Player Matchup

Morgan Le Fay
Morgan Le Fay
Echidna98
Morgan Le Fay
Level 6
God Stats
5W - 8L
1,500 SR
Queue Stats
11W - 18L
1,097 Elo+
Party 1
Cabrakan
Cabrakan
JerryScotti7538
Cabrakan
Level 64
God Stats
1W - 1L
1,764 SR
Queue Stats
40W - 56L
1,356 Elo+
Party 1
Charon
Charon
Otsuski
Charon
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Bakasura
Bakasura
Riki7250
Bakasura
Level 50
God Stats
0W - 1L
1,321 SR
Queue Stats
21W - 23L
1,461 Elo+
Party 1
Izanami
Izanami
WoshinJr
Izanami
Level 12
God Stats
1W - 2L
1,310 SR
Queue Stats
1W - 2L
1,451 Elo+
Party 1
Team Averages
Level 27
1,479 SR
1,373 Elo+

VS

Team Averages
Level 83
1,457 SR
1,450 Elo+
Anhur
Anhur
BloodGOD99
Anhur
Level 38
God Stats
3W - 1L
1,533 SR
Queue Stats
77W - 84L
1,370 Elo+
Solo
Cliodhna
Cliodhna
Hugodogu_
Cliodhna
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,464 Elo+
Party 2
Cabrakan
Cabrakan
The_1tomi
Cabrakan
Level 66
God Stats
1W - 1L
1,239 SR
Queue Stats
71W - 67L
1,482 Elo+
Solo
Anubis
Anubis
morichhh
Anubis
Level 141
God Stats
28W - 36L
1,510 SR
Queue Stats
133W - 133L
1,469 Elo+
Solo
King Arthur
King Arthur
rusitorus
King Arthur
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Echidna98
Morgan Le Fay
11
0 / 13 / 1
6,992
411
10,716
17,005
5,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
12
2 / 10 / 1
8,299
488
4,138
23,419
23,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
Otsuski
Charon
11
1 / 14 / 0
7,036
414
5,606
19,576
9,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Riki7250
Bakasura
12
2 / 6 / 1
7,845
461
4,957
19,835
7,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
WoshinJr
Izanami
11
0 / 6 / 1
7,128
419
3,980
10,712
3,272
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
9 / 1 / 7
9,593
564
15,677
13,688
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cliodhna
Hugodogu_
Cliodhna
16
4 / 2 / 7
9,485
558
8,110
13,747
5,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
The_1tomi
Cabrakan
14
5 / 0 / 9
9,721
572
4,885
8,406
11,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
morichhh
Anubis
18
15 / 2 / 8
11,850
697
24,898
16,137
9,178
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
rusitorus
King Arthur
16
16 / 1 / 6
11,146
656
18,265
16,193
16,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
86
5
Kills
49
49
Deaths
6
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Anhur
9
1
7
12.5
L
Morgan Le Fay
Echidna98
Morgan Le Fay
0
13
1
0.04
W
Cliodhna
Hugodogu_
Cliodhna
4
2
7
3.75
L
Cabrakan
2
10
1
0.25
L
Charon
Otsuski
Charon
1
14
0
0.07
L
Bakasura
Riki7250
Bakasura
2
6
1
0.42
W
Cabrakan
The_1tomi
Cabrakan
5
0
9
9.5
L
Izanami
WoshinJr
Izanami
0
6
1
0.08
W
Anubis
morichhh
Anubis
15
2
8
9.5
W
King Arthur
rusitorus
King Arthur
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,397
Damage
71,835
90,547
Taken
68,171
49,354
Mitigated
48,621
9,494
Healing
26,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
15,677
9,841
0
6,630
13,688
6,163
782
3,971
9,575
0
72,858
L
Morgan Le Fay
Echidna98
Morgan Le Fay
10,716
2,788
0
477
17,005
5,248
0
9,230
7,775
47,991
0
W
Cliodhna
Hugodogu_
Cliodhna
8,110
848
0
6,098
13,747
5,828
150
1,966
11,763
0
84,790
L
Cabrakan
4,138
868
0
3,134
23,419
23,207
75
9,351
14,068
15,751
0
L
Charon
Otsuski
Charon
5,606
1,527
0
0
19,576
9,921
0
3,974
15,602
22,689
93
L
Bakasura
Riki7250
Bakasura
4,957
3,328
0
3,519
19,835
7,706
0
5,008
14,827
0
46,423
W
Cabrakan
The_1tomi
Cabrakan
4,885
1,208
0
1,604
8,406
11,255
605
745
7,637
33,161
0
L
Izanami
WoshinJr
Izanami
3,980
2,208
0
2,364
10,712
3,272
592
3,188
7,524
0
43,060
W
Anubis
morichhh
Anubis
24,898
2,215
0
10,959
16,137
9,178
1,833
8,318
7,514
115,003
0
W
King Arthur
rusitorus
King Arthur
18,265
1,509
0
944
16,193
16,197
76
6,100
9,438
1,858
78,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
51,795
272
Minions Killed
518
0
Camps Cleared
0
1,552,773
Distance Traveled
1,698,911
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,593
564
75
4
0
309,273
0
L
Morgan Le Fay
6,992
411
76
4
0
282,205
0
W
Cliodhna
9,485
558
99
6
0
382,827
0
L
Cabrakan
8,299
488
14
1
0
301,502
0
L
Charon
7,036
414
26
2
0
316,612
0
L
Bakasura
7,845
461
82
5
0
388,761
2
W
Cabrakan
9,721
572
65
4
0
343,422
0
L
Izanami
7,128
419
74
4
0
263,693
0
W
Anubis
11,850
697
170
10
0
306,518
0
W
King Arthur
11,146
656
109
6
0
356,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role