 SR
Queue Stats
31W - 31L
1,391 Elo+
Solo
Charon
Charon
Cease_System32-
Charon
Level 112
God Stats
5W - 5L
1,605 SR
Queue Stats
308W - 303L
1,506 Elo+
Solo
Charybdis
Charybdis
Fran-Play-2003-
Charybdis
Level 63
God Stats
22W - 23L
1,553 SR
Queue Stats
206W - 200L
1,514 Elo+
Solo
Janus
Janus
TadeoG
Janus
Level 85
God Stats
4W - 6L
1,366 SR
Queue Stats
280W - 296L
1,451 Elo+
Solo
Bakasura
Bakasura
mikeymtv
Bakasura
Level 46
God Stats
2W - 2L
1,722 SR
Queue Stats
42W - 68L
1,346 Elo+
Solo
Team Averages
Level 71
1,502 SR
1,442 Elo+

VS

Team Averages
Level 113
1,453 SR
1,462 Elo+
King Arthur
King Arthur
 
King Arthur
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Shai-HuludH20
Baron Samedi
Level 105
God Stats
58W - 57L
1,479 SR
Queue Stats
347W - 396L
1,401 Elo+
Solo
Pele
Pele
saparmurat
Pele
Level 108
God Stats
1W - 2L
1,411 SR
Queue Stats
149W - 145L
1,467 Elo+
Solo
He Bo
He Bo
xxMightyDustxx
He Bo
Level 144
God Stats
9W - 13L
1,375 SR
Queue Stats
189W - 176L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
1 / 3 / 0
5,520
552
4,030
7,760
2,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 1
5,536
554
4,288
8,518
6,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Fran-Play-2003-
Charybdis
9
1 / 2 / 0
5,174
517
3,910
7,079
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
TadeoG
Janus
10
0 / 3 / 0
5,486
549
3,594
7,416
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
mikeymtv
Bakasura
4
0 / 1 / 0
4,018
402
261
3,532
935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 0 / 2
6,260
626
4,564
7,656
5,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
 
Chiron
10
2 / 2 / 1
5,579
558
6,029
6,037
1,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Shai-HuludH20
Baron Samedi
10
1 / 1 / 1
5,464
546
589
3,936
1,697
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 1 / 2
6,512
651
5,220
9,536
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
3 / 0 / 0
6,375
638
5,988
5,329
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
10
10
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
2
3
W
Chiron
 
Chiron
2
2
1
1.25
L
Cliodhna
1
3
0
0.33
L
1
1
1
1.5
L
Charybdis
Fran-Play-2003-
Charybdis
1
2
0
0.5
W
Baron Samedi
Shai-HuludH20
Baron Samedi
1
1
1
1.5
L
Janus
TadeoG
Janus
0
3
0
0
L
Bakasura
mikeymtv
Bakasura
0
1
0
0
W
2
1
2
3
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,083
Damage
22,390
34,305
Taken
32,494
14,887
Mitigated
13,970
9,262
Healing
9,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,564
196
0
1,000
7,656
5,178
232
151
7,505
0
37,557
W
Chiron
 
Chiron
6,029
1,713
118
1,693
6,037
1,904
0
1,520
4,517
0
30,738
L
Cliodhna
4,030
711
0
481
7,760
2,853
0
197
7,533
0
30,000
L
4,288
854
0
3,297
8,518
6,190
115
947
7,571
22,941
0
L
Charybdis
Fran-Play-2003-
Charybdis
3,910
1,714
0
3,221
7,079
2,417
228
209
6,870
0
36,973
W
Baron Samedi
Shai-HuludH20
Baron Samedi
589
0
94
298
3,936
1,697
615
275
3,661
31,365
2,241
L
Janus
TadeoG
Janus
3,594
0
0
1,763
7,416
2,492
0
5,194
2,222
35,855
0
L
Bakasura
mikeymtv
Bakasura
261
118
0
500
3,532
935
0
0
3,532
0
9,936
W
5,220
1,739
0
5,728
9,536
3,448
0
2,674
6,820
0
45,121
W
5,988
247
0
465
5,329
1,743
0
2,988
2,109
41,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,734
Gold Earned
30,190
250
Minions Killed
290
0
Camps Cleared
0
904,351
Distance Traveled
1,086,325
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,260
626
49
5
0
226,187
1
W
Chiron
5,579
558
37
4
0
210,277
1
L
Cliodhna
5,520
552
66
7
0
196,850
2
L
Charon
5,536
554
28
3
0
196,388
2
L
Charybdis
5,174
517
70
7
0
192,110
3
W
Baron Samedi
5,464
546
60
6
0
178,874
0
L
Janus
5,486
549
67
7
0
211,608
0
L
Bakasura
4,018
402
19
2
0
107,395
0
W
Pele
6,512
651
79
8
0
254,564
3
W
He Bo
6,375
638
65
7
0
216,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role